Posted by: L0ckAndL0ad
« on: January 05, 2025, 09:41:55 AM »21 May, 76 TN
A network of sensor buoys picks up a Charlie scout several jumps away from Sol. Now, it’s good to know they are out there and we can investigate their movements, but it’s quite hard to interdict and destroy individual enemy ships that are far away from our bases. CruDesGroup 5 is sent to investigate.

20 June, 76 TN
CruDesGroup 5, full of freshly built Dauntless class destroyers and a Challenger class cruiser, successfully intercepts its intended target. Destroyers now only have shorter ranged Gauss Cannons instead of lasers for short range combat, but that’s enough against a small unarmed scout.

26 September, 76 TN
Despite sensor buoys coverage in Sol, enemy Daemon class light cruiser sneaks into Sirius. It destroys all the buoys along the way. No civilian casualties so far.
5 October, 76 TN
New modification of medium ASMs (ASM-120B Thrasher) is battle tested against the intruder with great results. Humanity finally overcomes Charlie technological superiority in ton-for-ton firepower. Two small DDGs can destroy one Charlie CL on their own and live to tell the tale.

10 July, 77 TN
HOW DO THEY GET INTO SOL, DAMN IT?!
Another rogue Daemon wreaks havoc on civilian shipping at the Ross 128-Sol junction. Several CruDesGroups and one light carrier division are sent to deal with the threat.

CruDesGroup 3 arrives at the junction first, but Daemon jumps to the other side before it can be engaged. Four DDGs and a cruiser reach the transit point and make a squadron jump, awaiting to be ambushed. Previously, larger human cruisers were targeted first and it is hoped that their new shields would help in this situation.

CruDesGroup 3 emerges 73,048 km away from the bandit on the other side. Daemon fires its full broadside of 22 lasers, scoring only two hits on DDG-07 Hunter, resulting in minor damage and 2 crew casualties. Obviously being outnumbered, Daemon immediately jumps back to Sol.
CruDesGroup 3 retreats from the junction to avoid close combat and sets up an ambush of its own, while CruDesGroup 2 approaches the jump gate on the other side, preventing Daemon’s escape.
12 July, 77 TN
CruDesGroup 2 catches the bandit away from the junction and blows it up with missiles. Two medium sized civilian freighters suffer complete destruction. DDG-07 Hunter is safe and sound. Daemon’s lasers did not cause any venomous/erosion damage, like it previously happened with enemy battlecruisers. Maybe their weapons are different?
Humanity must expand its sensor coverage in Sol. The idea of a dormant jump point somewhere in the southern part of the system seems more likely to be true, but there's so much space to be covered...

A network of sensor buoys picks up a Charlie scout several jumps away from Sol. Now, it’s good to know they are out there and we can investigate their movements, but it’s quite hard to interdict and destroy individual enemy ships that are far away from our bases. CruDesGroup 5 is sent to investigate.
20 June, 76 TN
CruDesGroup 5, full of freshly built Dauntless class destroyers and a Challenger class cruiser, successfully intercepts its intended target. Destroyers now only have shorter ranged Gauss Cannons instead of lasers for short range combat, but that’s enough against a small unarmed scout.
26 September, 76 TN
Despite sensor buoys coverage in Sol, enemy Daemon class light cruiser sneaks into Sirius. It destroys all the buoys along the way. No civilian casualties so far.
5 October, 76 TN
New modification of medium ASMs (ASM-120B Thrasher) is battle tested against the intruder with great results. Humanity finally overcomes Charlie technological superiority in ton-for-ton firepower. Two small DDGs can destroy one Charlie CL on their own and live to tell the tale.
10 July, 77 TN
HOW DO THEY GET INTO SOL, DAMN IT?!
Another rogue Daemon wreaks havoc on civilian shipping at the Ross 128-Sol junction. Several CruDesGroups and one light carrier division are sent to deal with the threat.
CruDesGroup 3 arrives at the junction first, but Daemon jumps to the other side before it can be engaged. Four DDGs and a cruiser reach the transit point and make a squadron jump, awaiting to be ambushed. Previously, larger human cruisers were targeted first and it is hoped that their new shields would help in this situation.
CruDesGroup 3 emerges 73,048 km away from the bandit on the other side. Daemon fires its full broadside of 22 lasers, scoring only two hits on DDG-07 Hunter, resulting in minor damage and 2 crew casualties. Obviously being outnumbered, Daemon immediately jumps back to Sol.
CruDesGroup 3 retreats from the junction to avoid close combat and sets up an ambush of its own, while CruDesGroup 2 approaches the jump gate on the other side, preventing Daemon’s escape.
12 July, 77 TN
CruDesGroup 2 catches the bandit away from the junction and blows it up with missiles. Two medium sized civilian freighters suffer complete destruction. DDG-07 Hunter is safe and sound. Daemon’s lasers did not cause any venomous/erosion damage, like it previously happened with enemy battlecruisers. Maybe their weapons are different?
Humanity must expand its sensor coverage in Sol. The idea of a dormant jump point somewhere in the southern part of the system seems more likely to be true, but there's so much space to be covered...