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Posted by: Deutschbag
« on: November 13, 2018, 11:12:28 AM »

I love the optimism when reading back to the beginning of this thread hahah

Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

Well, I just wanna say I'm glad you did get started. C# Aurora is no joke my most anticipated upcoming game.
Posted by: Bughunter
« on: November 07, 2018, 03:31:26 PM »

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

This is why I never got started on a space sim game of my own  :)
Developing professionally with requirements to design and estimate projects killed all that carefree enthusiasm. But I got designs for around 10 different games collecting dust by now.
Posted by: Steve Walmsley
« on: November 06, 2018, 09:10:27 AM »

How is the performance vs old Aurora?

So far a lot faster
Posted by: roug
« on: November 06, 2018, 07:21:10 AM »

Quote from: Steve Walmsley link=topic=9533. msg110806#msg110806 date=1541362035
Quote from: Shuul link=topic=9533. msg110804#msg110804 date=1541357616
Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?

I will test in this campaign.  I just want to fix the various bugs that are cropping up before I start using the AI.  Hard enough to understand what the AI is doing without it being bugged :)

Favourite so far was shipyard tasks vanishing, along with the fleet that was the target of the task.  Took me two days to figure out that when I detached a ship from a fleet that was now empty, the fleet was being deleted.  Then when I saved the game, the fleet wasn't saved, which means when I reloaded the game, the shipyard task couldn't find a fleet and didn't load.  Which meant when I saved for the second time, that vanished too.  Aaargh!


How is the performance vs old Aurora?
Posted by: waresky
« on: November 05, 2018, 10:16:12 AM »

Still no idea on release date. Hardly did anything in April but back on track recently. I am going to work on missile and turret design next, then probably the new game window. Still not even looked at detection or combat or the galactic map and a lot of the movement orders are not done. However, I am away a lot in June so not much progress then either. My plan is to try to start a test game before the end of the summer, even if a good chunk of the game isn't there yet. Playing will motivate me to fill in the missing pieces :)

In terms of a finished game, my latest guess is late this year or early next.

Steve "The Optimist"..:)
Posted by: Steve Walmsley
« on: November 04, 2018, 02:07:15 PM »

Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?

I will test in this campaign. I just want to fix the various bugs that are cropping up before I start using the AI. Hard enough to understand what the AI is doing without it being bugged :)

Favourite so far was shipyard tasks vanishing, along with the fleet that was the target of the task. Took me two days to figure out that when I detached a ship from a fleet that was now empty, the fleet was being deleted. Then when I saved the game, the fleet wasn't saved, which means when I reloaded the game, the shipyard task couldn't find a fleet and didn't load. Which meant when I saved for the second time, that vanished too. Aaargh!
Posted by: Shuul
« on: November 04, 2018, 12:53:36 PM »

Still, rework of AI is the main thing that drives me crazy to play new Aurora (im not really into ground forces, ill just deal with them via exterminatus ::) ), do you plan to test it in current campaign? Or new will be required?
Posted by: Steve Walmsley
« on: November 04, 2018, 12:29:24 PM »

To be honest, there were so many changes (just think about ground combat), that its a miracle that you are almost on the finishing line (assuming test campaign goes well)

Yes, ground combat has become a huge amount of work for the new Aurora, especially with all the potential interactions with space combat. I started down this path to remove the inconsistency of PDCs and make things easier!

Now I am playing a test campaign, it definitely seems worth the effort. It has added a completely new dimension to the game.
Posted by: Shuul
« on: November 04, 2018, 12:21:54 PM »


Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)

To be honest, there were so many changes (just think about ground combat), that its a miracle that you are almost on the finishing line (assuming test campaign goes well)
Posted by: Steve Walmsley
« on: November 04, 2018, 04:14:51 AM »

I love the optimism when reading back to the beginning of this thread hahah

Yes :)

Look on the bright side though. If I had been able to correctly estimate how much time this would take, I would never have started :)
Posted by: MarcAFK
« on: November 04, 2018, 12:03:12 AM »

Did I say this year? Uhh. I meant this decade :p
Posted by: Ranged66
« on: October 28, 2018, 06:11:04 PM »

I love the optimism when reading back to the beginning of this thread hahah
Posted by: Viridia
« on: October 26, 2018, 12:28:21 PM »

So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.

Part of the draw for me is reading the AAR's you do anyway, to be honest. I still love the conventional start and Cold War settings you did, though Solarian Empires and Colonial Wars had some great backstory to them.
Posted by: froggiest1982
« on: October 25, 2018, 08:02:12 PM »

So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.

We are as always 5 seconds increment away...
Posted by: Steve Walmsley
« on: October 25, 2018, 07:03:39 PM »

So far I have assigned planetary governors and academy commandants, set up research projects and began setting industrial projects. I am already finding minor bugs and adding UI elements :)

It is going to take quite a while to play this campaign so don't take this as any indication of imminent release. Testing can take a while, depending on how well it goes.
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