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Topic Summary

Posted by: TMaekler
« on: March 04, 2019, 06:47:11 AM »

In regards to the recently changed value for manufactung / service sector percentage: maybe adding an additional race parameter which allows different races to have different needs for service might be a handy addition. Some races don't need so many entertainment centers as other - and those people could work in the military construction sector. Or a race is generally more militaristic and demands people to work more in that sector.
Posted by: MarcAFK
« on: March 03, 2019, 06:16:25 AM »

Oh, my mistake, I always get mixed up when percentages are used that way :s.
That's about in line with the speed I was thinking they could be reduced by, someone else suggested that perhaps adding a fuel cost to terraforming might help to prevent excessive use of terraformers, it would be interesting to have to consider the long term running costs rather than just the upfront cost of producing the terraformers, plus manning requirements.
Posted by: Steve Walmsley
« on: March 02, 2019, 05:46:50 PM »

So terraforming speed is reduced by a quarter for earth sized worlds? That doesn't go far enough in my opinion but is a start. I don't get why people say terraforming venus is impossible, really only takes a few decades with a few levels of terraforming tech and a dozen multi-million ton terraforming platforms.

Its reduced by 75% for Earth-size vs VB6 and reduced about 10% for Mars-size. It is faster for small planets and moons. There is the extra consideration of water now as well so the overall task will be larger if that doesn't exist.
Posted by: MarcAFK
« on: March 02, 2019, 05:11:46 PM »

So terraforming speed is reduced by a quarter for earth sized worlds? That doesn't go far enough in my opinion but is a start. I don't get why people say terraforming venus is impossible, really only takes a few decades with a few levels of terraforming tech and a dozen multi-million ton terraforming platforms.
Posted by: The Forbidden
« on: February 13, 2019, 03:12:01 AM »

Not exactly. There are no ground units that can be equipped with missile launchers. However, you can design a survey missile and a small military station (structural shell instead of armour) equipped with a box launcher to simulate the ISS being used as a probe launch platform, being supplied with new missiles through an abstracted interaction of a space port/ordnance transfer facility and maintenance facilities.

I thought the rules of structural shell was that no military systems could be put on board, essentially making it that only civilian stations could have it and be built by industry.

That is, indeed, the rules of Structural Shells as posted on the C# Aurora changes list.  Still, you could squeeze a single, very large missile launcher into a 1000 ton ship and fire your survey missiles at asteroids. . .  GEO survey missiles, anyway.  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096 doesn't mention GRAV survey sensors.

You could also get around the no-military-systems limitation by creating a separate module for the station. In 7.1 I simulate large orbital space stations by creating a complex of complementary modules all linked by tractor beams - a large orbital habitat module or two linked to various specialized military modules for station defense/local command and control, etc.

For this specific example I would just create a 'space station'(more like a missile pod) that consists of little more than a fire control and a box launcher or two to fire your survey missiles and then bolt it onto your ISS with a tractor link.

What's next ? Apollo FTL telemetry links ? ^^

But yeah, that's a valid point, personally I prefer one big station however, but it's just a matter of taste, as a nebulous complex of smaller structures makes more sense than one big station.
Posted by: Lamandier
« on: February 12, 2019, 09:50:52 AM »

Not exactly. There are no ground units that can be equipped with missile launchers. However, you can design a survey missile and a small military station (structural shell instead of armour) equipped with a box launcher to simulate the ISS being used as a probe launch platform, being supplied with new missiles through an abstracted interaction of a space port/ordnance transfer facility and maintenance facilities.

I thought the rules of structural shell was that no military systems could be put on board, essentially making it that only civilian stations could have it and be built by industry.

That is, indeed, the rules of Structural Shells as posted on the C# Aurora changes list.  Still, you could squeeze a single, very large missile launcher into a 1000 ton ship and fire your survey missiles at asteroids. . .  GEO survey missiles, anyway.  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096 doesn't mention GRAV survey sensors.

You could also get around the no-military-systems limitation by creating a separate module for the station. In 7.1 I simulate large orbital space stations by creating a complex of complementary modules all linked by tractor beams - a large orbital habitat module or two linked to various specialized military modules for station defense/local command and control, etc.

For this specific example I would just create a 'space station'(more like a missile pod) that consists of little more than a fire control and a box launcher or two to fire your survey missiles and then bolt it onto your ISS with a tractor link.
Posted by: misanthropope
« on: February 11, 2019, 06:31:16 PM »

sorry for sowing confusion, lost track of where each thread originated.
Posted by: JacenHan
« on: February 11, 2019, 04:59:18 PM »

I think he meant to post that in the power generation topic.
Posted by: Steve Walmsley
« on: February 11, 2019, 04:09:27 PM »

What is gimping auto-mines and asteroid mines? I haven't seen Steve post any changes to them.

I haven't posted any changes to automated mines. Asteroid mining modules (now orbital mining modules) have gained a major advantage due to the space station changes, plus they can be used for moons as well. The new downside is the maximum diameter for mining which will take some asteroids out of reach until tech improves.
Posted by: Garfunkel
« on: February 11, 2019, 12:14:50 PM »

What is gimping auto-mines and asteroid mines? I haven't seen Steve post any changes to them.
Posted by: misanthropope
« on: February 10, 2019, 09:15:45 AM »

if you're gimping auto-mines *and* asteroid mines, you're making asteroids considerably more player-intensive- and they're already conspicuously high on the ol' clicks-per-unit-reward metric.  i exploit asteroids in 7.1, but if i couldnt just throw capital at them, they would be nothing but a visual noise and processor slowdown.

Posted by: Zincat
« on: February 08, 2019, 12:19:17 PM »

Thanks for the latest change. I have always wondered why fuel storages were so expensive. I had assumed it was a deliberate choice, and I was not happy about it.

It's mcuh better this way  ;D
Posted by: QuakeIV
« on: February 08, 2019, 12:32:47 AM »

I guess I could see it if a system had enemy ships passing through periodically and you wanted to launch a bunch of low observable survey missiles then bug out with the actual ship.
Posted by: The Forbidden
« on: February 07, 2019, 06:14:38 AM »

Not exactly. There are no ground units that can be equipped with missile launchers. However, you can design a survey missile and a small military station (structural shell instead of armour) equipped with a box launcher to simulate the ISS being used as a probe launch platform, being supplied with new missiles through an abstracted interaction of a space port/ordnance transfer facility and maintenance facilities.

I thought the rules of structural shell was that no military systems could be put on board, essentially making it that only civilian stations could have it and be built by industry.

That is, indeed, the rules of Structural Shells as posted on the C# Aurora changes list.  Still, you could squeeze a single, very large missile launcher into a 1000 ton ship and fire your survey missiles at asteroids. . .  GEO survey missiles, anyway.  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096 doesn't mention GRAV survey sensors.

FAC survey missile platform ? I like the idea. Though it'll probably cost more than a proper survey ship in the long run.
Posted by: Father Tim
« on: February 07, 2019, 02:47:41 AM »

Not exactly. There are no ground units that can be equipped with missile launchers. However, you can design a survey missile and a small military station (structural shell instead of armour) equipped with a box launcher to simulate the ISS being used as a probe launch platform, being supplied with new missiles through an abstracted interaction of a space port/ordnance transfer facility and maintenance facilities.

I thought the rules of structural shell was that no military systems could be put on board, essentially making it that only civilian stations could have it and be built by industry.

That is, indeed, the rules of Structural Shells as posted on the C# Aurora changes list.  Still, you could squeeze a single, very large missile launcher into a 1000 ton ship and fire your survey missiles at asteroids. . .  GEO survey missiles, anyway.  http://aurora2.pentarch.org/index.php?topic=8495.msg103096#msg103096 doesn't mention GRAV survey sensors.
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