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Posted by: MarcAFK
« on: November 10, 2013, 12:37:48 AM »

It would be nice to have more options available to choose exactly what does or doesn't stop autoturns.
At different points in a game there is different levels of urgency to various events.
Posted by: ArchRylen
« on: November 09, 2013, 02:31:35 PM »

My game is in a long period where nothing much is happening.  So, I'd just like to let it run for a while, come back, and make my next move.  However, the civilians frequently build new ships, which stops the simulation and requires that I push the button again.  I see how to hide the civilian construction message, but the game still stops.  Is there a way to have it keep going?

I know I can set a minimum number of turns.  Is that the best approach?

Thanks.