Posted by: Jorgen_CAB
« on: April 10, 2014, 06:58:02 PM »There has been allot of information on the forum to explain and how to deal with some of these problems.
One thing is to play the game small, start with less than 500m people per faction. One current problem is yours and the NPRs civilian fleets. This make civilian fleets grow too large and the larger yours and NPRs populations are the more wealth there are and even more civilian ships will be created.
Currently old civilian ships is not replaced properly (supposedly fixed in 6.4) and in 6.4 Steve will have civilians build bigger ships and more emphasis on bigger ships. These two issues will most probably solve many problems as you describe. Large empires with billions of people will still build lots and lots of civilian ships so don't subsidize them too much.
Another solution in battles is to use SM and activate time bubble in that system, this means that time is frozen in all other systems but the one you are fighting in. This is usually not a problem since ship combat usually only take a few hours at most, a day or two at worst.
You can also turn of the sensor calculation in system where you know there are lots and lots of civilian traffic, just make sure you can detect an enemy before they reach that system.
The thing that increases your performance in this game is a really fast hard-drive (try two or more striped SSD disks) where access and read ability is the most important. Almost all data is directly stored into the database instead of memory. I think it is a safety measure for the game crashing. Multi-Core is useless but CPU power and fast RAM will help with sensor calculations, ship and object pathing.
One thing is to play the game small, start with less than 500m people per faction. One current problem is yours and the NPRs civilian fleets. This make civilian fleets grow too large and the larger yours and NPRs populations are the more wealth there are and even more civilian ships will be created.
Currently old civilian ships is not replaced properly (supposedly fixed in 6.4) and in 6.4 Steve will have civilians build bigger ships and more emphasis on bigger ships. These two issues will most probably solve many problems as you describe. Large empires with billions of people will still build lots and lots of civilian ships so don't subsidize them too much.
Another solution in battles is to use SM and activate time bubble in that system, this means that time is frozen in all other systems but the one you are fighting in. This is usually not a problem since ship combat usually only take a few hours at most, a day or two at worst.
You can also turn of the sensor calculation in system where you know there are lots and lots of civilian traffic, just make sure you can detect an enemy before they reach that system.
The thing that increases your performance in this game is a really fast hard-drive (try two or more striped SSD disks) where access and read ability is the most important. Almost all data is directly stored into the database instead of memory. I think it is a safety measure for the game crashing. Multi-Core is useless but CPU power and fast RAM will help with sensor calculations, ship and object pathing.