Posted by: Gobbopathe
« on: March 26, 2014, 05:49:01 AM »Dammit you're right, too bad for me.
Thanks
Thanks
Extra question (but I would prefer an answer to this ABR issue) : I notice that building those ships is pretty long. Is there any way to increase the shipbuilding annual rate ? We can build factories to increase industry build points, mines to increase mining rate, but no way (I can see) to increase shipbuilding annual rate.Not sure about the first part, I am going to have to do some testing on that.
The only way I see (and never used, but I guess that is a solution you will advise to me), is to build the ship components in the industry tab. For instance if I build a geological survey sensor (or if I get it by scrapping an old geosurvey ship), can you confirm it will reduce the next geosurvey ship construction by 100 BP (since a geological survey sensor costs 100 Uridium) ? It does work automatically ?
Thanks again
Ship Construction Rates
The length of time is takes to build a ship depends on several factors. The primary one is the cost in build points. If there are two ships of the same size and the first costs fifty percent more than the second, it will also take fifty percent longer to build. The rate of ship construction is also affected by the actual size of a ship. The basis of this is that while a supertanker costs perhaps 1000x more than a fishing boat, it doesn't take 1000x as long to build. The larger shipyard needed for the supertanker can work on many more things at once than the small shipyard needed for the fishing boat. However, the reason the change in construction rate is based on ship size and not shipyard size is that it would hardly be efficient to build fishing boats in the shipyard intended for the supertanker.
The base racial Shipbuilding Rate applies to ships of size 100 (5000 tons). If a ship is a different size, the rate of shipbuilding will be:
Normal shipbuilding rate x (1+(((Class Size / 100) - 1)/2))
This is less complex than it looks. What it means is that the class size is divided by 100 to get a multiple of the base class size of 100. So a class of size 150 (7500 tons) would have a multiple of 1.5. This multiple is then reduced (or increased if less than 1) to half the distance between the multiple and 1. So for the size 150 ship, the final multiple would be 1.25.
So if the shipbuilding rate for a size 100 ship was 1000 BP per annum, the annual shipbuilding rate for a size 150 ship (7500 tons) would be 1250, for a 10,000 ton ship it would be 1500 and for a 15,000 ton ship it will be double (2000 BP per annum). A 25,000 ton ship will be built at triple the normal rate and a huge 125,000 ton Star Destroyer will be built at 12.5x the normal rate. Bear in mind that these ships will still cost the same as before and require the same resources. The shipyard will just use up wealth and resources at a faster rate.
Smaller ships will take longer than the racial shipbuilding rate would suggest. Still assuming a Racial Shipbuilding Rate of 1000 BP, a 2000 ton ship is 0.4x the size of a 5000 ton ship. Half the difference takes it to 0.7, so its annual construction rate will be 700 BP. A 1000 ton ship will be built at 600 BP per annum.