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Posted by: Andrew
« on: October 21, 2019, 06:04:26 AM »

I can usually manage a prestige of 100 + and a fleet of doom for the UK with historical resources but the USA is a definite threat in the end game with a fleet at least as large and often more modern. Playing the US makes the end game easy as no one else with AI control produces a fleet that can stand up to you even slightly.
I am having fun trying to dominate as one of the lesser powers
Posted by: boggo2300
« on: October 17, 2019, 04:07:05 PM »

How well you do does depend a LOT on the RNG, probably more than it should, if you for instance get a few early wars, that are short and sharp, when your opponent chickens out of a lot of fleet engagements, as soon as that war finishes you can build up quick, you get a few of those then more serious wars also start to go the same way,  I see it very much as your first war sets up the rest of the game
Posted by: ZimRathbone
« on: October 17, 2019, 06:07:44 AM »

RTW focuses you on playing defensively when you are in a war and as the UK for example has holdings EVERYWHERE to defend you chew up so much of your fleet just giving a minimal defence to places you don't have enough to basically smite the weakling nations,  now this is accurate but maybe a little over focussed as the penalties for allowing enemy fleets activity around your colonies are a little harsh and restrict you a LITTLE too much (saying this, I've now kicked total ass as the UK with a finishing prestige of 61 and 5 monster Aircraft Carriers, 45,000 ton's each

Haven't managed that well, but did get 58 prestige and 5 x 43,000t BBs with 17" guns and 1 CV at the same size (also a bunch of smaller CVs around the 32,000t mark that actually carried more a/c).  Was in the process of building HMS Superb (59,000t with 6x20").
Posted by: boggo2300
« on: October 14, 2019, 04:26:00 PM »

RTW focuses you on playing defensively when you are in a war and as the UK for example has holdings EVERYWHERE to defend you chew up so much of your fleet just giving a minimal defence to places you don't have enough to basically smite the weakling nations,  now this is accurate but maybe a little over focussed as the penalties for allowing enemy fleets activity around your colonies are a little harsh and restrict you a LITTLE too much (saying this, I've now kicked total ass as the UK with a finishing prestige of 61 and 5 monster Aircraft Carriers, 45,000 ton's each
Posted by: Garfunkel
« on: October 14, 2019, 11:33:45 AM »

In a sense that's how it should be, because UK and US navies have ambitions and responsibilities on a global scale during RTW time period. The problem is that you as a player have to do it all alone, without thousands of other officers helping out.

Similarly, playing UK in Hearts of Iron is more difficult than playing Germany, for example, because as Hitler you're focusing on Europe and later Mediterranean and the Soviet Union, whereas as Churchill you have to worry about two-thirds of the world.
Posted by: boggo2300
« on: October 02, 2019, 05:28:58 PM »

It's a little counter-intuitive the more historically Naval powerhouses are actually the harder nations to play,  Italy, Austria-Hungary and to a lesser extent France and Spain are the easiest to play as they are more tightly focussed on territory and hence easier to keep those territories safe

UK and US seem to be hardest to me
Posted by: Andrew
« on: October 02, 2019, 09:29:39 AM »

I find that playing Britain you really need to use historical resources or you cannot afford both a colonial fleet and a home fleet as strong as anyone else in Europe or stronger , and still by the late 40's and 50's it is only the poor AI designs that let your fleet keep up with America (which is as it should be) , if the game went on any longer the Americans would bury you.  Still smaller fleets can do well as long as your ships are better and the odds not too bad.
The most onesided battleship duels I have had are when I have developed in the 50's gunnery fire control radar which can engage when the other side cannot see me at night or in bad weather , this has resulted in some slaughters of slower AI battleships by my heavy modern dreadnoughts
Posted by: boggo2300
« on: June 12, 2019, 08:09:26 PM »

Austro-Hungary seems the hardest to play, I've run into major budget issues with them more than any other nation,  though they are nice to play defensively as they are so heavily invested in the Med.  Actually the UK is among the trickiest because of it's possessions in pretty much every zone, and the need for large tonnages on Foreign Stations  (btw putting a CV as a raider in late game wars is DA BOMB!  literally ;) )
Posted by: Cavgunner
« on: June 11, 2019, 12:32:49 AM »

So I went out and bought Rule the Waves 2 based upon this thread.  I have spent pretty much the last 3 weeks playing it, so I'd say it's worth the price.

The game has some odd mechanics, and after a few playthroughs you start to realize that capturing more territory doesn't really enhance your empire's power in the way it does it most games.  However, the ability to design your own ships is the real draw here.  This is particularly a challenge in a 1900 start, when the post-ironclad ships and technologies you start out with are hilariously bad.  As in, you probably won't be reliably hitting anything unless you're at point blank range.  Just like real history!

But then, surprise surprise, ship designs start taking on a much more modern form by 1915 or so.  By the mid 1930's, you're designing carriers and warships that look like they would be at home in World War II.  Again... just like real history!

The bigger the ship, the longer it takes to construct.  A destroyer might take around a year to build, while a modestly-sized battleship or carrier will probably take over two years to construct.  As a consequence, your newly constructed ships are always *slightly* technologically outdated.  Ship refits can be a temporary band-aid to this problem, but eventually, core technologies will have advanced so far that an old ship will no longer be competitive even with a comprehensive refit. 

For example, as Austria-Hungary I designed a class of coastal battleships featuring four 16-inch guns mounted in two forward-facing turrets.  Fifteen years later, I was able to replace these ships with a class that featured eight 16-inch guns in two forward facing-turrets (four guns per turret).  Despite being superior to their predecessors in every way- speed, armor, firepower, fire control, secondary weapons, AA defense, all of it- these newer ships weighed nearly 2,000 tons less, and were less costly to maintain too.  The issue?  They each took around 27 months to construct, and during that time I was highly, highly vulnerable.  Keeping your fleet tightly modernized AND reasonably sized without going bankrupt are core challenges of the game.

To a warship nerd like me, this is great stuff.  My only complaint is that the limited variety of in-game events become a bit dry after a few playthroughs.
Posted by: boggo2300
« on: May 29, 2019, 05:24:20 PM »

I finished my first game all the way through to 1955, got to a prestige of 45 playing as US with medium fleet, 5 wars against the French for some reason, 2 against the Russians, and 1 against the UK, my final war in the 1950's was me stomping the French with my carrier heavy fleet demolishing their still Dreadnought Battleship fleet in the Caribbean (final battle I sunk 3 BB's and a BC for no losses, mwahahaha!)
Posted by: ardem
« on: May 28, 2019, 09:12:28 PM »

Yeah I am also looking getting RtW2, although still playing HOI4 at the moment with Road to 56 mod. After all these years, still not found the epicness that I get from Aurora from any commercial game. The idea that you can design ships, then put them into battle with real world space tactics, and then manage an empire, I am so looking forward to the new ground combat, my only dream was if it had another screen like space combat but for land combat.

The old Emperor of the Fading Suns was the last true invasion game that was fanatstic, I wish they would remake that.

Rimworld get the closest with a lot of mods, although it is a bit more dwarf fortress lite.

Game developers are just not interesting in making complex games I guess a smaller market. Seen 9 years after this post still on the hunt LOL
Posted by: boggo2300
« on: May 26, 2019, 06:01:46 PM »

I actually bought Rule the Waves 2 and have spent the last 4 days er ruling the waves!  It's expensive but a lot of fun!  Interestingly my last game (UK 1900) I beat the French handily in two wars, was allied with the Germans, unfortunately ended up at war with the US and couldn't keep up with their BB production (mine were better, but they took on my Renown with 5!!!! BB's! then things just kept on the same until I was sacked as first lord in 1930!
Posted by: Black
« on: May 21, 2019, 10:52:34 AM »

I was watching gameplay of RtW2 yesterday. It seems quite interesting and I will most likely pick it up.

I was considering to start new campaign in WitP:AE, but it is years since I played last time and is very time consuming, so this could be nice alternative that is a bit more suitable for my limited gaming time.
Posted by: JacenHan
« on: May 21, 2019, 09:40:05 AM »

I'd also note that there is a demo available that lets you play either Britain or Japan from 1920 to 1925, if you want to try it out first.
Posted by: sloanjh
« on: May 21, 2019, 08:09:03 AM »

I can't believe no one said this one yet. Rule the Waves. It is a Naval game about 1900 on. Its turnbased for its main gameplay (where you design, research, build, etc) and has "realtime" (stop, slow, and speed up options available) tactical battles. When designing ships, you chose the main armaments, secondary and tertiary weapons, engine power, armor levels, tonnage, torpedoes, etc etc.

In case people haven't noticed, Rule the Waves 2 is out as of Friday.  It adds aircraft (both lighter and heavier than air) and the tech tree can go to 1950 (I think the last playable date is in 1972).  It's from a small (1 dev in spare time, I think) shop, so the bug report thread for v1.0 is up to ~10 pages, but they're going after them hard and I expect an update in the next few days.  Here's a link to the board:

The game is a contrast with Aurora in some ways, in that you're playing the part of the Navy minister - you only have indirect control of budget and policies by making choices that are presented to you - your main function at this level is to design and build your fleet and deploy your forces.  In addition, the strategic timescale is a month - you move your ships to 15 zones (it takes a month of travel time to move to an adjacent zone).  Every month the system generates a tactical battle somewhere in the world, to which it assigns a random-ish OOB and drops into a pausable tactical simulation where (at hardest difficulty) you're the top admiral - the AI controls (almost) all your divisions and ships within the division.  So, although the microing associated with tracking the detailed movement of ships between battles is gone, as is detailed control of the economy.

I found out about the game from the post above, and the first one is one of the games I keep coming back to.  The second one seems to be a great improvement so far.

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