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Posted by: ExChairman
« on: Today at 11:46:07 AM »

Get hit hard enough... The bombs would have killed  up to 850 million so I dont know who would surrender... Ohh well some traitors to kill later... ;D
Posted by: Garfunkel
« on: Today at 11:39:13 AM »

Yeah if a colony gets hit hard enough, it will surrender and anything in orbit has a chance of surrendering with the colony. I know that NPR ships elsewhere can surrender as well but I'm not sure about player ships.
Posted by: ExChairman
« on: Today at 11:31:34 AM »

That is one big ass station  :o

Yep! They are usually used as first defence of critical colonies or FOBs, were my PDCs defences will take time to be built up, then they are being pulled back to Earth and overhauled for its next deployment.

In the case of Epsilon Indi it totally failed in its defence of its colony site... Out of 965 missiles it killed 162 missiles, the rest, 802 slammed into the colony killing all 13.5 million, its 2 armored brigades and 3 brigades of construction troops. As well as 3 Hadrianus wall and 4 Antonine Walls PDC being assembled... :'(

Then they turned and joined the enemy side >:( :o

I presume that has to do with that the colony was destroyed?
Posted by: Viridia
« on: November 10, 2018, 08:18:42 PM »

Then the change in Sorium availability and the about 30% increase in Gallicite deposits are the real prize here, simply because 0.1 deposits are a pain to dig up. I mean, you'd basically need 10 times the number of mines for the same amount of output for the entire 100MT Tritanium and 38MT Mercassium load. With Mercassium that's not really much of a problem, for all that it's needed for crew spaces and research centers, but if you are a heavy missile user Barnard's Star A-I is basically useless as a major ordnance or raw materials source.

Some very good points. At this point it's really a research powerhouse, thanks to a P&P 30% anomaly, and the only military use it has, thanks to its single JP, is a shipyard to build a test-bed laser-PD destroyer.

In other news, I invaded DX Cancri again. Fired two salvoes of sixty missiles from my three cruisers at the Golem vessels, neither taking so much as a scratch, and they're taking a fair proportion out with PD of their own. Good thing each cruiser has around sixty box launchers left each, plus three railgun-armed destroyers on their way in to provide backup and also to get some use out of the last-gen missiles they have in their own box-launchers.

Addendum; Whew! It took three hundred missiles, but I finally destroyed them both!
Posted by: Hazard
« on: November 10, 2018, 03:18:58 PM »

Then the change in Sorium availability and the about 30% increase in Gallicite deposits are the real prize here, simply because 0.1 deposits are a pain to dig up. I mean, you'd basically need 10 times the number of mines for the same amount of output for the entire 100MT Tritanium and 38MT Mercassium load. With Mercassium that's not really much of a problem, for all that it's needed for crew spaces and research centers, but if you are a heavy missile user Barnard's Star A-I is basically useless as a major ordnance or raw materials source.
Posted by: Viridia
« on: November 10, 2018, 04:12:09 AM »

I'm curious, what's the availability/amount of the now adjusted mineral deposits?

Tritanium at 0.1, Mercassium at 0.1, Gallicite at 0.9. I'm not too bothered about the low availability because I'm slowly stripmining the worlds I own. For example, Venus has around 262 automated mines in service simply because it was closer to Earth, whereas Barnards Star is developed enough to start building its own mines (Plus I've not been able to finish exploring the system yet)
Posted by: Hazard
« on: November 09, 2018, 04:52:43 PM »

I'm curious, what's the availability/amount of the now adjusted mineral deposits?
Posted by: Viridia
« on: November 09, 2018, 03:07:43 PM »

So I've now got a jump cruiser, six destroyers and six destroyer escorts in service, about 2.5 generations beyond the battle squadrone destroyed in DZ Cancri, still trying to explore the outer layers of Barnard's Star, and just got this news

Code: [Select]
1st December 2077 00:44:41,PSR,Barnards Star,The April Rhines Geology Team has completed its surface-based geological survey of Barnards Star-A I
1st December 2077 00:44:41,PSR,Barnards Star,Additional deposits of Tritanium have been found on Barnards Star-A I by the April Rhines Geology Team. The total amount available has increased from 89 491 600 to 104 652 900 tons.
1st December 2077 00:44:41,PSR,Barnards Star,Additional deposits of Mercassium have been found on Barnards Star-A I by the April Rhines Geology Team. The total amount available has increased from 18 403 800 to 37 945 600 tons.
1st December 2077 00:44:41,PSR,Barnards Star,As a result of the mineral survey by the April Rhines Geology Team, the accessbility of Sorium on Barnards Star-A I has increased from 0.1 to 0.8
1st December 2077 00:44:41,PSR,Barnards Star,Additional deposits of Gallicite have been found on Barnards Star-A I by the April Rhines Geology Team. The total amount available has increased from 62 722 010 to 81 360 400 tons.

Beautiful!
Posted by: Garfunkel
« on: November 09, 2018, 12:27:28 PM »

That is one big ass station  :o
Posted by: ExChairman
« on: November 09, 2018, 06:24:05 AM »

Second wave... Ineffective....

First Space Lord Alicia Kirk orders battle fleet to close and fire an overwhelming salvo from all light cruisers and frigates.

Meantime in the enemy home system, Epsilion Indi and were the British Empire have an mining colony on the 4th planet, its only defence the battlestation Gazala.

Sir!!! Enemy FACs appeared on our sensors, at least 50... No 61, 62,63... Crap if they are as ours they will be able to fire somewhere around 900 missiles...

Quote
Gazala class Battlestation    198 250 tons     2815 Crew     29643.7 BP      TCS 3965  TH 96  EM 15000
201 km/s     Armour 20-302     Shields 500-300     Sensors 84/84/0/0     Damage Control Rating 130     PPV 552.7
Maint Life 1.28 Years     MSP 19345    AFR 3144%    IFR 43.7%    1YR 12388    5YR 185821    Max Repair 922 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 1   
Hangar Deck Capacity 5000 tons     Magazine 3148    Cargo Handling Multiplier 200   
Recreational Facilities

Rowe & Matthews 800 EP Commercial Inertial Fusion Drive (1)    Power 800    Fuel Use 3.54%    Signature 96    Exp 5%
Fuel Capacity 3 250 000 Litres    Range 83.0 billion km   (4781 days at full power)
Read-Rahman Space & Security Xi R300/480 Shields (100)   Total Fuel Cost  2 000 Litres per hour  (48 000 per day)

Triple Thomson-Wong Manufacturing 15cm C6 Soft X-ray Laser Turret (5x3)    Range 360 000km     TS: 20000 km/s     Power 18-18     RM 6    ROF 5        6 6 6 6 6 6 5 4 4 3
Twin Bishop-Wilson Gauss Cannon R4-100 Turret (18x10)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Simpson Syndicate CIWS-320 (10x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Barber Incorporated Fire Control S08 192-32000 (5)    Max Range: 384 000 km   TS: 32000 km/s     97 95 92 90 87 84 82 79 77 74
Greenwood-Bryan Turbines Inertial Confinement Fusion Reactor Technology PB-1.2 (6)     Total Power Output 86.4    Armour 0    Exp 16%
White Technology Inertial Confinement Fusion Reactor Technology PB-1 (3)     Total Power Output 3.6    Armour 0    Exp 5%

Marsh Armaments Fast defender Launcher (10)    Missile Size 1    Rate of Fire 5
Harvey-Field Missile Fire Control FC11-R1 (1)     Range 11.5m km    Resolution 1
AMM Lightning MkII (1054)  Speed: 96 000 km/s   End: 3.7m    Range: 21.2m km   WH: 2    Size: 1    TH: 960/576/288
ASM Nova MkIII (349)  Speed: 25 000 km/s   End: 82.3m    Range: 123.5m km   WH: 28    Size: 6    TH: 225/135/67

Henry Aerospace Industries Active Search Sensor MR1920-R100 (1)     GPS 80000     Range 1 920.0m km    Resolution 100
Active Search Sensor MR50-R1 (1)     GPS 360     Range 50.4m km    MCR 5.5m km    Resolution 1
Thermal Sensor TH6-84 (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km
EM Detection Sensor EM6-84 (1)     Sensitivity 84     Detect Sig Strength 1000:  84m km

ECCM-1 (1)         ECM 20

Strike Group
1x Hawker Typhoon Scout MkII Fighter-Scout   Speed: 21145 km/s    Size: 4.54
21x Hawker Typhoon MkIV Fighter-bomber   Speed: 21621 km/s    Size: 4.44

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Posted by: ExChairman
« on: November 09, 2018, 04:11:48 AM »

First carrier strike kills almost 40 enemy ships, second wave have launched and have turned back to rearm... Someone forgot to tell first wave to turn back so they sat on the launchpoint and looking at the soundless stars that flamed up and died shortly after. A small picture of the second wave of missiles and torpedo's...
Posted by: Garfunkel
« on: November 06, 2018, 11:11:29 PM »

That's the beauty of Aurora  :P
Posted by: Viridia
« on: November 06, 2018, 04:02:50 PM »

Had my first encounter with spoilers in my current game. I'm so outclassed it's not even funny. Had two survey ships get destroyed while they try to perform a squadron transit for my three destroyers sat on the DX Cancri-Sirius JP, and I've emptied every single box launcher to no avail.
Posted by: MasonMac
« on: November 04, 2018, 08:36:24 AM »

Wow, thats going to take a while to finish.
Posted by: ExChairman
« on: November 04, 2018, 01:04:59 AM »

Ooouuups!? Who put his foot in his/hers mouth? My loong time allied race turned enemy... from +9200 in diplomatic rating to -192.... The bad news is that he has some 80 warships in SOL system... The good news is that my entire fleet his home and is almost to a ship polished and trained for a fight... As we speak the 400 fighters, 80 interceptors and 200 heavy torpedo bombers are launching from their carriers, from bases on Earth, Luna and Mars some 300 older fighters are also being deployed. Almost 40 FACs have been dispatch from Earth to attack the main concentration of  enemy ships. The rest of the fleet is being scrambled to fight the turncoats... Arghh this will be hard on my civilian shipping lines, some 300 ships have been built by them and at least a third is in harms way.

The plan is to use the new torpedo bombers with their 100 megaton warheads to kill as many capital ships as possible and then follow up with my fighters missiles to mop up any survivors or lesser ships, my large Shipkiller ASM is of size 40 and have never been used in anger before... They might bee to easy to kill, we shall see, "only" being able to launch 200 might be a problem if the enemy fleet has a lot of AMM combatants, but my fighters missiles is 5000 km/s slower and of an older modell and less than a quarter of hits strength...

8 Heavy Carriers
10 Escort Carriers
5 Battlecruisers
18 Escort Cruisers
18 Light Cruisers
12 Frigates
48 FACs and 5 Scout FACs
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