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Topic Summary

Posted by: Steve Walmsley
« on: November 13, 2018, 02:58:46 PM »

I've been away since Friday night, which is why I have made minimal posts. Normal service should resume this Friday :)
Posted by: Kof
« on: September 02, 2018, 07:21:13 PM »

Good to see that I'm not the only one gagging for release!  ;D
Posted by: Jovus
« on: August 28, 2018, 09:20:32 AM »

On the other hand, we have Aurora, where the bugs are a core feature! :p

And so is the $80 still in your wallet!


Yes, I know that was humour rather than complaint. So's mine.
Posted by: MarcAFK
« on: August 28, 2018, 07:10:17 AM »

Meanwhile AAA publishers have the gall to charge $80 for a buggy unfinished mess with core features pruned out in order to sell them later as a DLC.
On the other hand, we have Aurora, where the bugs are a core feature! :p
Posted by: Bremen
« on: August 28, 2018, 03:04:14 AM »

Also, although not normally a consideration in programming, it depends on which part of the code is interesting at the moment :)

One of the luxuries of something being a hobby instead of a job. Enjoy it whenever you can :)
Posted by: Steve Walmsley
« on: August 28, 2018, 02:28:13 AM »

I'm not really in the situation of having a complete game without AI. I still have work to do on the game and I am well in to the AI code. I'm doing both in parallel and I plan to test both in parallel too.

Also, although not normally a consideration in programming, it depends on which part of the code is interesting at the moment :)
Posted by: Profugo Barbatus
« on: August 27, 2018, 11:09:57 PM »

Normally I'm pretty much for steve just dropping stuff whenever its actually done, but for something genuinely 'optional' like AI, it could work to release without. I'm one of those people that plays without any spoilers and without NPR's, running a themed game with specific empires. A good complete AI is a massive rabbit hole, doubly so when your implementing significant new features it never had before. Maybe it would be for the best to polish off the game, and give it the brains to play itself in an update down the line.
Posted by: DEEPenergy
« on: August 27, 2018, 10:58:33 PM »

I'm so hyped to play C# Aurora that I'll even play the incomplete version  ;D
Posted by: QuakeIV
« on: August 27, 2018, 04:34:34 PM »

That actually raises a really good point in general.  If players are faffing about finding broken mechanics that need overhauling prior to full AI coding then the AI code would possibly need a lot less revision and therefore probably be easier.
Posted by: Whitecold
« on: August 27, 2018, 02:06:21 PM »

I wouldn't complain if a beta version of the game without any AI at all and without NPR/Spoilers was released ahead of the main Aurora C# release.

Some players prefer to control all sides ( including alien empires ) themself anyways, and it would also allow feedback on most bugs to be gathered ( so they can be fixed ) before the main release.
Even just starting to theorycraft some ships together with the new engines, shields and sensors would be nice, as well as finding out how ground combat truly works. I'm sure there is some completely broken combination hidden in the woodworks, and the sooner more minds get their hands on, it can be found out.
Posted by: Caplin
« on: August 27, 2018, 11:14:10 AM »

I wouldn't complain if a beta version of the game without any AI at all and without NPR/Spoilers was released ahead of the main Aurora C# release.

Some players prefer to control all sides ( including alien empires ) themself anyways, and it would also allow feedback on most bugs to be gathered ( so they can be fixed ) before the main release.

I think this is a great idea - it REALLY cuts the requirements for the Minimum Viable Product, and replicates the early days of VB Aurora (my recollection is that the computer-controlled NPRs took a couple of years to be put in).

John

From a purely selfish perspective, I'd love to see this, if only to get a head start on being able to judge whether the C# version is going to be as accessible to the blind as I anticipate. Granted, I'm not sure how good I'll be at playing multiple player races, I struggle enough with just one. :)
Posted by: sloanjh
« on: August 27, 2018, 07:22:13 AM »

I wouldn't complain if a beta version of the game without any AI at all and without NPR/Spoilers was released ahead of the main Aurora C# release.

Some players prefer to control all sides ( including alien empires ) themself anyways, and it would also allow feedback on most bugs to be gathered ( so they can be fixed ) before the main release.

I think this is a great idea - it REALLY cuts the requirements for the Minimum Viable Product, and replicates the early days of VB Aurora (my recollection is that the computer-controlled NPRs took a couple of years to be put in).

John
Posted by: boggo2300
« on: August 26, 2018, 06:52:19 PM »

Thanks for all the suggestions. Now in Melbourne! Several people have suggested Aussie rules (offline as well) so will try to do that and i will definitely visit a few restaurants.

I'll try to get to the other suggestions as well.

Went to see Collingwood vs Port Adelaide at the MCG today. Also saw Melbourne Storm NRL game on Friday night as well. Really enjoyed both.

Collingwood while being the suckiest team in the competition always draw a big crowd (they have pretty much the largest membership) even though they were playing out of towners I'd expect the crowd would have been much bigger than the Rugby one (rugby is a NSW/Queensland thing, the rest of us think it's just slightly odd)
Posted by: alex_brunius
« on: August 24, 2018, 04:03:24 AM »

I wouldn't complain if a beta version of the game without any AI at all and without NPR/Spoilers was released ahead of the main Aurora C# release.

Some players prefer to control all sides ( including alien empires ) themself anyways, and it would also allow feedback on most bugs to be gathered ( so they can be fixed ) before the main release.
Posted by: Aloriel
« on: August 23, 2018, 08:43:53 PM »

<snip>
All the major areas are done except AI, which is turning out far more extensive than I initially planned.
<snip>
Been there. Done that. Made an AI for a simple scrabble like game for mobile. I wrote the entire game in about 4 weeks (using Unity). The AI for computer players took another 12... or was it 16? Some ridiculous extra long time longer than actually making the game. AI is freakin' hard.
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