Posted by: serger
« on: May 18, 2016, 11:29:47 AM »When a jump ship is sitting on a jump point, it works as a jump gate, letting vessel (that aren't too big) jump through the JP.Oh my...
I miss this feature completely from the beginning!
Thank you!
When a jump ship is sitting on a jump point, it works as a jump gate, letting vessel (that aren't too big) jump through the JP.Oh my...
MarcAFK, I'm still don't understand how are you suggesting my station to jump without jump drive...
If you want to tow your stations through the jump points without gates and without stops, than you have to remember, that:
1. Jump capable tug must have a mass greater or equal to station, that she tow, not only a jump drive with this mass capability.
2. Station in question must have an engine to follow the tug through the jump point without jump gate, although you have no need to order this TG to release tractored ship (= to use their own engine for every ship in question) before every jump.
It might be the fact your construction ship does not have an engine.This modification have the same result:
Unity IIb class Construction Ship 52 500 tons 115 Crew 1448 BP TCS 1050 TH 25 EM 0
23 km/s Armour 1-124 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 17 Max Repair 10 MSP
Intended Deployment Time: 72 months Spare Berths 0
Jump Gate Construction Ship: 150 days
DC Mini Economic NTE (1) Power 25 Fuel Use 0.54% Signature 25 Exp 2%
Fuel Capacity 5 000 Litres Range 3.1 billion km (1543 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
What if you tug the station to the jump point, uncouple them, then order the station to jump?How could this station jump without jump drive?. .
Is this with squadron jump or standard transit?Any of them.
What if you tug the station to the jump point, uncouple them, then order the station to jump?That does work.