Posted by: Nathan_
« on: August 05, 2012, 11:35:18 PM »Here's my ion engine era beam ship from my latest game:
Heres the replacement for the next tech level:
And finally a gunboat design to get the most out of my railguns tracking speed wise:
I'm using the +pow techs because at around ion propulsion they start to get RP cost effective per point of engine power, also I could probably drop fuel and maint for more armor.
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Scheer II class Destroyer 4,000 tons 477 Crew 678.8 BP TCS 80 TH 264 EM 0
6600 km/s Armour 2-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 18
Maint Life 9.27 Years MSP 424 AFR 32% IFR 0.4% 1YR 9 5YR 133 Max Repair 50 MSP
Ion Engine ME8.4 (8) Power 66 Fuel Use 84% Signature 33 Armour 0 Exp 10%
Fuel Capacity 190,000 Litres Range 101.8 billion km (178 days at full power)
10cm Railgun V1/C3 (6x4) Range 10,000km TS: 6600 km/s Power 3-3 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
Fire Control S1.5 12-9000 (1) Max Range: 24,000 km TS: 9000 km/s 58 17 0 0 0 0 0 0 0 0
GCFR S1 P4.5 (4) Total Power Output 18 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
This is just a final defensive fire early game ship.Heres the replacement for the next tech level:
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Scheer III class Cruiser 8,000 tons 962 Crew 1927 BP TCS 160 TH 736 EM 0
9200 km/s Armour 3-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 16 PPV 30
Maint Life 18.09 Years MSP 2409 AFR 32% IFR 0.4% 1YR 14 5YR 209 Max Repair 86 MSP
Magneto-plasma Drive ME7.8 (16) Power 92 Fuel Use 78% Signature 46 Armour 0 Exp 12%
Fuel Capacity 390,000 Litres Range 112.5 billion km (141 days at full power)
10cm Railgun V4/C3 (10x4) Range 40,000km TS: 9200 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S4.5 48-12000 (1) Max Range: 96,000 km TS: 12000 km/s 90 79 69 58 48 38 27 17 6 0
SFR S1 P6 (5) Total Power Output 30 Armour 0 Exp 5%
Search 335k - Missile (1) GPS 28 Range 3.1m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
More range was put in so that they could actually shoot at other ships. The price shot way up for this one, size and tech are expensive. also fairly maintenence heavy, but I am parking these on jump points.And finally a gunboat design to get the most out of my railguns tracking speed wise:
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Valkyrie class Gunboat 550 tons 70 Crew 140 BP TCS 11 TH 92 EM 0
16727 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 4.78 Years MSP 40 AFR 9% IFR 0.1% 1YR 3 5YR 43 Max Repair 69 MSP
GB Magneto-plasma Drive FACE78 (1) Power 184 Fuel Use 780% Signature 92 Armour 0 Exp 36%
Fuel Capacity 10,000 Litres Range 4.2 billion km (69 hours at full power)
10cm Railgun V4/C3 (1x4) Range 16,000km TS: 16727 km/s Power 3-3 RM 4 ROF 5 1 0 0 0 0 0 0 0 0 0
Fire Control S01 8-16000 (1) Max Range: 16,000 km TS: 16000 km/s 37 0 0 0 0 0 0 0 0 0
SFR S0.5 P3.45 (1) Total Power Output 3.45 Armour 0 Exp 12%
Search 3M - 5000 (1) GPS 280 Range 3.1m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
I'm using the +pow techs because at around ion propulsion they start to get RP cost effective per point of engine power, also I could probably drop fuel and maint for more armor.