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Topic Summary

Posted by: waresky
« on: January 03, 2018, 05:11:51 PM »

In case anybody is interested, I finally got around to doing a C# possible features discussion on my youtube channel.  This is something Steve had said he was OK with.

BTW Steve, if that has changed let me know.  Since I am using your screenshots, I will take it down if there are any issues, no worries.

WOW Duranium, very nice Blog. Good job!
Posted by: DuraniumCowboy
« on: December 15, 2017, 08:27:07 AM »

In case anybody is interested, I finally got around to doing a C# possible features discussion on my youtube channel.  This is something Steve had said he was OK with.

BTW Steve, if that has changed let me know.  Since I am using your screenshots, I will take it down if there are any issues, no worries.

Posted by: Barkhorn
« on: July 12, 2017, 06:40:30 PM »

Posted by: Lossmar
« on: July 12, 2017, 01:09:34 PM »

Maybe for Xmas 2017 :)

It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.

Nooooooooooooooooooooooooooooooooooooooooooooooo whhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhyyyyyyy ?  :'( :'( :'( :'( :'( :'( :'(

Dont do this to us.. we need our fix..
Posted by: waresky
« on: July 02, 2017, 03:34:24 AM »

Maybe for Xmas 2017 :)

It isn't going to be ready this year. I do have a few days off next week and hope to make some progress on system generation. However, I am probably at least six months away from completion. I do hope to get a test game started earlier than that - maybe 2-3 months. It really depends on my available free time.

"Xmas 2017" >>>> - 6 Months

Damn..Imperium Romanum motto was : "Irreparabile Tempus Fugit" (Time Flee...really fast)
Posted by: mrwigggles
« on: May 05, 2017, 12:00:47 AM »

There probably hasnt been updates, because he hasnt been working on it. So if he were to update, it would probably be to state, that he hasnt worked on it.
Posted by: QuakeIV
« on: May 04, 2017, 05:59:31 PM »

[various clamering for status updates]
Posted by: Shuul
« on: May 04, 2017, 05:36:43 PM »

Hey hey, it been very quite lately :( any progress?
Posted by: Drizzt321
« on: February 01, 2017, 06:35:56 PM »

There might very well be issues simply compiling for Linux since there might be some very specific Windows only stuff.  However, I suspect unless he's gone out of his way there's probably a lot less than we think.  Or possibly none, it might simply run either directly on Mono (remember it's CLI, more or less a virtualized execution environment) or with a simple recompile using Mono tools.

I vote he gets done with basically all of the work to bring feature parity with the older VB version in C# before he considers looking into it  :)
Posted by: Bughunter
« on: February 01, 2017, 02:32:36 AM »

I always thought winforms on Linux was a no-go, but just googled and found this:
http://www.mono-project.com/docs/gui/winforms/

No idea how well it works or if Steve would have any interest in trying to compile it with mono. And there is probably lots of other stuff that is Windows-specific anyway.
Posted by: Drizzt321
« on: February 01, 2017, 01:40:50 AM »

So very excited for this! I'm a relative newcomer to Aurora 4x, and while I've played for several hours I always end up going away just to come back given the oddities and relative clunkiness of the UI.  Updating the code to a much more modern language and toolchain will hopefully help, over time, the pain and make it that much easier to maintain! Can't wait for the first playable alpha/beta/whatever!

Funny thought, with it written in C# might even be Linux compatible now :)
Posted by: Rogtuok
« on: January 13, 2017, 09:44:34 AM »

OMG NEW AURORA im waiting .
Posted by: Noble713
« on: December 29, 2016, 08:47:03 AM »

I just want to play with 6+ empires at start, all spoilers, and with a high generation chance without getting a slowdown. To me those other features, while nice and very useful, are somewhat secondary.

This x1000. I'm gaming on a pretty decent rig* and Aurora can be painfully sluggish. And I know most of that stems from the VB/Access combo. Even with no new features, a code refactoring/language re-write and a database switch should be a godsend for speed.


*Core i7-4770, SSD drive, 16GB RAM, nVidia GTX 650 Ti 2GB, running Lubuntu Linux with Aurora in Wine.
Posted by: IanD
« on: December 23, 2016, 03:45:39 AM »

Don't you mean people who want to carve a path through space while encountering 8'000km/s missiles that your warships can outrun and 2000km/s warships only armed with point blank range weapons that your civilian ships can outrun, despite giving the AI 100:eds of % of boosts?

I agree that something appears to have happened between 6.21 and 6.43. In 6.21 I was running the AI at +150% and came up against two NPRs that significantly out teched me. Took ~10 years minimum to catch up on each while trying and occassionally failing to hold warp points (see http://aurora2.pentarch.org/index.php?topic=5470.0). Thats when I found the major problem with mines, they all go off or none. (a mine field where only a given number activate per contact would be good). Since 6.43 the AI at 500% has been rubbish.
Ian
Posted by: Bandus
« on: December 21, 2016, 10:17:02 PM »

I just discovered that Aurora was being re-written in C# today. I spent a bunch of time looking at the screenshots and reading up on what info has been released so far. I have to say, I am extremely excited to hear about this!
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