Where pods really help is in logistics, particularly shipping missiles and supplies. This is because those things make the ship count as military, but they in and of themselves don't fail for lack of maintainence.
FLB-AE-2 class Logistics Barge 4,000 tons 47 Crew 466.2 BP TCS 80 TH 0 EM 0
1 km/s Armour 3-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 0 Years MSP 73 AFR 128% IFR 1.8% 1YR 0 5YR 0 Max Repair 21 MSP
Intended Deployment Time: 3 months Spare Berths 1
Magazine 1430
This design is classed as a Military Vessel for maintenance purposes
This is an example from my current game.
Now add a tractor beam and it can latch onto warships. Or are you planning to use dedicated tugs to haul those to the battlezone?
Not adding engines to a collier for maintenance sake is kind of silly. Colliers move out with the fleet, they come back with the fleet. They don't need more than 1 year worth of supplies. Yes, you can squeeze in quite a few more magazines without engines, but you need a tug ready 24/7 to move the collier. Might as well just build a second collier instead.