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Posted by: RottenBanana
« on: February 06, 2013, 02:01:10 PM »

i have a preference for the slave labour outcome, gives u additional pop, something to do with youre troops and if youre lucky they  can colonize some planets that youre native population might not be able to

How do I enslave the population?
Posted by: Execrated1
« on: February 05, 2013, 10:01:59 PM »

I wasn't talking about Aurora lol. Spore was a game hailed as revolutionary. It was to allow you to control the evolution of an organism from the single cell stage all the way up to sentient life. And then you could form a world government through peace or war and venture into space where you'd encounter aliens, form alliances, wage war and uncover an evil presence threatening all life. But it turned out to be extremely disappointing. It was nothing like the previews said it would be. My comment was an insult to the game's space stage, where you could "uplift" primitive species and have them be allies. But that turned out to be placing a big, black obelisk on their planet and then waiting for a bit. And the alliance just meant you could summon a single small ship to help you fight once in awhile.
Posted by: ollobrains
« on: February 05, 2013, 05:47:06 PM »

Or a spore style obelisk where by building a generic structure it imparts trans-newtonian knowledge on the populace. Then they become your allies and build a huge space navy of ONE FREAKING SHIP. Sorry, I'm still upset about that.

well making them part of youre empire allows u to build ships in youre image using their labour and build space infustructgure on their planet ( just a shame u cant grant a planet its own indepednance allowing it to form its own empire) or allow it to rebel
Posted by: ollobrains
« on: February 05, 2013, 05:44:16 PM »

i have a preference for the slave labour outcome, gives u additional pop, something to do with youre troops and if youre lucky they  can colonize some planets that youre native population might not be able to
Posted by: Execrated1
« on: February 05, 2013, 05:41:55 PM »

Or a spore style obelisk where by building a generic structure it imparts trans-newtonian knowledge on the populace. Then they become your allies and build a huge space navy of ONE FREAKING SHIP. Sorry, I'm still upset about that.
Posted by: MagusXIX
« on: February 05, 2013, 03:17:12 PM »

They are the ones without a space presence and they can't advance. You can protect those poor, defenceless aliens from less honourable Empires than your own, or invade and turn them into slave labour or perhaps nuke the planet just to watch it it glow in the dark :)



Crop circles and abductions.   8)
Posted by: Steve Walmsley
« on: February 05, 2013, 07:24:20 AM »

Are pre-industrial NPRs the ones without any space presence? I've run into a number of aliens that have no ships or shipyards. Can those aliens learn new technologies?

They are the ones without a space presence and they can't advance. You can protect those poor, defenceless aliens from less honourable Empires than your own, or invade and turn them into slave labour or perhaps nuke the planet just to watch it it glow in the dark :)

Posted by: Execrated1
« on: February 04, 2013, 05:07:09 PM »

Are pre-industrial NPRs the ones without any space presence? I've run into a number of aliens that have no ships or shipyards. Can those aliens learn new technologies?
Posted by: Steve Walmsley
« on: February 04, 2013, 04:30:35 PM »

There are no conventional NPR's, only trans-Newtonian.  As I recall, Steve didn't want too hassle with building the necessary code for the AI to advance to TN techs.

There are some pre-industrial NPRs though, just not any with conventional industry

Steve
Posted by: Charlie Beeler
« on: February 04, 2013, 03:47:40 PM »

I've been told conventional NPRs stay such, but don't quote me on that.

There are no conventional NPR's, only trans-Newtonian.  As I recall, Steve didn't want too hassle with building the necessary code for the AI to advance to TN techs.
Posted by: RottenBanana
« on: February 04, 2013, 03:22:45 PM »

Possibly. Collateral damage is always a risk. More than that, there will be radiation and atmospheric dust that hinder all colonies on the planet.

Not worth the risk. GU training seems much more beneficial, anyway.
Posted by: Garfunkel
« on: February 04, 2013, 03:17:48 PM »

Possibly. Collateral damage is always a risk. More than that, there will be radiation and atmospheric dust that hinder all colonies on the planet.
Posted by: RottenBanana
« on: February 04, 2013, 03:16:50 PM »

If you concentrate your research efforts, they pay off quicker. Once you have multiple worlds with multiple research facilities, you can branch out into areas you neglected at the beginning. Just remember a low-tech weapon will look like crap compared to another high-tech weapon.

Sounds like I'm going to be conquering this race. Would firing missiles at their homeworld harm the colony I've started on it?
Posted by: Erik L
« on: February 04, 2013, 03:14:45 PM »

I've been reading a couple and they've been quite helpful. Should I stick primarily to beam and missile tech since I've already started down that path?

If you concentrate your research efforts, they pay off quicker. Once you have multiple worlds with multiple research facilities, you can branch out into areas you neglected at the beginning. Just remember a low-tech weapon will look like crap compared to another high-tech weapon.
Posted by: RottenBanana
« on: February 04, 2013, 03:08:06 PM »

Eventually it will. It's also possible that a Duranium crash prevents this.

The planet has the starting homeworld resources, but it doesn't seem like they're mining it.

I've been told conventional NPRs stay such, but don't quote me on that. As for fleet make-up I'd suggest reading some AARs. They helped me a lot in understanding the military aspect. Just don't use mine, for role-playing purposes I've intentionally designed ships that will probably be decimated on their first combat mission. The most efficient route is to specialize every ship, so you'll an ASM design, an AMM design, a PD design and so on. I don't like to do that just because it feels wrong to me, but that's just personal preference.

I've been reading a couple and they've been quite helpful. Should I stick primarily to beam and missile tech since I've already started down that path?