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Posted by: MarcAFK
« on: May 04, 2016, 07:35:44 AM »

Maybe you should start telling your contact teams to not say things about the aliens mothers...
I think my signature is appropriate here. Or at least the middle Zap Branigan quote.
Posted by: boggo2300
« on: May 03, 2016, 04:38:32 PM »

I will let you know if i ever see one ...

Srsly, my First Contact always end's up in all out shooting wars.
Only friendly NPR's are in my Multi Earth starts ( even Multi Sol starts always end up in flames ).

Maybe you should start telling your contact teams to not say things about the aliens mothers...
Posted by: Thanatos
« on: May 03, 2016, 03:18:17 AM »

I remind you of the 4th X. EXplore, EXpand, EXploit,<dalek> EXTERMINATE! </dalek>

I thought it was eXterminate, eXterminate, eXterminate, eXterminate. You mean to say those lesser organisms have meat in their skulls, and they can flap their meat to communicate as well?

... Woops.
Posted by: Garfunkel
« on: May 02, 2016, 09:36:55 PM »

You can turn that off in 7.10
Posted by: FrederickAlexander
« on: April 29, 2016, 05:57:24 PM »

Defeating them quickly with minimal casualties because i don't trust that they will actually be able to not kill themselves by spawning spoiler ships
Posted by: Arwyn
« on: April 29, 2016, 04:40:07 PM »

If they dont shoot me first, and want to talk, I will talk. Especially if they are higher tech!

I have had a couple of games where the NPR's actually traded me (gave me) tech. Most of the time, they give me missiles, business end first.

Low tech races are good for a while to generate trade income, and they dont spam ships, so thats worth keeping them around for a while. They usually end of joining my empire though, once their trade value declines. :)

Friendly aliens that park massive fleets over my worlds and cause huge lag, tend to get shot.....
Posted by: boggo2300
« on: March 28, 2016, 04:38:40 PM »

ahh nomenclature,  I call those filthy Alien scum,  who must die  (though it can be tiring writing that out every time in intelligence reports)
Posted by: Erik Luken
« on: March 28, 2016, 04:25:10 PM »

whats a friendly NPR?

That's one you have subjugated and fully integrated into your empire.
Posted by: boggo2300
« on: March 28, 2016, 04:24:22 PM »

whats a friendly NPR?
Posted by: Iranon
« on: March 27, 2016, 02:29:12 AM »

I try to be a good friend... but if I happen across a casus belli and it'd make the game more interesting, I take it.
The way I see it, a former friend whom you feed all your fancy tech is a welcome challenge when the others ceased to be one.
Posted by: Lossmar
« on: March 26, 2016, 04:48:53 PM »

Quote
So I was just curious how do you treat your NPR races in your games? In particular, friendly NPRs?

I will let you know if i ever see one ...

Srsly, my First Contact always end's up in all out shooting wars.
Only friendly NPR's are in my Multi Earth starts ( even Multi Sol starts always end up in flames ).
Posted by: DFDelta
« on: March 26, 2016, 02:35:58 PM »

I've never actually managed to stay on friendly terms with xenos. Not for more then a few decades at least.

Even if we have tradeships going back and forth between our colonies they always end up launching missiles at my ships sooner or later.
Nowadays I just give all xenos I come across the "warhammer solution" as soon as possible.
Posted by: Vandermeer
« on: March 23, 2016, 05:19:11 PM »

Sometimes I play 4 times EXterminate simply.
Posted by: 83athom
« on: March 23, 2016, 12:37:45 PM »

I remind you of the 4th X. EXplore, EXpand, EXploit, EXTERMINATE!
I always keep it in mind when I'm dealing with enemies. I drop a few hundred worldburner bombs on them.
Posted by: Erik Luken
« on: March 23, 2016, 11:14:10 AM »

I remind you of the 4th X. EXplore, EXpand, EXploit,<dalek> EXTERMINATE! </dalek>
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