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Posted by: WCG
« on: September 01, 2015, 01:11:38 PM »

You can find an NPR in the next system regardless of whether you had starting NPRs, that's not really a consideration.

OK, thanks.
Posted by: Iranon
« on: September 01, 2015, 01:06:26 AM »

Yes, you are expected to assign those RP yourself with Spacemanster.

When you find a habitable planet, there's a (selectable at game start) chance that it spawns a NPR.
It's not quite the same as a starting NPR because it naturally didn't have time to spread.
Starting NPRs expand, and can unlock more NPRs which then do their own thing before you stumble intot heir system. Great for more dynamic play, not so great for a smoothly progressing game.

You can find an NPR in the next system regardless of whether you had starting NPRs, that's not really a consideration. What matters is whether you are willing to risk significant slowdown for a chance to see more fully developed NPRs.
Posted by: WCG
« on: August 31, 2015, 10:58:03 PM »

...make sure to designate colonist sources and destinations in summary window, civilian tab.

Thanks! I would have missed that.

Speaking of missing things,... when I started the game, it asked me if I wanted to pick the starting technologies myself. I said yes, but I never seemed to get an option to do that. I started with basic techs, anyway - I mean, it wasn't the conventional start (which I've seen on YouTube) - so I just shrugged it off.

However, I've been reading some tutorials. Was I supposed to go into cheat mode to give myself starting tech? I've had a bunch of starting research points listed on the research window, but no indication of what I was supposed to do with them (or how). Does the game ordinarily pick starting technologies other than what you always get by doing the Trans-Newtonian start, then?

I won't mess with it now, either way. I was just wondering.

Also, I was wondering if I should select zero non-player species at the start of the game. There would still be aliens, right? Just not right next door? This is fine, the way it's worked out this game, but I think I'd prefer to expand a bit before encountering an alien civilization. (I'm not much of a wargamer. Exploration interests me more than waging war, though I need the threat of that, too.)

But that's how I'd do it, right? I wouldn't want to screw it up, on a future start.

Thanks!
Posted by: Mastik
« on: August 31, 2015, 04:39:54 PM »

Quote
(BTW, will civilians migrate to the Moon, or other colonies, on their own? Or do I have to ship everyone?)

Population and Production window, goto civilians/Ind Status tab.  Look for the civilian colonization status near the bottom.  This way your civilan transport fleets will move people around for you.
Posted by: 83athom
« on: August 31, 2015, 12:50:37 PM »

Good points, although I wouldn't be able to ship infrastructure from the Moon unless I terraformed it. I mean, that's why I'd have to send infrastructure there in the first place, right?
You can always ship infrastructure from any location, even those that require infrastructure themselves.
(BTW, will civilians migrate to the Moon, or other colonies, on their own? Or do I have to ship everyone?)
Civilian shipping lines will create their own colony ships if you have somewhere for them to go to and they will move migrants to/from places without orders (make sure to designate colonist sources and destinations in summary window, civilian tab).
Of course, in the next system, there's a good candidate for colonization (slightly less hospitable than the Moon, with few resources, but there are good mining prospects in that system). So I wasn't thinking of wasting time with the Moon. Still, I'd like to get the civilian economy doing something as soon as possible, and it's going to be awhile before I get jump gates built.
I would still colonize both.
(Actually, there's a better planet for colonization in a different system right next to ours. But it's got an alien population. And they seem to have military ships. They didn't shoot at my ship when I discovered them, and I've got my diplomats working on improving relations, but maybe I should start to think about defenses, huh? LOL)
Prepare your butthole son.
Posted by: Prince of Space
« on: August 31, 2015, 11:23:25 AM »

(BTW, will civilians migrate to the Moon, or other colonies, on their own? Or do I have to ship everyone?)

Civilian shipping lines will build their own colony ships if there are at least two populations. Then they will start shipping populations from Source colonies to Destination colonies. I find that seeding the destination colony with infrastructure and a starter population is a good spur to get the shipping lines to start building their fleet. I dont think they will build ships if you dont get the ball rolling initially.
Posted by: WCG
« on: August 31, 2015, 08:58:11 AM »

I do believe that there is a fair degree of usefulness in the moon atleast.

Shipping there takes virtually no time. And if you start it early, theyll suck up civilian infrastructure production (which is mineral free) which can be stocked up until a colony on a different better maybe mineral rich world becomes available.

Good points, although I wouldn't be able to ship infrastructure from the Moon unless I terraformed it. I mean, that's why I'd have to send infrastructure there in the first place, right?

(BTW, will civilians migrate to the Moon, or other colonies, on their own? Or do I have to ship everyone?)

Another advantage, the Moon would also be protected by anything I put in Earth's orbit (assuming I ever build defenses), so I wouldn't have to duplicate anything there.

Of course, in the next system, there's a good candidate for colonization (slightly less hospitable than the Moon, with few resources, but there are good mining prospects in that system). So I wasn't thinking of wasting time with the Moon. Still, I'd like to get the civilian economy doing something as soon as possible, and it's going to be awhile before I get jump gates built.

(Actually, there's a better planet for colonization in a different system right next to ours. But it's got an alien population. And they seem to have military ships. They didn't shoot at my ship when I discovered them, and I've got my diplomats working on improving relations, but maybe I should start to think about defenses, huh? LOL)

Thanks again for the info, everybody.
Posted by: linkxsc
« on: August 31, 2015, 12:54:36 AM »

As far as colonizing the moon or mars usefulness... I do believe that there is a fair degree of usefulness in the moon atleast.

Shipping there takes virtually no time. And if you start it early, theyll suck up civilian infrastructure production (which is mineral free) which can be stocked up until a colony on a different better maybe mineral rich world becomes available.

Toss a few teraformers on the moon and in a number of years itll be just another planet generating wealth and trade. (I never fully terraform though, so itll keep using generated infrastructure)
Posted by: MarcAFK
« on: August 29, 2015, 05:44:50 PM »

As you get further into debt, your efficiency is reduced accordingly. Eventually, when debts equal annual income, your efficiency is reduced to 1%, which means it takes one hundred times longer to build or research anything.
This gives me an idea for a scenario, several neutral nations with trade pacts and limited military inhabiting one system, but one is thoroughly bankrupt and you must pull it out of the slump, there could potentially be a military option. 
I call it "Greek economic crisis : 2215 "
Posted by: Steve Walmsley
« on: August 29, 2015, 03:36:06 PM »

Objection. I am deep into debt and can still build/research perfectly fine. The only downside is that i take a hit to efficiency, so everything happens slower.

As you get further into debt, your efficiency is reduced accordingly. Eventually, when debts equal annual income, your efficiency is reduced to 1%, which means it takes one hundred times longer to build or research anything.
Posted by: Ostia
« on: August 29, 2015, 01:44:27 PM »

Yes it matters as without money you can't research or build anything.

Objection. I am deep into debt and can still build/research perfectly fine. The only downside is that i take a hit to efficiency, so everything happens slower.
Posted by: Steve Walmsley
« on: August 29, 2015, 12:55:25 PM »

1) Is there any reason to colonize Mars or the Moon if they don't have minerals? I'm guessing no...

Yes, there are a few reasons.

1) They will generate trade goods, which allows your shipping lines to move those goods between populations and generate tax revenue.
2) The population growth rate on small colonies is a lot higher than on large ones. If you spread your population between different colonies, it will grow faster overall
3) Smaller populations have a higher percentage of workers available for manufacturing so a population spread across several smaller colonies will have a larger available workforce
4) You can specialise your administrators. So if you have one with high production and one with high shipbuilding, move your factories to a different colony and use both administrators
5) Unless you have at least one colony (in addition to your home world), the shipping lines won't build any ships

Quote
2) How can I tell how my economy is doing? There's a screen for taxes and expenses, but only for the short-term. I can't tell if I've got a surplus or a deficit, or anything at all about long-term trends. Does it even matter?

There is an option look at wealth for a year rather than a month. The wealth amount in the title bar of the production window shows if you are growing or shrinking. Yes it matters as without money you can't research or build anything.
Posted by: Erik L
« on: August 29, 2015, 12:09:06 PM »

Hmm,... I've still got questions, I guess:

1) Is there any reason to colonize Mars or the Moon if they don't have minerals? I'm guessing no...

2) How can I tell how my economy is doing? There's a screen for taxes and expenses, but only for the short-term. I can't tell if I've got a surplus or a deficit, or anything at all about long-term trends. Does it even matter?

3) I tried to get civilians to haul automatic mines, but nothing is happening. (And it's been years now.) Per the wiki, I set a supply contract on Earth for 10 automines and a demand contract on Io, which is a mining colony, of the same. But as far as I can tell, the civilian company has done nothing at all since I started the game. I've thought about subsidizing the company, but since I've got absolutely no idea how much money I have, I've been hesitating.

4) Can I put fighters and/or missiles (ICBM's, maybe?) on a planet for defense? So far, I have no ships with weapons at all, so Earth is completely defenseless, as far as I can tell. When it comes to guns vs butter, I've concentrated entirely on butter, so I'm starting to worry about encountering a hot knife.  :)


I'll thank you now, ahead of time, for any replies.

1 - Not really. Unless for RP purposes.
2 - If you look on your mineral/mines screen, you should see your rate of expenditure on the minerals. This is probably the best indicator.
3 - Do the civvies have a cargo ship? :) If not, they won't haul anything. Try subsidizing them.
4 - Build a PDC. Just like a ship, except you mark it as a PDC on the top. It can house fighters and/or missiles.
Posted by: WCG
« on: August 29, 2015, 11:55:30 AM »

Hmm,... I've still got questions, I guess:

1) Is there any reason to colonize Mars or the Moon if they don't have minerals? I'm guessing no...

2) How can I tell how my economy is doing? There's a screen for taxes and expenses, but only for the short-term. I can't tell if I've got a surplus or a deficit, or anything at all about long-term trends. Does it even matter?

3) I tried to get civilians to haul automatic mines, but nothing is happening. (And it's been years now.) Per the wiki, I set a supply contract on Earth for 10 automines and a demand contract on Io, which is a mining colony, of the same. But as far as I can tell, the civilian company has done nothing at all since I started the game. I've thought about subsidizing the company, but since I've got absolutely no idea how much money I have, I've been hesitating.

4) Can I put fighters and/or missiles (ICBM's, maybe?) on a planet for defense? So far, I have no ships with weapons at all, so Earth is completely defenseless, as far as I can tell. When it comes to guns vs butter, I've concentrated entirely on butter, so I'm starting to worry about encountering a hot knife.  :)


I'll thank you now, ahead of time, for any replies.
Posted by: WCG
« on: August 28, 2015, 05:01:12 PM »

Got it. Thanks for the help, guys.