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Posted by: Bgreman
« on: December 06, 2012, 10:18:19 AM »

Why are you building infrastructure and then paying to ship it?
Your civilians will build it, ship it, and pay you tax if you leave them alone.
A moderate population (600 million) will produce several thousand infrastructure a year and the civilian shipping lines will pay tax to you like any other trade goods.

Because setting up contracts is the only way I can direct the development of my colonies.  If I let the civilians handle it, they will only deliver infrastructure to the first colony I set up (in 5.62.  I've read this is fixed in 6.0+, but I can't upgrade in the middle of my LP).
Posted by: Shaitan
« on: December 06, 2012, 09:13:11 AM »

Why are you building infrastructure and then paying to ship it?
Your civilians will build it, ship it, and pay you tax if you leave them alone.
A moderate population (600 million) will produce several thousand infrastructure a year and the civilian shipping lines will pay tax to you like any other trade goods.

I have had demand for civilian constructed infrastructure outstrip supply before, though admittedly I was colonising a lot of sub optimal bodies, just because I wanted to.
Posted by: davidb86
« on: December 05, 2012, 09:16:52 PM »

Why are you building infrastructure and then paying to ship it?
Your civilians will build it, ship it, and pay you tax if you leave them alone.
A moderate population (600 million) will produce several thousand infrastructure a year and the civilian shipping lines will pay tax to you like any other trade goods.
Posted by: Person012345
« on: December 05, 2012, 03:25:49 PM »

Unless, of course, you're keeping them busy with contracts and manually shipping your own infrastructure to the colonies.
Like this?


I actually made the order for around 60,000 infrastructure, but they've shipped a lot of it already. ;D
Posted by: Bgreman
« on: December 05, 2012, 02:27:05 PM »

Also, the civilians should automatically ship the trade-good infrastructure from your homeworld.

Unless, of course, you're keeping them busy with contracts and manually shipping your own infrastructure to the colonies.
Posted by: Person012345
« on: December 05, 2012, 11:54:20 AM »

Also, the civilians should automatically ship the trade-good infrastructure from your homeworld.
Posted by: Person012345
« on: December 05, 2012, 11:52:51 AM »

It's working fine for me. And the new overpopulation unrest thing (where it starts only after a certain amount of overcrowding) has also largely eliminated it being an annoyance. Largely, because I still had a few times where the unrest has increased (I have 2 civilian lines with over 100 ships each, so that's understandable).
Posted by: Bgreman
« on: December 05, 2012, 11:32:00 AM »

What I've determined is that every colony ship checks individually whether the target colony has enough space.  An individual ship will decide on a delivery as soon as the colony is able to house its current complement of frozen civilians.  If two (or more) ships make this decision simultaneously, oh well.
Posted by: Paul M
« on: December 05, 2012, 06:01:20 AM »

Civs will only transport colonists if there is room at the destination. Occasionally some will check this at the same time so you will go a little over the capacity but not usually by very much.

Steve

Steve, as of 6.1 this isn't occuring.  Routinely the civillians drop too many people for the existing infrastructure.  They load a colony ship fully and off load it.  If that is too much for the infrastructure then too bad.  With Luna and Mars even though they are set to stable and hence should be not targets they get colonization.  But Venus (which is below the limit of 25 m where you can turn off colonization) routinely ends up with -25% growth rates from mini colonization dumps.

I had to prepare 800 pts of infrastructure because when I open Io for colonization there 1.3 million people currently in the civillian colony ships and I am near certain they would get dumped on the moon the moment I put down my 30,000 starter colony.
Posted by: Erik L
« on: December 04, 2012, 06:43:56 PM »

Thanks for that.  The two check boxes, Source of Colonists and Stable, are grayed out on Mars.



Stable would be what you want when it gets available. Usually when the colony is at 25m population.
Posted by: Traveler
« on: December 04, 2012, 06:40:04 PM »

Thanks for that.  The two check boxes, Source of Colonists and Stable, are grayed out on Mars.

Posted by: Steve Walmsley
« on: December 04, 2012, 06:35:03 PM »

The civvies built a colony ship and are sending colonists from Earth to Mars.
There are presently .33m people on Mars with an infrastructure that can support 1.0m.

Will the civvies be smart enough to stop immigration when they reach the 1.0m infrastructure limit?

If not, how can I prevent the lemmings from entering vacuum, besides building more infrastructure? 

Civs will only transport colonists if there is room at the destination. Occasionally some will check this at the same time so you will go a little over the capacity but not usually by very much.

Steve
Posted by: Erik L
« on: December 04, 2012, 06:21:25 PM »

The civvies built a colony ship and are sending colonists from Earth to Mars.
There are presently .33m people on Mars with an infrastructure that can support 1.0m.

Will the civvies be smart enough to stop immigration when they reach the 1.0m infrastructure limit?

If not, how can I prevent the lemmings from entering vacuum, besides building more infrastructure? 

Of course they won't.

You should be able to set the colony as a source, rather than destination for colonists. F2, Civilian tab.
Posted by: Traveler
« on: December 04, 2012, 05:58:51 PM »

The civvies built a colony ship and are sending colonists from Earth to Mars.
There are presently .33m people on Mars with an infrastructure that can support 1.0m.

Will the civvies be smart enough to stop immigration when they reach the 1.0m infrastructure limit?

If not, how can I prevent the lemmings from entering vacuum, besides building more infrastructure?