Posted by: sublight
« on: November 30, 2015, 12:02:17 PM »If you absolutely must have an AMM with the entry 2-warhead/msp tech level you should consider making size-2, or even size-3 AMMs. The auto-naming will suggest the 'ASM' designation, but if you load these into size-2/size-3 launchers you can use them the same way as the smaller variety. These supper-sized anti-missiles are bulky, but compensate by being much more accurate and cost effective.
For example, these were used in this conventional start lets-play using only the most basic tech.
With your tech a size-2 AMM might use the following:
0.5 warhead
0.01 fuel
0.35 agility
1.14 max-power missile engine
For example, these were used in this conventional start lets-play using only the most basic tech.
Code: [Select]
S3 Helm AMM
Missile Size: 3 MSP (0.15 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 14
Speed: 6300 km/s Engine Endurance: 86 minutes Range: 32.7m km
Cost Per Missile: 0.7155
Chance to Hit: 1k km/s 88.2% 3k km/s 28% 5k km/s 17.6% 10k km/s 8.8%
Materials Required: 0.25x Tritanium 0.4655x Gallicite Fuel x75
With your tech a size-2 AMM might use the following:
0.5 warhead
0.01 fuel
0.35 agility
1.14 max-power missile engine