Aurora 4x

New Players => The Academy => Topic started by: Cavgunner on May 02, 2019, 06:35:23 PM

Title: VB6 ruins
Post by: Cavgunner on May 02, 2019, 06:35:23 PM
So is it still the case that Ancient Ruins never generate Ancient Artifacts, even if the ruins are deciphered BUT left untouched by construction units?  I have three 25 million+ colonies that have a couple hundred abandoned installations each but none of them are reporting that Ancient Artifacts are being generated.  I thought this was fixed a couple builds ago.
Title: Re: VB6 ruins
Post by: Father Tim on May 02, 2019, 07:31:34 PM
I don't think that's a bug.  I'm pretty sure the intention was that alien ruins would only generate artifacts while being exploited.
Title: Re: VB6 ruins
Post by: Cavgunner on May 02, 2019, 08:04:16 PM
If that's the case, they don't seem to do that either.
Title: Re: VB6 ruins
Post by: Cavgunner on May 05, 2019, 11:58:09 AM
No one else has noticed that ruins don't seem to generate Alien Artifacts trade goods under ANY circumstance?  I have to admit, I'm surprised.
Title: Re: VB6 ruins
Post by: Father Tim on May 05, 2019, 01:20:06 PM
Oh!  I just remembered!  There is definitely a point at which alien ruins start producing alien artifacts trade goods, and I believe it requires both a finished Xeno survey, and a colony of at least ten million population on the alien ruin system body.  It may also require a spaceport.
Title: Re: VB6 ruins
Post by: Cavgunner on May 05, 2019, 02:17:22 PM
No, that's not the case.  My colony in question has 40 million pop, xeno survey completed, and it still has abandoned installations remaining.  It also has a spaceport.
Zero Ancient Artifacts being produced.
Title: Re: VB6 ruins
Post by: Garfunkel on May 05, 2019, 03:46:44 PM
I find alien ruins so rarely, and having a colony on that body is even more rare, so I don't have any personal experience.
Title: Re: VB6 ruins
Post by: serger on May 16, 2019, 12:24:28 AM
No artifacts in VB 7.1 at all, Steve confirmed.