Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Steve Walmsley
« on: September 05, 2015, 06:10:42 AM »

I am sure nobody is playing Aurora for the graphics, Steve  :). But yeah. I understand your position.

If you don't mind my asking, how many lines of code does Aurora have going for it?

No idea :) There doesn't seem to be an option in the IDE to count them.
Posted by: Rich.h
« on: September 05, 2015, 05:11:43 AM »

I am sure nobody is playing Aurora for the graphics, Steve  :). But yeah. I understand your position.

If you don't mind my asking, how many lines of code does Aurora have going for it?

Posted by: canshow
« on: September 05, 2015, 12:25:26 AM »

I am sure nobody is playing Aurora for the graphics, Steve  :). But yeah. I understand your position.

If you don't mind my asking, how many lines of code does Aurora have going for it?
Posted by: Steve Walmsley
« on: August 23, 2015, 04:58:43 PM »

I am not familiar with software and understand you are reticent about opening up your code. But I had an odd idea. would it be possible to contract out a conversion from VB6 to a more modern language that you are familiar with, (bugs and all) (except hyperdrive needs to work  :) ) and thereby maintaining control of the code. I wouldn't begin to know how difficult it would be or how much it would cost, maybe a kickstarter project? Just  a thought.

I know C#, C++ and I have been learning Java lately as well. In fact, 20+ years ago my day job was C++ programmer (on Windows 3.1 :) ). The problem is that Aurora is huge in terms of the code base and rewriting in C# would take a LOT of effort. The upside would be nicer graphics and faster execution. The downsides would be that I would have to maintain enthusiasm for that effort, and I know from experience that staying enthusiastic while replicating something I already have is very difficult, plus I would be missing out on playing and updating the current version. Once you take into account that graphics have never been the reason why anyone (including me) plays Aurora then it comes down to speed.

If you look at the potential speed increase vs. the total amount of time it would take programming to achieve that speed increase, then in the long-term I would play a lot more Aurora if I stuck with the current version :)
Posted by: Zed 6
« on: August 23, 2015, 04:44:23 PM »

I am not familiar with software and understand you are reticent about opening up your code. But I had an odd idea. would it be possible to contract out a conversion from VB6 to a more modern language that you are familiar with, (bugs and all) (except hyperdrive needs to work  :) ) and thereby maintaining control of the code. I wouldn't begin to know how difficult it would be or how much it would cost, maybe a kickstarter project? Just  a thought.
Posted by: Steve Walmsley
« on: August 23, 2015, 12:17:40 PM »

Keep in ind that Aurora is written in VB6. Multi-Threading and other modern stuff is simply not possible.

Very true. VB6 is an 18-year old language. It isn't even aware of mouse-wheels :)
Posted by: Ostia
« on: August 23, 2015, 12:12:36 PM »

Anyway to speed up Aurora processing time outside of game, like making use of multi core threading and etc?

Keep in ind that Aurora is written in VB6. Multi-Threading and other modern stuff is simply not possible.
Posted by: canshow
« on: August 23, 2015, 11:53:33 AM »

Np. Even though I'm about to rip my hair out because of endless 1 day turn increments.

Anyway to speed up Aurora processing time outside of game, like making use of multi core threading and etc?
Posted by: Steve Walmsley
« on: August 22, 2015, 04:31:13 AM »

If I were you I would NOT wait.  Steve has had very limited bandwidth for Aurora for the last few years; I could easily see 6.5 taking another 4-6 months to come out.  On the other hand, it could come out 2 weeks from now :)

John

Good advice. I hope I can release something in a few weeks but real life usually interferes with my Aurora plans :)
Posted by: sloanjh
« on: August 20, 2015, 06:04:36 AM »

So NPR battles in undiscovered systems aren't going to affect player turns in the next patch apparently?

Is there any time estimate on that patch?

If I were you I would NOT wait.  Steve has had very limited bandwidth for Aurora for the last few years; I could easily see 6.5 taking another 4-6 months to come out.  On the other hand, it could come out 2 weeks from now :)

John
Posted by: canshow
« on: August 19, 2015, 06:13:49 PM »

Quote from: TheDeadlyShoe link=topic=7866. msg80251#msg80251 date=1440025235
yes 6. 5 will be a database patch requiring new games.
Oh. . .

OH!

Well crap. 
Posted by: TheDeadlyShoe
« on: August 19, 2015, 06:00:35 PM »

civ ships don't eat your fuel, and yes 6.5 will be a database patch requiring new games.

Posted by: canshow
« on: August 19, 2015, 05:47:43 PM »

Doesn't really matter to me, unless the patch won't get integrated and I will need to start a new game. . .

Quick question though, is shooting my civ ships the only way to make them stop consuming my fuel? And will my fuel efficiency techs carry over to the civilian sector when they make new ships?
Posted by: Bryan Swartz
« on: August 19, 2015, 04:06:22 AM »

There pretty much never is.  Steve is working on a very large game which is testing some stuff for 6.5 ... I would say it's probably relatively close, but it seems to me these things usually work on a 'when he thinks it's ready' basis.

Edit:  I should mention that, if it was me and the sensor thing mattered to me(if you want to use NPRs it probably should matter a lot) I'd say you are better off waiting.  It's hard to wait, but it would really suck to just nicely get into a new game and then have it released with a feature that makes it a lot better.   
Posted by: canshow
« on: August 18, 2015, 04:26:03 PM »

So NPR battles in undiscovered systems aren't going to affect player turns in the next patch apparently?

Is there any time estimate on that patch?