Posted by: dsedrez
« on: June 19, 2023, 09:12:28 AM »This thread is a bit old, but answers the question I was asking, and found some answers for, so I'm following up here.
I'm trying a 50% research, limited research admin, conventional game with one NPR in a random stars setup with stable JPs. A slow game, but one I can stumble into the NPR (or they can stumble upon me) at any moment. In this I found that I had too few crew members trained in my academy, and building extra academies takes time and consumes valuable and scarce production capacity in the beginning.
So the solution I adopted was building very cheap low-tech (carronade) warships with AUX of a standard size (7.5kt destroyers) and setting them as conscript. When I'm ready to refit them to a more advanced and useful design, the crew is already trained so I can discard the AUX module in the upgraded (non-conscript) design. It also helps employ/train my officers before missile FACs become useful enough.
My experience is that in this setting, the fleet training concluded earlier than crew training (from conscript up), even with the AUX module, so it is really useful.
The cost of refitting is unavoidable, but is reduced by using the (now greatly expanded) production capacity to pre-produce the more expensive components, allowing the refits to run faster.
I'm trying a 50% research, limited research admin, conventional game with one NPR in a random stars setup with stable JPs. A slow game, but one I can stumble into the NPR (or they can stumble upon me) at any moment. In this I found that I had too few crew members trained in my academy, and building extra academies takes time and consumes valuable and scarce production capacity in the beginning.
So the solution I adopted was building very cheap low-tech (carronade) warships with AUX of a standard size (7.5kt destroyers) and setting them as conscript. When I'm ready to refit them to a more advanced and useful design, the crew is already trained so I can discard the AUX module in the upgraded (non-conscript) design. It also helps employ/train my officers before missile FACs become useful enough.
My experience is that in this setting, the fleet training concluded earlier than crew training (from conscript up), even with the AUX module, so it is really useful.
The cost of refitting is unavoidable, but is reduced by using the (now greatly expanded) production capacity to pre-produce the more expensive components, allowing the refits to run faster.
And as for giving LCDRs something to do...well, mine are all busy commanding missile pod fighters. And once you get other command and control modules, you need CMDRs for the executive position. Who could otherwise be commanding my destroyers.That's exactly the kind of fleet doctrine which would not make use of the AUX and etc. Lots of options in Aurora as we all know.