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Posted by: MarcAFK
« on: January 05, 2014, 07:54:42 PM »

I generally ignore the shuttle and just shove em wherever they're needed, but since my current game is for roleplay, I will be doing it this time around. Anyway some automation would be nice, since many people use shuttles perhaps a new task group order "move to next geosurvey team location, drop team off, wait for survey to complete, then pick team up again." A mouthful sure, put put onto cycle it should allow a whole system to be surveyed automatically, perhaps it should only by itself survey planets or moons over 2000km diameter, and maybe those with minerals first. Better would be selecting a body you want surveyed, then the order " move to location, drop team off, wait for survey, pick team up again" More management sure, but about as much as normal selective geosurveying.
Posted by: Hawkeye
« on: January 05, 2014, 06:42:07 AM »

I find the Geo teams require horrible micro. I use them as little as possible as a result. I would be all for the option of setting a spacecraft with an associated Geo team Survey next five bodies, as per the Geo Survey ships.

You´re complaining about micromanagement?
In Aurora?
Seriously?


On a serious note:
Yes, there is some micro required. I usually start out using a dedicated shuttle (civilian) to ferry the one or at max. two teams around, but once I get tired of that, I just disband the team when they are finished and form it anew on the next object.
Posted by: Kof
« on: January 05, 2014, 06:18:00 AM »

I find the Geo teams require horrible micro. I use them as little as possible as a result. I would be all for the option of setting a spacecraft with an associated Geo team Survey next five bodies, as per the Geo Survey ships.
Posted by: clement
« on: October 24, 2013, 02:32:12 PM »

In 6.x, skill determines how long it will likely take. The discovered minerals is random without any input from the team's skill.
Posted by: Kaiser
« on: October 24, 2013, 12:51:09 PM »

Hi ppl

I find survey teams system quite good, only I don't understand if the survey skills affect the chance to find something or not.
I mean, does a geoteam with skills +150 have more chance than  a team +85?
In general I can say that is clear that you will never find something on small bodies regardless skills' level ( i.e I never ever find minerals on Phobos or Demos or comets or some small moon on Saturn and Uran).
Posted by: TheDeadlyShoe
« on: October 09, 2013, 09:18:35 PM »

Civs won't colonize any rock without at least some noticable mineral reserves.  They'll gravitate towards larger bodies (hur hur).  Larger bodies are more worth it. 
Posted by: alex_brunius
« on: October 09, 2013, 11:52:24 AM »

So don't survey 30 bodies, just survey bodies you are already exploiting or are considering exploiting.
What if you currently are exploiting 30 bodies and considering exploiting 30 more?

My civilians usually expand their mining operations to at least 10 bodies in Sol alone...
Posted by: Alfapiomega
« on: October 09, 2013, 04:25:16 AM »

yes, that's what I do  :P

Please don't take badly the critic, I really love Aurora, it has been the only 'thinking' game I have been playing since 2 months now. But if Steve can improve this feature, that would be better than 'if you don't like how is done, just don't use it'  ;D

I would, if I could, streamline the process. But I wouldn't change the chances.

But I guess there isn't much to do with that. Other than (that is what I decided) only surveying big plants with a dedicated shuttle.
Posted by: Nibelung44
« on: October 09, 2013, 01:38:58 AM »

yes, that's what I do  :P

Please don't take badly the critic, I really love Aurora, it has been the only 'thinking' game I have been playing since 2 months now. But if Steve can improve this feature, that would be better than 'if you don't like how is done, just don't use it'  ;D
Posted by: TheDeadlyShoe
« on: October 08, 2013, 08:49:45 PM »

So don't survey 30 bodies, just survey bodies you are already exploiting or are considering exploiting.
Posted by: Nibelung44
« on: October 08, 2013, 03:03:05 AM »

and who is enjoying shuttling back and forth 30 times for nothing a team on planets and asteroids? I find the feature lacking...

Sure, you can cheat with team instant teleport, or you can ignore the feature, but this is not satisfying either. Just imagine that you could not put as conditional order 'survey next five system bodies'... that would be just awful, here we are a bit in the same situation.

Posted by: Paul M
« on: October 07, 2013, 09:28:54 AM »

The rating has no effect on their finding something or not.  The chance of there being something not found from orbit is fixed, only the time until the game rolls against it is dependent on the teams rating.

My team has so far found extra minerals on Io and Calisto but that is all (around 25-30 bodies surveyed I'd guess) so a bit worse than 10% chance.
Posted by: alex_brunius
« on: October 07, 2013, 09:04:58 AM »

They are not useful for most planets but the big ones where they spend a lot of time works good. Also try to get a team with very high rating that helps!
I have (assuming 140+ is high rating enough). They still don't find anything except perhaps on 1 out of 20 or 30 surveyed (all of them having minerals before from space survey).

Perhaps I am only unlucky... But I would like to see the team find minerals on half or so of their attempts to make them interesting.
Posted by: Alfapiomega
« on: October 07, 2013, 07:41:23 AM »

I don't think anyone is requesting more total minerals being present...

But you can lower how much ships find in order to increase how much and how often teams find minerals.


I agree that ships should seldom miss large deposits at all however, so I think the current parts where sending teams to bodies without minerals found from orbit being a waste of time a good system.

Well I had teams finding very large deposits! The game I am currently running on Youtube is a great example. After I found no minerals on Luna I send the geo team and after two months they found a deposit of 2,5 million tons of Neutronium with accessibility of 0.9. They also found new minerals and improved accessibility on Mars and Venus.

They are not useful for most planets but the big ones where they spend a lot of time works good. Also try to get a team with very high rating that helps!
Posted by: alex_brunius
« on: October 07, 2013, 03:39:46 AM »

I got annoyed by this a bit too. But the system is imo fine. Higher chances would make the game very, very easy.
I don't think anyone is requesting more total minerals being present...

But you can lower how much ships find in order to increase how much and how often teams find minerals.


I agree that ships should seldom miss large deposits at all however, so I think the current parts where sending teams to bodies without minerals found from orbit being a waste of time a good system.