Posted by: GeaXle
« on: August 02, 2012, 03:13:21 AM »I personaly fully agree with Theokrat. As I am sure many of you know, "Loosing is Fun", and personnaly, the worst thing that can happen in my games is when all my plans actually works.
If when I go to battle, I loose no-one and kill them all, then where was the fun? But if I get surprised by there technologies or unknown ships, if I have to sacrifice ships so the rest can survive, if I have to organise stealth missions to save survivors, or if I need to redesign many components quickly to change the whole fleet... and if in the process I realise I don't have the ressources needed and I have to start mining that system with star swarms in... then things starts to get fun!
I think Accidents who had a great deal of "rethink part of the plans". Accident does NOT mean the ship will blow up. Just that one components will be broken and stop working. It can still be repair with the Damage Control component for a higher cost. But it could also just remain broken until you get to some shipyards. It does not necessarily affect the rest of the ship. If one missile launcher fails, or if one EM sensor fail, it won't stop the ship working. But the ship won't work as perfectly as planned. It would had depth and realise to the game.
This has a big RP side, but RP is a main feature in the game. There are accidents and unexpected health conditions for you officer after all, and why would we bother saving survivor?
I also agree that rescuing survivor should be rewarded and have a positiv effect (or avoid a negativ effect) on moral or population or ship crews for examples.
If when I go to battle, I loose no-one and kill them all, then where was the fun? But if I get surprised by there technologies or unknown ships, if I have to sacrifice ships so the rest can survive, if I have to organise stealth missions to save survivors, or if I need to redesign many components quickly to change the whole fleet... and if in the process I realise I don't have the ressources needed and I have to start mining that system with star swarms in... then things starts to get fun!
I think Accidents who had a great deal of "rethink part of the plans". Accident does NOT mean the ship will blow up. Just that one components will be broken and stop working. It can still be repair with the Damage Control component for a higher cost. But it could also just remain broken until you get to some shipyards. It does not necessarily affect the rest of the ship. If one missile launcher fails, or if one EM sensor fail, it won't stop the ship working. But the ship won't work as perfectly as planned. It would had depth and realise to the game.
This has a big RP side, but RP is a main feature in the game. There are accidents and unexpected health conditions for you officer after all, and why would we bother saving survivor?
I also agree that rescuing survivor should be rewarded and have a positiv effect (or avoid a negativ effect) on moral or population or ship crews for examples.