Posted by: ollobrains
« on: June 12, 2012, 01:08:31 AM »5 day is the construction-fiancial bonus and yeah its fairly substantial
I know this is a studied and well known area, I just don't know what it is called.The general area is statistics, but I assume you knew that . Maybe "Gaussian distributions" or "Poisson statistics" is what you're looking for. The important effect (for Gaussian distributions) is (roughly) the following:
Because of this distribution if you amplify the opportunities to score a hit by 6 fold. The chance of a given hit probability is very minimal, as you noted it is only a .15% increase or some such, but given the ten year span of 120 rolls verses 720 rolls that 0.15% chance builds and I envision a distribution more like this:I'm not sure what you're trying to say with your table - I think you're saying that you expect the second case to have more promotion "hits" than the first case. But the situation is exactly set up so this is not the case - the average value of hits is exactly the same in each case. For the 6% case, the average number of hits after each roll is increased by 0.06 = 0.06*1hit + 0.94*0hits. So after 120 6% rolls, you will on average have 7.2 hits = (0.06hit/roll)*120rolls. For the 1% case, the average number of hits after each roll is 0.01 = 0.01*1hit + 0.99*0hits. After 720 1% rolls you will on average have 7.2 hits = (0.01hit/roll)*720rolls, i.e. exactly the same. The higher number of hits is exactly balanced by the lower chance of getting a hit for each roll.
There is also the fact that the random number generator isn't truly random, and is generating streaks on occasion, but the effect I'm noticing is TREMENDOUS. About 1/2 of my leaders are 50%/50 labs or better, and on a 30 day game I usually get only 1 leader into that range. What rng is being used would be interesting to find out.
If you track one individual leader over time his advancement rate over time is realistically the same either way. But when you have 100's of leaders active things really change. Due to randomness certain leaders will score more frequent successful rolls for advancement while others will never advance due to never scoring a hit. Over time you will have completely stagnated leaders and others that seem to rocket to the top out of pure luck.