Posted by: Jorgen_CAB
« on: September 30, 2014, 06:03:47 PM »Is there not a few misconception on the cost or reasons for doing refits on ships?!?
As far as I know you only pay resources for the actual component you change in a refit, the extra "cost" is in the time it will take above that component cost. So, if you refit the engines on a ship that has a cost of 400 minerals the overall refit BP might be say 500. The extra 100 BP is only extra time it takes to do the refit part.
If you pre-built components for a refit you can often reduce time considerably. In my latest refit I pre-built the engine. It took a 10 month refit down to almost 2.5 month refit. If time is an important resource for you then diverting a few % of your planetary industry is a small price to pay.
The only extra cost in resources when you do any kind of refit is the actual retooling of the shipyards. Although, this cost may be spread out over many ships that you refit so might not end up being a huge cost and if you are going to build new ships with the new design anyway it surely does not matter.
The main benefit if you refit a ship instead of... say... scraping it... is that you reuse all those components that never needs a refit such as Engineering, Crew quarters, Hangars, Bridge, Fuel storage... perhaps armour. This usually make up roughly 20-25% of a ship, you also seldom refit all components on a ship, not all components are that important to actually refit, at least not as often.
You also retain a ships crew and fleet experience previously accumulated, that are usually a great reason for refitting a ship on its own.
Anyway... building components on a planet using industry is a way to save time for when you need ships built fast, such as during a war or in anticipation of a war. Using planetary resource also divert that energy from expanding the civilian part of your empire with factories, mines and such.
As far as I know you only pay resources for the actual component you change in a refit, the extra "cost" is in the time it will take above that component cost. So, if you refit the engines on a ship that has a cost of 400 minerals the overall refit BP might be say 500. The extra 100 BP is only extra time it takes to do the refit part.
If you pre-built components for a refit you can often reduce time considerably. In my latest refit I pre-built the engine. It took a 10 month refit down to almost 2.5 month refit. If time is an important resource for you then diverting a few % of your planetary industry is a small price to pay.
The only extra cost in resources when you do any kind of refit is the actual retooling of the shipyards. Although, this cost may be spread out over many ships that you refit so might not end up being a huge cost and if you are going to build new ships with the new design anyway it surely does not matter.
The main benefit if you refit a ship instead of... say... scraping it... is that you reuse all those components that never needs a refit such as Engineering, Crew quarters, Hangars, Bridge, Fuel storage... perhaps armour. This usually make up roughly 20-25% of a ship, you also seldom refit all components on a ship, not all components are that important to actually refit, at least not as often.
You also retain a ships crew and fleet experience previously accumulated, that are usually a great reason for refitting a ship on its own.
Anyway... building components on a planet using industry is a way to save time for when you need ships built fast, such as during a war or in anticipation of a war. Using planetary resource also divert that energy from expanding the civilian part of your empire with factories, mines and such.