Posted by: Haji
« on: June 22, 2014, 06:31:27 AM »You can tell the kind of jump that was made, by looking at distances. Standard transit will always end up right on top of the jump point, while squadron transit will always end up at a certain distance from the jump point. The distance can be very low, 1 000 kilometers for example, but at maximum magnification you will always be able to tell the difference.
I guess it comes down to the play style. The thing is, if I'm posting my ships at the jump point, close enough to be within energy weapon range, I'm assuming it's do or die for those ships. When an enemy emerges, the pickets are within energy, anti-missile and missile ranges, and there is a very good chance point defense - like Gauss cannons - can get them as well. So I throw everything I have hoping to cripple the emerging vessels before they can recover.
I guess it comes down to the play style. The thing is, if I'm posting my ships at the jump point, close enough to be within energy weapon range, I'm assuming it's do or die for those ships. When an enemy emerges, the pickets are within energy, anti-missile and missile ranges, and there is a very good chance point defense - like Gauss cannons - can get them as well. So I throw everything I have hoping to cripple the emerging vessels before they can recover.