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Topic Summary

Posted by: Hydrofoil
« on: December 28, 2013, 04:49:18 PM »

Would it be possible to make the NPRs start as conventional races at some point to? To make it Truly more of a Space Race?
Posted by: Sematary
« on: December 10, 2013, 02:38:16 AM »

I figured with AMMs having functionally no use beam weapons might be a good alternative, at least for now.
Posted by: Steve Walmsley
« on: December 10, 2013, 02:26:34 AM »

How is the CA's beam weapons tech? Could those be better at anti-missile right now?

Their beam tech is almost non-existent :)  Spent all my points on missiles and active sensors.

Working on beams and beam fire control now, plus box launchers

Steve
Posted by: Sematary
« on: December 09, 2013, 06:05:38 PM »

How is the CA's beam weapons tech? Could those be better at anti-missile right now?
Posted by: Steve Walmsley
« on: December 09, 2013, 05:48:17 PM »

Ther truce counter prohibits all diplomaic action right? They cant trade with each other?

Yes, it uses the SM-only Fixed Relationship option to set all the relations between powers in the same system to zero and hold them there. When the countdown reaches zero, the fixed relationship flag is unset and relations move normally after that point.

BTW even after the flag is unset there are no relationship penalties for ships in populated systems if that system is the home system for both races.

Steve
Posted by: Mel Vixen
« on: December 09, 2013, 03:54:53 PM »

Ther truce counter prohibits all diplomaic action right? They cant trade with each other?
Posted by: Steve Walmsley
« on: December 09, 2013, 03:10:46 PM »

Question - are the sol-generated NPRs controlled as to their tech level, so they're the same as the player? Or could they randomly be rolled like the Belasco here, a generation or two ahead of the player?

The Sol NPRs are generated using the Create Race window accessed from the F9 window. This allows me to set some of the parameters but otherwise they are created using the same method as normal NPRs.

Posted by: joeclark77
« on: December 09, 2013, 01:48:06 PM »

Question - are the sol-generated NPRs controlled as to their tech level, so they're the same as the player? Or could they randomly be rolled like the Belasco here, a generation or two ahead of the player?
Posted by: chrislocke2000
« on: December 09, 2013, 07:47:59 AM »

Interesting stuff indeed. Great to see the missile design problem fixed on the AI and it also looks like they are actually running with their AMM sensors on now which is a refreshing change. Really look forward to any wider AI improvements.

Only problem with this is it looks like any arms race with the other NPRs on Sol is going to get substantially overshadowed by the aliens so harder to test the non agression count down timer.

Gives me a good push to get my own AAR back up and running as well.
Posted by: Bremen
« on: December 08, 2013, 08:30:23 PM »

Yes, I will do some work on the AI at some point. The ability to play a game that starts in a system with several NPRs will definitely drive my enthusiasm for adding more to the AI. Should have added the truce countdown years ago :)

Steve

There are no words for how excited this post makes me. Aurora with better AI probably means I'd never play anything else.

One thing I notice is the great lethality of fights in the current version. I wonder how much of that is the AI under-armoring their designs, and how much is shock damage from the Belarusco's huge missiles?
Posted by: Marski
« on: December 08, 2013, 08:05:49 PM »

The Belasco seem to be quite militaristic race, possibly even warrior/survivalist like given their behavior.
First peaceful contact, then very provocative actions that inevitably led to war. This was clearly their goal and had been waiting to happen considering the speed Belascos deployed their fleets.

It's best to build up your fleets and defences, only join the war if situation becomes dire for the other human factions.
Posted by: Steve Walmsley
« on: December 08, 2013, 06:02:33 PM »

It shows also that the AI needs some updates at some point. Many sensible players would have designed a mine after the first incursion. I hope the other powers learn a bit too and design tugs to move theyr earth build ODCs (orbital Defence center) to other worlds.

Yes, I will do some work on the AI at some point. The ability to play a game that starts in a system with several NPRs will definitely drive my enthusiasm for adding more to the AI. Should have added the truce countdown years ago :)

Steve
Posted by: hunter james
« on: December 08, 2013, 05:59:36 PM »

They just can't get into slugging matches with the european union and the russian alliance because their main ships were destroyed
Posted by: Mel Vixen
« on: December 08, 2013, 05:54:27 PM »

Earth-evac is likely. Looks like the Russians realized that too and started that before taking action on the Belasco.

It shows also that the AI needs some updates at some point. Many sensible players would have designed a mine after the first incursion. I hope the other powers learn a bit too and design tugs to move theyr earth build ODCs (orbital Defence center) to other worlds.

If Steve did, like in the last thread suggested, construct a salvager the Collonials might get an edge over each power by getting tech from the Earth-powers and the commune.
A few listening posts (and hidden missilebases ^^) in the Asteroid belt would be a nice touch too - perhaps a cloaked ODC?


Even without a suitable world evacing earth could be possible. Building a few pods from cryounits and cargo filled with a "colony starter kit" scattered around the neighboring systems would ensure the collonial survival.
Posted by: Xelanthol
« on: December 08, 2013, 04:51:16 PM »

My goodness this is awesome! Really really cool. I can't wait to see what happens next here, the Belasco look like they are utilizing the speed and missle tech advantage for fast skirmishers instead of slugging it out with their battlecruisers against EU ships.

Awesome work! Can't wait to play after finals.

Hope you continue the story-is earth going to have to be evacuated?  :D