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Posted by: MarcAFK
« on: January 06, 2016, 05:51:52 AM »

That just filters what shows on the window, it doesn't effect interrupts.
Posted by: Mastik
« on: January 06, 2016, 05:32:11 AM »

I
PS, is there some way to toggle what messages pause the game?  Really dont care when the civilian sector builds a new ship and a few other messages

Thanks

yes, use the [filter events] button on the bottom of the Event updates window.  Just double click on the offending items.
Posted by: MarcAFK
« on: January 05, 2016, 11:27:52 PM »

I'm not sure if you're aware of this but you can loop or repeat your fleet orders.
Posted by: 83athom
« on: January 05, 2016, 08:51:15 PM »

To the first, not really. To the second, yes sort of. You can subsidize the shipping line giving them more money to buy ships with, but they randomly chose when and what they get. To the third, no.
Posted by: shock
« on: January 05, 2016, 07:13:14 PM »

Is it possible to automate a cargo fleet to just take orders as if it was a civilian cargo ship?  As in to use the civilian contract supply/demand to move things around.   Only thing close i could find was picking up auto mines at populated planets and dropping them off at mining colony commands.   I assume the command would exist as its basically already built into the game

Or is it possible to to greatly increase the amount of cargo ships the civilian sector has?  Currently it would take hundreds of years for them to finish at the rate they move things.   I know you can subsidies but they still don't seem to build enough to get it done in a reasonable amount of time.



PS, is there some way to toggle what messages pause the game?  Really dont care when the civilian sector builds a new ship and a few other messages

Thanks