Posted by: MarcAFK
« on: December 19, 2015, 11:12:36 PM »It's upto date now that black holes are fixed.
Not sure. Last real game I played was 6.0 or so.Makes sense, since it looks like Black Holes were dropped between v5.50 and v6.4. Though I am not sure if they are currently available everywhere, or only in Real-Star games.
Black hole systems are empty as I recall, they'll have jump points, and ships will lose speed, 1000 km/s per level of black hole I believe.Great, I wasn't sure if they were empty or *insert some technobuble*. Is there any thing else that you can spot that is missing\incorect ?
Since this seems to be the correct topic, I have a question:
I have run into an asteroid that has 0. 12 gravity, which reads as acceptable since I have a standard human species. But the colony cost still shows N/A. How does that make sense?
The various planet descriptions are related to size. The descriptions are not specific to any race or based on tolerances.
* Colonize-able planet is any planet that you can establish any sort of presence on (e.g. sensor outpost), which is any planet except for Gas Giants.
I don't think that's right. Underground infrastructure provides a set colony cost of 3.0, not 4.0, so 300 UI provides space for 1 million people.I yield to your greater knowledge on this subject. I thought I remembered experimenting with UI when it was first released.
Also, UI is only valid on bodies whose gravity is too low to colonize in the first place (displayed as "N/A" on the "Colony Cost" column in the "System Generation and Display" window). Any uncolonized body that has a numerical colony cost is ineligible for UI. Try SMing in some UI on Venus, for instance. The game treats it as regular infrastructure, negating the fixed colony cost of UI.