Another update:
At the moment, the planets, moons and asteroids in the Sol system are always at the same point in their orbit at the start of every game. From v5. 70 onwards, every body in the Sol system will be assigned a random point in its orbit at the start of each new Sol-based campaign. This means every game will be unique in terms of the Sol system starting layout.
Steve
Randomly? Not computed according to the date? I'm dissapointed!
Just joking, I'm very impressed by the amount of work you spent just to name "space rock #2561"
* Concerning L4 and L5 bodies, two things bugged me for some time. . .
- The first one is that secondary stars (which can be considered as bigger than usual superjovians actually) lack the intra-system lagrange jump point. adding those may ease the exploration of ultra-large systems (if the primary have a superjovian around, it cut the travel distance by 2/3)
- Why is there only one lagrange intra-system jump point per body?
* Concerning the orbital asteroid miners, why not allowing them for all bodies, but with a variable yield depending of the size/gravity of the body?
(The smallest chunks being the fastest to mine - even faster than now if possible - and Earth-sized planets would be a waste of time for the mining ship)
For now, asteroids mining ships seems not very interesting compared to automated mines due to their low yield, but if they can outperform the mines on the smaller bodies, they can fit nicely in this niche.