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Topic Summary

Posted by: Father Tim
« on: Yesterday at 07:56:54 AM »

I'm pretty sure Steve's point stands.  'Auto-Assign' does not assign ship's officers to 'Flag' Staffs, for lack of a clearer term.  NPR 'Officer AI' is not the same thing as Auto-Assign, and despite significant overlap does not follow the exact same rules nor fill the exact same positions.
Posted by: King-Salomon
« on: Yesterday at 06:20:05 AM »

NPRs have their own code for assigning administrators.

sorry, I meant not civilian Administrators but the new Naval Admin-Command Commanders ... should have been more clearly
Posted by: Steve Walmsley
« on: Yesterday at 06:08:57 AM »

1 - None.  It is assumed you care enough about these (and will have few enough) that you will assign their officers manually.

this would mean that NPR don't assign Commander to there Admin Commands at all as they would use the same priority list as Auto Assignment as far as I understand it... which would bring NPRs to an even bigger disadvantage ...

also with the possibility to add multiple layer of Admin Commands there might be a little more around than just "few enough" I think...

NPRs have their own code for assigning administrators.
Posted by: King-Salomon
« on: Yesterday at 12:37:52 AM »

1 - None.  It is assumed you care enough about these (and will have few enough) that you will assign their officers manually.

this would mean that NPR don't assign Commander to there Admin Commands at all as they would use the same priority list as Auto Assignment as far as I understand it... which would bring NPRs to an even bigger disadvantage ...

also with the possibility to add multiple layer of Admin Commands there might be a little more around than just "few enough" I think...
Posted by: Father Tim
« on: January 14, 2019, 06:00:52 PM »

1 - None.  It is assumed you care enough about these (and will have few enough) that you will assign their officers manually.
Posted by: King-Salomon
« on: January 14, 2019, 04:41:04 PM »

2 Questions about Auto Assignment:

http://aurora2.pentarch.org/index.php?topic=8495.msg104046#msg104046

1) Which Priority for Auto Assignment have Admin Commands? Will they be selected before or after ship commanders? Before would make sense as they are pretty important - after would make sense as the rang depends on the highest ship-captain-rang.... Couldn't find anything about them...

2) If I get it right, Commanders will get assigned to all Fighters by the Crew Training Bonus as Priority 3 or 4 (or don't they count as "Warships" at all for this?)  ... Could it be possible to change this for Fighters with "Fighter Pod Bays" to the new "Ground Support Bonus"? Would make sense to man Fighters that are designed for Ground Combat with ground combat specialists..
I know that you can assign them yourself but assigning 100s of Fighterpilots... would be great to teach this to the Auto Assignment (maybe a suggestion for later: include a check were the player can select which Bonus for a class design commander should be used)
Posted by: Steve Walmsley
« on: January 11, 2019, 02:18:02 PM »

Question about spaceports:

If I am not wring, a spaceport is a combination of Cargo Shuttle Station, Ordnance Transfer Station and Refuelling Station - cost 3600 BP (2400 first but 3600 with the Ordnance Transfer chances), need 1mio worker and weights 80 factories...

now my question: if I am correct, building the 3 installations instead of the Spaceport they would cost 3600 BP, need 0 worker and weight 30factories (if the Cargo Shuttle Station is only 10 like the other two)...

are the numbers correct or am I missing something that would count for the higher numbers for the spaceport?

You can only build space stations at a planet with a spaceport.
Posted by: King-Salomon
« on: January 11, 2019, 01:46:44 PM »

Question about spaceports:

If I am not wring, a spaceport is a combination of Cargo Shuttle Station, Ordnance Transfer Station and Refuelling Station - cost 3600 BP (2400 first but 3600 with the Ordnance Transfer chances), need 1mio worker and weights 80 factories...

now my question: if I am correct, building the 3 installations instead of the Spaceport they would cost 3600 BP, need 0 worker and weight 30factories (if the Cargo Shuttle Station is only 10 like the other two)...

are the numbers correct or am I missing something that would count for the higher numbers for the spaceport?
Posted by: Steve Walmsley
« on: January 11, 2019, 12:36:56 PM »

When building troop formations, will the required manpower be taken from the local population?

Likewise, if you disband or destroy a troop formation, will any manpower go into the local population?

Also, will some percent of the TN materials used to create the equipment for the troop formation be recovered?

No, the manpower is provided automatically. Unless the population is very small, the size of Aurora formations is not going to make an appreciable difference. Also, I don't want to specify exact vehicle or static weapon crews. At the moment, there is no scrapping but I will include some reclamation when I add it.
Posted by: clement
« on: January 11, 2019, 12:28:46 PM »

When building troop formations, will the required manpower be taken from the local population?

Likewise, if you disband or destroy a troop formation, will any manpower go into the local population?

Also, will some percent of the TN materials used to create the equipment for the troop formation be recovered?
Posted by: TMaekler
« on: January 10, 2019, 06:00:08 PM »

Ah, never mind. The "Sensor Strength" in the second tab isn't the "Racial Sensor Strength", but the Racial Sensor Strength multiplied by the HS.
Posted by: TMaekler
« on: January 10, 2019, 05:56:32 PM »

In this posting
http://aurora2.pentarch.org/index.php?topic=8495.msg102701#msg102701

we can find the new active sensor model.
When I try to recalculate those values in excel, I get a difference.

For the first entry:
Racial Sensor Strength = 21
Hull Size = 1
Racial EM Sensitivity = 11
Resolution = 200

I get the result of your sheet: 50.146.549,1 km

However for the second entry:
RSS = 42
HS = 2

I get the result of 100.293.098,3 km - which differs from your value of 70.917.930. If I only enter either 42 OR 2 and leave the other at the old values of 21 OR 1, the result fits to yours. Is your sheet wrong or do I misunderstand the formula you have given?
Posted by: TMaekler
« on: January 08, 2019, 10:07:37 AM »

Is there an option to define a percentage of how many systems have any bodies at all? Most of the systems Aurora generates are filled with system bodies. For the new possibility of space stations it would be nice to have more system which don't have anything at all in them.
Posted by: Steve Walmsley
« on: January 04, 2019, 07:03:12 AM »

Does this then mean the AI for all NPR and spoiler races will make "intelligent" choices regarding combat? If I happen to have a full fleet or some such in a system will they decide to run away or perhaps just shadow me at a distance instead of closing in to attack even in war times?

Yes, that is what I hope.
Posted by: Father Tim
« on: January 04, 2019, 05:42:38 AM »

Does this then mean the AI for all NPR and spoiler races will make "intelligent" choices regarding combat? If I happen to have a full fleet or some such in a system will they decide to run away or perhaps just shadow me at a distance instead of closing in to attack even in war times?

That is Steve's stated goal.
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