Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: alex_brunius
« on: September 11, 2014, 11:06:16 AM »

That cargo ship is SLOOOOW.  We're talking 2 month trips to Mercury slow.

Not that slow. Mercury is between 100 - 200 mil km away, so at 413 km/s the trip should take about 3 - 6 days.

You can also cut the deployment time on it to 3 months.  Cargo ships don't need morale, and 3 months is the minimum to still have a commercial ship.

I always give my ships longer deployment time for role-play reasons anyways and it's not like an extra 50 or 100 tons really matter anyway for commercial ships of that size imo.
Posted by: Barkhorn
« on: September 11, 2014, 10:28:05 AM »

That cargo ship is SLOOOOW.  We're talking 2 month trips to Mercury slow.

You can also cut the deployment time on it to 3 months.  Cargo ships don't need morale, and 3 months is the minimum to still have a commercial ship.
Posted by: Robbie
« on: September 11, 2014, 06:22:22 AM »

My Survey ships starting to have regular maintenance failures, need an overhaul.
Unfortunately I don't have expand my Maintenance Facilities yet, next task!

New Engine:
160 EP Commercial Nuclear Pulse Engine

Engine Power: 160     Fuel Use Per Hour: 6.48 Litres
Fuel Consumption per Engine Power Hour: 0.04 Litres
Engine Size: 50 HS    Engine HTK: 25
Thermal Signature: 160     Exp Chance: 4
Cost: 32    Crew: 20
Materials Required: 32x Gallicite
Commercial Engine

Development Cost for Project: 320RP

And my first Cargo Ship (March 2016):
Brazwell class Cargo Ship    19,350 tons     36 Crew     178.2 BP      TCS 387  TH 160  EM 0
413 km/s     Armour 1-64     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 6    Max Repair 32 MSP
Intended Deployment Time: 10 months    Spare Berths 1   
Cargo 15000   

160 EP Commercial Nuclear Pulse Engine (1)    Power 160    Fuel Use 4.05%    Signature 160    Exp 4%
Fuel Capacity 50,000 Litres    Range 11.5 billion km   (321 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

I'm expanding again the Commercial Shipyard to 40000 tons (now only 20000), I want to haul the Auto Mines in Mars and then Io.
Posted by: Robbie
« on: September 11, 2014, 03:48:05 AM »

Commercial Shipyard built, now I'm expanding it to 20000 tons.

My last CI points are converting in Ordnance and Fighter Factories (50 each one).

I'm building my ninth Lab and several Automated Mine for Mars, in few months I can use Nuclear Pulse engine and I will design my first cargo ship, then a colony one.

 
Posted by: Robbie
« on: September 10, 2014, 06:23:00 AM »

Oh, perfect!
Thanks
Posted by: alex_brunius
« on: September 10, 2014, 04:05:24 AM »

Yes thanks, but I'd like to orders everything, in this way I don't have to manually cancel and issue the orders every time.
Next Geo ships will be without Active Search Sensor.

What you can do instead is change the deployment time i upper left corner to be more then 3 months when you design new models.
This will increase the size of crew quarters needed but is worth it.

It is normal to give survey ships deployment times and fuel for several years so they don't have to return back to base until a system is fully surveyed.
Posted by: Robbie
« on: September 10, 2014, 03:28:29 AM »

Quote
Cool thread, sorry about getting the HS wrong on the Geo-sensors.  Anyway, its interesting to watch the game unfold and be able to give ideas and learn a few myself.  Later - DC

Thanks  :)

About Geo you are right, you can build a Commercial Vessel (HS 1), Grav ship stays Military though.

Quote
If you turn off the ships standing orders, they'll stay at the planet they refueled on.  You'll get an event notification when its shore leave is done.

Yes thanks, but I'd like to orders everything, in this way I don't have to manually cancel and issue the orders every time.
Next Geo ships will be without Active Search Sensor.
Posted by: Barkhorn
« on: September 09, 2014, 05:42:08 PM »

If you turn off the ships standing orders, they'll stay at the planet they refueled on.  You'll get an event notification when its shore leave is done.
Posted by: DuraniumCowboy
« on: September 09, 2014, 05:40:07 PM »

Cool thread, sorry about getting the HS wrong on the Geo-sensors.  Anyway, its interesting to watch the game unfold and be able to give ideas and learn a few myself.  Later - DC
Posted by: Robbie
« on: September 09, 2014, 03:50:05 PM »

Thanks Barkhorn!

I have discovered 3 JP so far and surveyed:

Rocky Planets: 12   Surveyed: 12
Gas Giants: 4   Surveyed: 5
Moons: 101   Surveyed: 99
Asteroids: 478   Surveyed: 394

This is the best asteroid in the last months:
Van Biesbroeck
Corbomite 85,673  Acc: 1
Boronide 77,699  Acc: 0.8
Mercassium 15,185  Acc: 0.5
Gallicite 12,993  Acc: 0.7

Question: given that is very boring to keep the morale up (I mean with comands not the feature per se), is there a workaround to keep the ship in the colony until fully rested?
Not just refuel or resupply.
Posted by: Barkhorn
« on: September 09, 2014, 02:33:44 PM »

Mercury is easy despite its higher cost because there's no nasty atmosphere you have to get rid of.  Basically just pump in .3 atmospheres of oxygen, followed by pumping anti-greenhouse gas until the colony cost hits 0.
Posted by: Robbie
« on: September 09, 2014, 01:03:13 PM »

Mercury? I didn't know that (oh well...in fact I don't know a lot of things ;D)
The game tell me only Mars and Luna.

I still don't have found a decent amount of Vendarite and Uridium (i.e. 30K+), the latter only one (9,321  Acc: 0.6).

I guess I made another mistake building another Naval Shipyard Complex, maybe was better a Commercial one; now I have completed 25% and I don't want redo.
In the meantime I'm researching better engine techs and starting to building Automated Mine.

Posted by: Barkhorn
« on: September 09, 2014, 11:00:12 AM »

Io, Mercury, and Mars are pretty damn good.  Accessibility isnt spectacular, but its not horrible either.

Mercury and Mars are pretty easy to terraform too.  I don't remember if Io is or not.
Posted by: Robbie
« on: September 09, 2014, 08:07:20 AM »

First Grav Ship created:

Napoleon class Gravitational Survey Vessel    3,750 tons     74 Crew     438.6 BP      TCS 75  TH 100  EM 0
1333 km/s     Armour 1-21     Shields 0-0     Sensors 1/1/3/0     Damage Control Rating 3     PPV 0
Maint Life 4.99 Years     MSP 219    AFR 37%    IFR 0.5%    1YR 15    5YR 220    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

100 EP Commercial Nuclear Thermal Engine (1)    Power 100    Fuel Use 9.55%    Signature 100    Exp 5%
Fuel Capacity 50,000 Litres    Range 25.1 billion km   (218 days at full power)

Active Search Sensor MR10-R100 (1)     GPS 2000     Range 10.0m km    Resolution 100
Gravitational Survey Sensors (3)   3 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

I need about 5 months to retoll the Shipyard and construct one ship.

Next Research:
Fuel Consumption 0.8

No Logistic/Ground Combat scientists so far...
Posted by: Robbie
« on: September 09, 2014, 07:18:23 AM »

Thanks Alex!

Survey missions are going well even if very few bodies are worth:

Rocky Planets: 12   Surveyed: 7
Gas Giants: 4   Surveyed: 5
Moons: 101   Surveyed: 91
Asteroids: 478   Surveyed: 133

The best ones are:
Io
Duranium 5,860,108  Acc: 0.7
Boronide 3,056,064  Acc: 0.4
Mercassium 3,250,052  Acc: 0.3
Sorium 47,751  Acc: 0.9
Corundium 1,077,382  Acc: 0.8
Gallicite 1,767,118  Acc: 0.1

Mercury
Neutronium 434,017  Acc: 0.5
Corbomite 729,316  Acc: 0.6
Mercassium 4,200,860  Acc: 0.3

Mars
Duranium 1,445,000  Acc: 0.7
Tritanium 7,963,684  Acc: 0.9

Saturn
Sorium 25,795,560  Acc: 1

I started another 2 survey ships construction but I delete the task because these ones are enough (for my system).

Next research:
Gravitional Survey Sensors
Construction Rate 12 BP

Continuing to convert CI in Factory/Mine until I will have 400 for each one. Then 100 will be converted in Fuel Refinery and the last 100 I still don't know yet.