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Posted by: MarcAFK
« on: January 06, 2019, 12:25:49 AM »

Could dump them to a graveyard file when you close the game, could make a new graveyard every 10 years or so, or whatever is needed to prevent the file getting too bloated. Yearly even?
Posted by: Garfunkel
« on: December 29, 2018, 09:01:49 AM »

Indeed, that would be a sweet feature.
Posted by: Erik Luken
« on: December 28, 2018, 07:14:40 PM »

It could be automatic.  Retain any person who did any of the following
1) Commanded a ship or ground unit that took or dealt damage
2) Commanded a ship that jumped into an undiscovered system
3) Made some measure of espionage progress
4) Researched a technology
5) Governed a population, perhaps over some population threshold.
6) was marked for retention by the player

I second this :)
Posted by: Barkhorn
« on: December 28, 2018, 06:01:19 PM »

It could be automatic.  Retain any person who did any of the following
1) Commanded a ship or ground unit that took or dealt damage
2) Commanded a ship that jumped into an undiscovered system
3) Made some measure of espionage progress
4) Researched a technology
5) Governed a population, perhaps over some population threshold.
6) was marked for retention by the player
Posted by: QuakeIV
« on: December 28, 2018, 05:07:10 PM »

Currently C# is holding on to the dead commanders in memory until you shut down the game, although you can't see them. It wouldn't be much of a stretch to display those and let you decide which ones to store in a hall of fame.

I would personally like such a thing.
Posted by: Steve Walmsley
« on: December 28, 2018, 10:26:02 AM »

Currently C# is holding on to the dead commanders in memory until you shut down the game, although you can't see them. It wouldn't be much of a stretch to display those and let you decide which ones to store in a hall of fame.
Posted by: King-Salomon
« on: December 28, 2018, 09:41:54 AM »

not sure it make sense to list all the "accidential dead" commanders in the list...

what I was thinking some time ago was a "legendary role of honor" with KIA Commanders and pre-death flagged commanders by the player "so they do something and the player decides this one has to be remembered...

...

in the same category comes ships that were destroyed by the enemy... VB7 is already listing destroyed ships from "other races" - so it is also listing the player-ships which were destroyed (it has to as a 2nd player race would have them listed as "destroyed" in there intel-screen f.ex.)

I wanted to mahe a suggestion to add a "legacy update" after C#1.0 with this "features", but as the commander-list was mentioned now, it is a good time as later...
Posted by: El Pip
« on: December 28, 2018, 03:17:17 AM »

Mainly because its partly a roleplaying game, thusly players would probably find that to be an enjoyable thing to do.

I figured roleplaying was the reason :)

There used to be a dead/retired commander list in the Commander window, but it got removed because long games made it incredibly slow to load, if I recall.
Tie the two together. Commanders get retained on a dead/retired list for a short period, say ~60 days (long enough that you don't accidentally skip over their death when running a 30 day turn) and are only retained on the dead/retired list if the player grants them a medal.

That way all the Lt Cdrs who ran fuel harvesters and freighters get forgotten, and don't slow the game down, while the heroes get memorialised.
Posted by: Erik Luken
« on: December 27, 2018, 11:47:54 PM »

Mainly because its partly a roleplaying game, thusly players would probably find that to be an enjoyable thing to do.

I figured roleplaying was the reason :)

There used to be a dead/retired commander list in the Commander window, but it got removed because long games made it incredibly slow to load, if I recall.
Posted by: QuakeIV
« on: December 27, 2018, 11:36:50 PM »

Mainly because its partly a roleplaying game, thusly players would probably find that to be an enjoyable thing to do.
Posted by: Erik Luken
« on: December 27, 2018, 11:34:51 PM »

Also, posthumous promotion/medal awards.

From a gameplay/mechanics standpoint, what effect would that have? Medals currently only affect promotions.
Posted by: QuakeIV
« on: December 27, 2018, 08:56:42 PM »

Also, posthumous promotion/medal awards.
Posted by: iceball3
« on: December 27, 2018, 02:02:00 AM »

One thing that might be handy to add if it hasn't yet would be a Commander Graveyard, where our commanders and their history are saved to when they go MIA or die, to allow their campaign history, notes, recorded roles, attributes and skills before they died.
Similarly, another handy idea could be the allowance of portraits to be assigned to commanders (on an opt-in basis, as maintaining hundreds more portraits for every species is a bit of unnecessary bloat) as to allow players and GMs alike to add some more flavor to their command structure.
Posted by: Steve Walmsley
« on: December 18, 2018, 02:50:58 AM »

I don't know if this is the place to make the suggestion or if this the "galactic empire" option in the game (i assumed that was Star Wars) but it would be cool to have a Asimov Foundation/Empire theme in the game.  I would be down to make it or help out.

If you can produce the name lists as text files (one name per line), I will add them to the game.
Posted by: SIX10
« on: December 17, 2018, 07:50:28 PM »

I don't know if this is the place to make the suggestion or if this the "galactic empire" option in the game (i assumed that was Star Wars) but it would be cool to have a Asimov Foundation/Empire theme in the game.  I would be down to make it or help out.
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