Posted by: TheDeadlyShoe
« on: March 22, 2013, 04:14:24 AM »Quote
Well, I suppose that's one way of playing the game, but to me at least playing without the big, bad guys out there is no fun at all. I delight in knowing that something out there could kill me very, very quickly.
There's a few problems, in practical terms.
One is that NPRs typically run out of one or more vital minerals pretty quick right now; theyre not as good at exploiting minerals as humans. Another is that starting NPRs can cause massive cascades of discovered NPRs, leading to much lag and potential errors, as well as lots of probably low tech enemies. Third is that invaders arn't so much a challenge at lower tech, and more of a complete death sentence if you are unlucky.
You could start your NPRs manually, and turn off NPR discovery chance. That way they can't discover new NPRs, and have a strictly limited ability to expand. This necessitates generating systems as the SM Race, otherwise you will already have 'discovered' the NPR home systems. It also lets you give the NPRs huge mineral stocks if needed and customize their starting power/tech.
You could also just use "Add New NPR" when you feel the time is right, which will auto generate an NPR race.
You could just do it purely off NPR discovery chance, which is frankly a just-fine-workable way to do it.