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Topic Summary

Posted by: xenoscepter
« on: March 28, 2020, 09:25:21 PM »

That sounds pretty good, thanks.
Posted by: JustAnotherDude
« on: March 28, 2020, 06:57:54 PM »

It affects your to-hit-chance I think
Posted by: xenoscepter
« on: March 28, 2020, 06:51:25 PM »

Yes, but what does that do? The effect of the Tactical Officer's bonus was TBD last time I read through the Changes List...
Posted by: Father Tim
« on: March 28, 2020, 02:29:06 PM »

Quote from: Steve Walmsley
Detecting Engine Type

Thermal sensors are able to detect whether a ship moving faster than 1 km/s has military or commercial engines. This information is added to the intelligence for the associated alien class.

The thermal contact strength for a ship will be preceded by "M" or "C" if the engine type for the parent class is known.

NPRs will treat ships without detected military engines that have not demonstrated any weapon capability as 10% of the normal size when assessing their threat level

Excellent!  My early, non-military-engined ships will be underestimated at first, but once the shooting starts those bug-eyed aliens will learn to respect us!
Posted by: Steve Walmsley
« on: March 28, 2020, 05:35:22 AM »

Does the CIC do anything yet?

EDIT: If not, might I suggest the Tactical Bonus affects Initiative? Perhaps also for the Fleet?

CIC allows you to have a tactical officer.
Posted by: xenoscepter
« on: March 27, 2020, 08:03:16 PM »

Does the CIC do anything yet?

EDIT: If not, might I suggest the Tactical Bonus affects Initiative? Perhaps also for the Fleet?
Posted by: Bremen
« on: March 27, 2020, 01:19:07 PM »

Aurora has generally had a sense to me that when it comes to the capital ships, the tech progression system ensures that by the time your capital ships get launched they are already obsolete, with their successor class with better technology being prepared for construction already.

This is not necessarily a bad thing, but it's not necessarily the story you want to tell.

In my experience research costs doubling every tier means that the longer you play the further new breakthroughs get spread out. So at early to mid game, yeah, capital ships are frequently obsolete before they finish construction, but later on that ceases to be true since the speed RP is produced doesn't keep pace with the increased costs.
Posted by: Steve Walmsley
« on: March 27, 2020, 10:52:35 AM »

No, we are saying A.

As stated in the original post, with 25% more survey points, progress is 20% faster (completed in 80% of normal time). Therefore with 100% more survey points, progress is 50% faster (completed in half the time).

Instead, with 100% more survey points per unit of time, progress per unit of time is also 100% greater, and moves at twice the speed of normal. This means that the time it takes to complete the survey is half of normal.


It's semantics - we are saying the same thing. You are defining 'progress' as how many more survey points are generated. I am defining 'progress' as time required to complete the task. I suggest we agree to disagree :)
Posted by: Hazard
« on: March 27, 2020, 09:16:00 AM »

No, we are saying A.

As stated in the original post, with 25% more survey points, progress is 20% faster (completed in 80% of normal time). Therefore with 100% more survey points, progress is 50% faster (completed in half the time).

No it's not.

If speed for a given action is (x), if it moves 50% faster it moves at a speed of 1.5(x), and will complete in 2/3rd of the time compared to the same action moving at speed (x).

That the action completes within 2/3rd of the time when the points per unit of time accrue at twice the rate for the same action at speed (x) implies a non-linear relation between the speed of point accrual and the speed of completion of the action.


Instead, with 100% more survey points per unit of time, progress per unit of time is also 100% greater, and moves at twice the speed of normal. This means that the time it takes to complete the survey is half of normal.

A factor that would allow instant completion of surveys would be infinitely large, although I'm sure that there's a multiplier value where a survey missile can survey anything within a single 5 second pulse, at which point larger values are no longer relevant because the game won't implement orders without running the code and the code isn't run without pressing the next turn button.
Posted by: Steve Walmsley
« on: March 27, 2020, 08:11:35 AM »

Quote from: Kelewan link=topic=8497. msg120016#msg120016 date=1585302644
Setting the value to 125 I would have expected it to be 25% faster.  Is this a Typo?
You get 25% more progress in the same amount of time, but that doesn't mean, that you are 25% faster.
If you need 500 points to survey and get 100 points per tick, you need 5 ticks.
If you get 125 points per tick, you need 4 ticks for 500 points, which is 20% faster than the original 5 ticks.

If something is "100% faster" does this mean progress is gained:
A.) Twice as fast
B.) Is instant

As far as I understand it means A, since if I'm in a car or a train that is 100% faster I don't teleport to my destination.

Your and Steves interpretation would be B Which I don't think makes sense, although I'm not a native English speaker.

No, we are saying A.

As stated in the original post, with 25% more survey points, progress is 20% faster (completed in 80% of normal time). Therefore with 100% more survey points, progress is 50% faster (completed in half the time).
Posted by: alex_brunius
« on: March 27, 2020, 07:56:36 AM »

Quote from: Kelewan link=topic=8497. msg120016#msg120016 date=1585302644
Setting the value to 125 I would have expected it to be 25% faster.  Is this a Typo?
You get 25% more progress in the same amount of time, but that doesn't mean, that you are 25% faster.
If you need 500 points to survey and get 100 points per tick, you need 5 ticks.
If you get 125 points per tick, you need 4 ticks for 500 points, which is 20% faster than the original 5 ticks.

If something is "100% faster" does this mean progress is gained:
A.) Twice as fast
B.) Is instant

As far as I understand it means A, since if I'm in a car or a train that is 100% faster I don't teleport to my destination.

Your and Steves interpretation would be B Which I don't think makes sense, although I'm not a native English speaker.
Posted by: Dira2
« on: March 27, 2020, 05:04:52 AM »

Quote from: Kelewan link=topic=8497. msg120016#msg120016 date=1585302644
Setting the value to 125 I would have expected it to be 25% faster.  Is this a Typo?
You get 25% more progress in the same amount of time, but that doesn't mean, that you are 25% faster.
If you need 500 points to survey and get 100 points per tick, you need 5 ticks.
If you get 125 points per tick, you need 4 ticks for 500 points, which is 20% faster than the original 5 ticks. 
Posted by: Kelewan
« on: March 27, 2020, 04:50:44 AM »

Quote from: Steve Walmsley

The game details window has an option to change survey speed in the game. 100 is the normal rate. For example, if survey speed is changed to 50, all surveys will take twice as long, whereas if survey speed is changed to 125, surveys will happen 20% faster.


Setting the value to 125 I would have expected it to be 25% faster. Is this a Typo?
Posted by: Steve Walmsley
« on: March 26, 2020, 06:26:32 PM »

Often it isn't the actual survey that is time-consuming, but the distance between planets or survey locations. Luna and Mars are small so relatively quick, but a widely scattered asteroid belt can take a while.

I have rarely found asteroid belts very useful, at least in vb6 Aurora. Asteroid mining ships require very large shipyards and usually shipyard capability is very limited. Of course, I always start with conventional start so I have to BUILD those shipyards.

Personally I won't obsess over asteroid belts. I will survey comets, but I'm more keen on planets and survey asteroid belts when I have free time or when they're relatively quick (close asteroids).

I don't know, it always feels like in VB6 aurora I use mayyybe one system in 10, because there's some systems that are so good that the others are not worth it. Which is why the possibiltiy of slowing down survey appeals to me, also in order to really slow down jump points survey.

Basically, if I cannot survey that fast, I'm more encouraged to work with the systems I have close by instead of choosing the perfect system 5 jumps from home. Seems interesting to me.

In C# you can build asteroid mining space stations using construction factories.
Posted by: Hazard
« on: March 26, 2020, 06:07:49 PM »

Aurora has generally had a sense to me that when it comes to the capital ships, the tech progression system ensures that by the time your capital ships get launched they are already obsolete, with their successor class with better technology being prepared for construction already.

This is not necessarily a bad thing, but it's not necessarily the story you want to tell.
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