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Topic Summary

Posted by: QuakeIV
« on: September 21, 2018, 11:20:17 PM »

This has started up again, for anyone who is interested.
Posted by: mahks
« on: October 02, 2017, 06:42:47 PM »

The new episode has begun.

Feel free to join up or ask questions here.
Posted by: mahks
« on: September 16, 2017, 07:47:47 PM »

The 2017 episode will begin in a few weeks.

Anyone that has not played before may want to join the current test game to get familiar with it all, before the real game starts
Posted by: alex_brunius
« on: October 22, 2016, 05:51:33 PM »

I meant this mostly as feedback, not personally. Most games / browser games I played that are a bit more advanced allow you an option to bypass the tutorial if you want.
Posted by: mahks
« on: October 22, 2016, 05:39:30 PM »

I set your account to bypass that first section.
Posted by: alex_brunius
« on: October 22, 2016, 03:35:05 PM »

So I guess that is a no to the question if it can be skipped?
Posted by: mahks
« on: October 21, 2016, 06:53:32 PM »

Just after the setup phase (that ends with the chat post), you will get to "How to build"  then "How fleets work"

Average time in the tutorial is eight minutes.  (so you were a quarter of the way though when you stopped)

The comm panel is used a lot in-game (for diplomacy and advisories) and your avatar is needed in that panel. 
So the first step is to get that set up and give you a glimpse of the comm panel.
Posted by: alex_brunius
« on: October 21, 2016, 05:41:01 AM »

I grew bored with having to go through the forced mandatory tutorial doing all sorts of unrelated things like selecting forum avatars and writing stuff in the chat client.

Is there a way to skip it and actually play the game?
Posted by: Thanatos
« on: September 29, 2016, 10:02:11 PM »

So far, I am really liking this game.

There's a fairly simple but interesting economic model in place which is very reminiscent of Aurora. In Aurora, you have accessibility thingamajigs that determine your mining capability for example, in SL3K you have mineral value, which combined with your mining Tech level for that mineral determines your output.

There's also crime and piracy modeled, insurgencies and rebellions, it's fairly interesting, yet it doesn't blow your brain up. I think it's exactly because of this simplicity, that makes the whole economic period of the game so complicated. Where to build mines, where to build habs, etc, etc.

But I think it's a game about diplomacy, where the relevant resource for influence is.. well, basically, your industry. Trading trade goods brings you money, and is beneficial for both sides, and on the other hand, giving someone with vastly more military power a 'good' deal could help you live longer.

I'll just make it clear here: I am not gonna make alliances for alliances sake. If I make an alliance, it will be as 'protection' which will of course come with it's own fees and taxes. See you in game!
Posted by: se5a
« on: September 28, 2016, 01:15:37 AM »

New game has started, if you're interested now is the time to jump in.
Starlords3k is such that jumping in a little late (or even a lot) won't particularly hurt you, as larger alliances will still try court you into joining with them.
Posted by: mahks
« on: September 23, 2016, 03:51:23 AM »

Beginning a new episode of the game today.  Join up if you like complex 4X games

Posted by: mahks
« on: February 12, 2016, 04:31:32 PM »

We could use a half dozen more playtesters if anyone wants to help. . .
Posted by: AlqVeers
« on: January 31, 2016, 06:40:21 AM »

Just jumped on and had a look around, and a quick chat.

It feels nice, I've managed to move around, scout this, attack them and then place down a colony with little fuss.  But having a look at the economy side is going to be fun to get into.  (I am very sleepy atm)

But I like it
Posted by: AL
« on: January 31, 2016, 12:23:45 AM »

Looks intriguing, might try it out soon.
Posted by: se5a
« on: January 30, 2016, 09:14:36 PM »

Well this new game is interesting, some rules have changed a bit so we can't just buy out indi territories anymore, last game there was a lot of long periods of saving up and buying them out.
I've got two other neighbors so far, looking for some opportunity for a bit of piracy, I didn't get to try that last game, but I think it's a bit early for that sort of thing just yet, it might be a bit obvious who's doing it, and too easy to loose the privateers.

one interesting thing with this game is you can jump into it and create a new empire half way through, while you likely won't win on your own doing so, you can affect another player winning or not, and win as a vassal. the emphasis is more on survival than winning outright.
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