Aurora 4x
Fiction => C# Test Campaigns => Steve's Fiction => Aurora => The Twelve Colonies => Topic started by: Steve Walmsley on February 15, 2020, 02:47:04 PM
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This campaign is intended to test Diplomacy and the new System Design mechanics. With that in mind, I've decided to create a Battlestar Galactica-themed campaign. This is not a 'rag-tag fleet' scenario, but rather the Twelve Colonies expanding into space. The home system for the twelve colonies is a quaternary and is based on the system shown below, which I found online. This was a very good exercise to test the system design and I have made quite a few UI tweaks to make the process smoother. This is post is entirely about the starting system. I'll cover the economic and military aspects in a follow-up post.
(http://www.pentarch.org/steve/Screenshots/Crusade/Helios.JPG)
This is a link to a PDF with more detail about the above system
https://blackcampbell.files.wordpress.com/2012/12/12-colonies.pdf
As the above material has a total system population of close to thirty billion, I am using 5% of the numbers with a few tweaks for starting populations. Here are screenshots of how the system translated to Aurora. Note that in the D system, two of the terrestrial worlds are in the L4 and L5 points of the gas giant
(http://www.pentarch.org/steve/Screenshots/Crusade/HeliosA2.PNG)
(http://www.pentarch.org/steve/Screenshots/Crusade/HeliosB.PNG)
(http://www.pentarch.org/steve/Screenshots/Crusade/HeliosC2.PNG)
(http://www.pentarch.org/steve/Screenshots/Crusade/HeliosD.PNG)
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Colonial Ship Designs Part 1: Colonial Fleet
The Galactica class Battlestar forms the core of the Colonial Fleet and provides its primary combat power. Twelve are in service, with one ship representing each colony. The Galactica class is equipped with railguns and gauss cannons that provide a devastating close combat capability, as well as defending the ship against potential missile attack. Even though missiles have never been used within the Colonial Fleet, they still present a theoretical threat from potential future adversaries once the Fleet leaves the Helios system. Long-range striking power is provided by thirty-six Viper class fighters, each one of which is equipped with a single 10cm railgun. Four Raptor-S recon craft provide a jump-capable, long-range reconnaissance capability, plus sensor support for the fighter group. A pair of Raptor-M assault transports allow the Battlestar to board and capture hostile ships.
Galactica class Battlestar 75,000 tons 1,510 Crew 9,799.3 BP TCS 1,500 TH 6,000 EM 0
4000 km/s Armour 8-158 Shields 0-0 HTK 370 Sensors 10/12/0/0 DCR 50 PPV 149.28
Maint Life 1.77 Years MSP 4,083 AFR 900% IFR 12.5% 1YR 1,611 5YR 24,164 Max Repair 375 MSP
Hangar Deck Capacity 24,000 tons
Colonel Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Flight Crew Berths 480 Morale Check Required
Zeus Drive Systems ZDS-750 Ion Drive (8) Power 6000 Fuel Use 32.66% Signature 750 Explosion 10%
Fuel Capacity 3,509,000 Litres Range 25.8 billion km (74 days at full power)
Ares Kinetics AK-20 Railgun (12x4) Range 160,000km TS: 4,000 km/s Power 12-4 RM 40,000 km ROF 15
Ares Kinetics G20-8 Gauss Cannon Turret (4x8) Range 20,000km TS: 16000 km/s RM 20,000 km ROF 5
Hyperion R256-S4 Beam Fire Control (2) Max Range: 256,000 km TS: 4,000 km/s
Hyperion R64-S16 Beam Fire Control (2) Max Range: 64,000 km TS: 16,000 km/s
R24 Gas-Cooled Fast Reactor (2) Total Power Output 48.2 Exp 5%
Artemis-70 Active Sensor (1) GPS 12960 Range 70.8m km Resolution 120
Themis EM-12 Passive Sensor (1) Sensitivity 12 Detect Sig Strength 1000: 27.4m km
Themis TH-10 Passive Sensor (1) Sensitivity 10 Detect Sig Strength 1000: 25m km
Strike Group
4x Raptor-S Recon Craft Speed: 4003 km/s Size: 19.98
2x Raptor-M Assault Transport Speed: 8003 km/s Size: 19.99
36x Viper Fighter Speed: 9508 km/s Size: 9.99
The smaller and slower Valkyrie class Battlestar, four of which are in service, is intended for long-range exploration missions. Armour and firepower are around half that of the Galactica class, but the endurance is far greater. The Valkyrie can operate away from home from three years, compared to a single year for the Galactica. The strike group is focused on the exploration mission with three geological survey Raptors, three gravitational survey Raptors and two recon Raptors, all of which are jump-capable, plus a small squadron of eight Vipers for protection.
Valkyrie class Battlestar 37,500 tons 702 Crew 4,107 BP TCS 750 TH 2,100 EM 0
2800 km/s Armour 4-99 Shields 0-0 HTK 209 Sensors 5/12/0/0 DCR 34 PPV 60.64
Maint Life 3.12 Years MSP 2,327 AFR 331% IFR 4.6% 1YR 358 5YR 5,374 Max Repair 183.7500 MSP
Hangar Deck Capacity 12,000 tons
Colonel Control Rating 2 BRG AUX
Intended Deployment Time: 36 months Flight Crew Berths 240 Morale Check Required
Zeus Drive Systems ZDS-525E Ion Drive (4) Power 2100.0 Fuel Use 13.39% Signature 525.00 Explosion 7%
Fuel Capacity 2,021,000 Litres Range 72.5 billion km (299 days at full power)
Ares Kinetics AK-20 Railgun (4x4) Range 160,000km TS: 4,000 km/s Power 12-4 RM 40,000 km ROF 15
Ares Kinetics G20-8 Gauss Cannon Turret (2x8) Range 20,000km TS: 16000 km/s RM 20,000 km ROF 5
Hyperion R256-S4 Beam Fire Control (1) Max Range: 256,000 km TS: 4,000 km/s
Hyperion R64-S16 Beam Fire Control (1) Max Range: 64,000 km TS: 16,000 km/s
R8 Gas-Cooled Fast Reactor (2) Total Power Output 16.6 Exp 5%
Artemis-70 Active Sensor (1) GPS 12960 Range 70.8m km Resolution 120
Themis EM-12 Passive Sensor (1) Sensitivity 12 Detect Sig Strength 1000: 27.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Strike Group
3x Raptor-G Geological Survey Craft Speed: 2802 km/s Size: 19.98
3x Raptor-R Gravitational Survey Craft Speed: 2802 km/s Size: 19.98
8x Viper Fighter Speed: 9508 km/s Size: 9.99
2x Raptor-S Recon Craft Speed: 4003 km/s Size: 19.98
The Viper class fighter fulfils the long-range strike role for the Colonial Fleet. Armed with an Ares Kinetics AK-10 Railgun, the Viper can engage hostile ships within its operational range of six hundred million kilometres or provide close-in defence of its parent Battlestar. Anti-missile capability is enhanced due to the combination of the Viper's speed and its Hyperion fire control system. The Viper has inherent sensor capability with a range of up to seven million kilometres and has sufficient maintenance capacity to repair its railgun.
Viper class Fighter 500 tons 23 Crew 116.2 BP TCS 10 TH 95 EM 0
9508 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 1.43 Years MSP 40 AFR 100% IFR 1.4% 1YR 21 5YR 322 Max Repair 47.5 MSP
Captain Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Zeus Drive Systems ZDS-95B Ion Drive (1) Power 95 Fuel Use 734.13% Signature 95 Explosion 20%
Fuel Capacity 24,000 Litres Range 1.2 billion km (34 hours at full power)
Ares Kinetics AK-10 Railgun (1x4) Range 40,000km TS: 9,508 km/s Power 3-3 Accuracy Modifier 100% RM 40,000 km ROF 5
Hyperion R64-S10 Beam Fire Control (1) Max Range: 64,000 km TS: 9,600 km/s 84 69 53 38 22 6 0 0 0 0
R3 Gas-Cooled Fast Reactor (1) Total Power Output 3 Exp 5%
Astraeus Small Craft Search Sensor (1) GPS 120 Range 7m km Resolution 100
The jump-capable Raptor-S is the eyes and ears of the Colonial Fleet. With a capable sensor suite, a range of over eighteen billion kilometres and an operational endurance of sixteen months, the Raptor-S can detect and classify hostile forces long before they pose a threat to the Colonies or the Colonial Fleet. The Raptor-S may also accompany Viper squadrons on missions to provide local sensor support.
Raptor-S class Recon Craft 1,000 tons 26 Crew 126.3 BP TCS 20 TH 80 EM 0
4003 km/s JR 1-50 Armour 1-8 Shields 0-0 HTK 9 Sensors 5/6/0/0 DCR 0 PPV 0
Maint Life 3.91 Years MSP 59 AFR 32% IFR 0.4% 1YR 6 5YR 92 Max Repair 40 MSP
Captain Control Rating 1
Intended Deployment Time: 16 months Morale Check Required
Apollo-10 Military Jump Drive Max Ship Size 1000 tons Distance 50k km Squadron Size 1
Zeus Drive Systems ZDS-80 Ion Drive (1) Power 80 Fuel Use 100% Signature 80 Explosion 10%
Fuel Capacity 102,000 Litres Range 18.4 billion km (53 days at full power)
Artemis-40 Active Sensor (1) GPS 4320 Range 40.9m km Resolution 120
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Raptor-G and Raptor-R models are conversions of the original Raptor-S model, replacing the sensor suite of the S model with geological and gravitational survey sensors respectively. The Zeus Drive Systems ZDS-80 Ion Drive from the Raptor-S is replaced with the ZDS-56E, which provides less power but is far more fuel efficient, giving the G and R models a range of almost forty-five billion kilometres. The Raptor-G is shown below.
Raptor-G class Geological Survey Craft 1,000 tons 24 Crew 159.1 BP TCS 20 TH 56 EM 0
2802 km/s JR 1-50 Armour 1-8 Shields 0-0 HTK 7 Sensors 0/0/0/1 DCR 0 PPV 0
Maint Life 3.22 Years MSP 64 AFR 32% IFR 0.4% 1YR 9 5YR 139 Max Repair 100 MSP
Captain Control Rating 1
Intended Deployment Time: 16 months Morale Check Required
Apollo-10 Military Jump Drive Max Ship Size 1000 tons Distance 50k km Squadron Size 1
Zeus Drive Systems ZDS-56E Ion Drive (1) Power 56 Fuel Use 41.00% Signature 56 Explosion 7%
Fuel Capacity 102,000 Litres Range 44.8 billion km (185 days at full power)
Astraeus Small Craft Search Sensor (1) GPS 120 Range 7m km Resolution 100
Geological Survey Sensors (1) 1 Survey Points Per Hour
The Raptor-M is an assault transport version of the ubiquitous Raptor hull. The ZDS-80 is replaced by the ZDS-160B Boosted Ion Drive, which massively reduces range in exchange for high speed, while the jump drive and sensor suite are removed to make room for a troop capacity of 500 tons. A boarding-capable Marine Raiding Force, comprising sixty Colonial Marine Raiders, fifteen Colonial Marine Raider LMG teams and a command section of four, has a transport capacity of five hundred tons.
Raptor-M class Assault Transport 1,000 tons 21 Crew 117.8 BP TCS 20 TH 160 EM 0
8003 km/s JR 1-50 Armour 1-8 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 1.22 Years MSP 80 AFR 200% IFR 2.8% 1YR 55 5YR 831 Max Repair 80 MSP
Troop Capacity 500 tons Boarding Capable
Captain Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Zeus Drive Systems ZDS-160B Ion Drive (1) Power 160 Fuel Use 565.69% Signature 160 Explosion 20%
Fuel Capacity 45,000 Litres Range 1.4 billion km (49 hours at full power)
Astraeus Small Craft Search Sensor (1) GPS 120 Range 7m km Resolution 100
The Loki class jump cruiser provides jump capability for Exploration Groups. It has limited armour and no defensive capabilities, as the sole purpose of the ship is to mount the massive Apollo-36 Military Jump Drive. An Exploration Group will unusually include two Valkyries and their strike groups, a Loki class jump cruiser and a Tylium class tanker.
Loki class Jump Cruiser 18,750 tons 594 Crew 3,424.8 BP TCS 375 TH 1,050 EM 0
2800 km/s JR 3-50 Armour 2-62 Shields 0-0 HTK 130 Sensors 5/6/0/0 DCR 38 PPV 0
Maint Life 3.11 Years MSP 4,338 AFR 74% IFR 1.0% 1YR 673 5YR 10,093 Max Repair 2064.9 MSP
Major Control Rating 2 BRG AUX
Intended Deployment Time: 36 months Morale Check Required
Apollo-37 Military Jump Drive Max Ship Size 37500 tons Distance 50k km Squadron Size 3
Zeus Drive Systems ZDS-525E Ion Drive (2) Power 1050 Fuel Use 13.39% Signature 525 Explosion 7%
Fuel Capacity 406,000 Litres Range 29.1 billion km (120 days at full power)
Artemis-40 Active Sensor (1) GPS 4320 Range 40.9m km Resolution 120
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Colonial Fleet (as of January 1940)
12x Galactica class Battlestar: Acropolis, Ares, Athena, Atlantia, Cerberus, Columbia, Galactica, Pacifica, Prometheus, Solaris, Theseus, Triton
4x Valkyrie class Battlestar: Aesir, Kraken, Valkyrie, Vanir
2x Loki class Jump Cruiser: Loki, Freya
24x Raptor-G
24x Raptor-M
24x Raptor-R
56x Raptor-S
464x Viper
Four Galactica class Battlestars are deployed at Picon (Ares, Athena, Atlantia, Pacifica), two each at Canceron (Cerberus, Theseus), Sagittarion (Solaria, Triton) and Virgon (Columbia, Prometheus), plus one each at Caprica (Galactica) and Ragnar (Acropolis). The Valkyrie class Battlestars and Loki class jump cruisers are based at Caprica.
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Colonial Ship Designs Part 2: Commercial Shipping
The Ragnar Anchorage is a huge space station orbiting the gas giant Ragnar. The station can harvest its own fuel and service two Galactica class Battlestars simultaneously. Ships can jump close to the station by using the Lagrange point of Sigard, the gas giant's single moon. Ragnar is the sole source of gaseous Sorium in the Helios system and the centre of fuel mining operations. Due to its importance, at least one Battlestar is usually on station.
Ragnar class Anchorage 764,635 tons 5,677 Crew 26,777.2 BP TCS 15,293 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 1042 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 20,021 Max Repair 2400 MSP
Cargo Shuttle Multiplier 4
Major Control Rating 2 BRG AUX
Intended Deployment Time: 3 months
Fuel Harvester: 50 modules producing 2,400,000 litres per annum
Maintenance Modules: 100 module(s) capable of supporting ships of 160,000 tons
Refuelling Hub - Capable of refuelling multiple ships simultaneously
Fuel Capacity 20,000,000 Litres Range N/A
CIWS-160 (8x8) Range 1000 km TS: 16,000 km/s ROF 5
Navigation Sensor (1) GPS 1200 Range 22.2m km Resolution 100
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Traveller class Freighter 126,220 tons 449 Crew 1,590.1 BP TCS 2,524 TH 4,500 EM 0
1782 km/s Armour 1-224 Shields 0-0 HTK 135 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 7 Max Repair 60 MSP
Cargo 75,000 Cargo Shuttle Multiplier 6
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Commercial Ion Drive (15) Power 4500 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 1,250,000 Litres Range 53.9 billion km (350 days at full power)
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Olympic class Colony Ship 46,710 tons 298 Crew 1,692.5 BP TCS 934 TH 1,800 EM 0
1926 km/s Armour 1-115 Shields 0-0 HTK 70 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 22 Max Repair 100 MSP
Cryogenic Berths 100,000 Cargo Shuttle Multiplier 4
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Commercial Ion Drive (6) Power 1800 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 500,000 Litres Range 58.3 billion km (350 days at full power)
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Poseidon class Troop Transport 49,270 tons 289 Crew 1,146.7 BP TCS 985 TH 2,100 EM 0
2131 km/s Armour 1-119 Shields 0-0 HTK 117 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 14 Max Repair 80 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 3
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Commercial Ion Drive (7) Power 2100 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 500,000 Litres Range 55.3 billion km (300 days at full power)
Navigation Sensor (1) GPS 1200 Range 22.2m km Resolution 100
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Tylium class Tanker 49,260 tons 282 Crew 1,039 BP TCS 985 TH 2,400 EM 0
2436 km/s JR 2-25(C) Armour 1-119 Shields 0-0 HTK 115 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 13 Max Repair 94.3 MSP
Major Control Rating 1 BRG
Intended Deployment Time: 3 months
Apollo-50C Commercial Jump Drive Max Ship Size 50500 tons Distance 25k km Squadron Size 2
Commercial Ion Drive (8) Power 2400 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 10,000,000 Litres Range 1,105.6 billion km (5253 days at full power)
Refuelling Capability: 50,000 litres per hour Complete Refuel 200 hours
Navigation Sensor (1) GPS 1200 Range 22.2m km Resolution 100
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Hercules class Tug 125,290 tons 986 Crew 3,101 BP TCS 2,506 TH 12,000 EM 0
4788 km/s Armour 1-223 Shields 0-0 HTK 326 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 15 Max Repair 100 MSP
Tractor Beam
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Commercial Ion Drive (40) Power 12000 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 2,000,000 Litres Range 86.9 billion km (210 days at full power)
Navigation Sensor (1) GPS 1200 Range 22.2m km Resolution 100
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Hermes class Jump Tender 59,930 tons 344 Crew 1,276.5 BP TCS 1,199 TH 2,400 EM 0
2002 km/s JR 2-25(C) Armour 1-136 Shields 0-0 HTK 85 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 13 Max Repair 497.1 MSP
Major Control Rating 1 BRG
Intended Deployment Time: 3 months
Apollo-127C Commercial Jump Drive Max Ship Size 127500 tons Distance 25k km Squadron Size 2
Commercial Ion Drive (8) Power 2400 Fuel Use 3.30% Signature 300 Explosion 4%
Fuel Capacity 500,000 Litres Range 45.4 billion km (262 days at full power)
Navigation Sensor (1) GPS 1200 Range 22.2m km Resolution 100
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Daru Mozu class Fuel Harvester Station 104,315 tons 434 Crew 1,435.8 BP TCS 2,086 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 227 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 8 Max Repair 30 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Fuel Harvester: 40 modules producing 1,920,000 litres per annum
Fuel Capacity 2,500,000 Litres Range N/A
Refuelling Capability: 50,000 litres per hour Complete Refuel 50 hours
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Hephaestus class Orbital Mining Platform 102,150 tons 1,014 Crew 2,743.7 BP TCS 2,043 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 133 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 16 Max Repair 120 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Orbital Miner: 20 modules producing 240 tons per mineral per annum
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Aether class Terraforming Station 126,505 tons 514 Crew 2,701.2 BP TCS 2,530 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 68 Sensors 5/6/0/0 DCR 1 PPV 0
MSP 13 Max Repair 500 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months
Terraformer: 5 modules producing 0.0016 atm per annum
Themis TH-5 Passive Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Themis EM-6 Passive Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Commercial Shipping
1x Ragnar class Anchorage
5x Traveller class Freighter
5x Olympic class Colony Ship
2x Poseidon Troop Transport
4x Tylium class Tanker
2x Hercules class Tug
3x Hermes class Jump Tender
6x Daru Mozu class Fuel Harvester Station
6x Hephaestus class Orbital Mining Platform
6x Aether class Terraforming Station
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The Twelve Colonies
Unless otherwise specified, each colony has a mass driver and a deep space tracking station. Any colony without a survey report does not have any mineral deposits. Minos, Pallas, Hibernia and Troy are classed as outposts and are not formally included in the 'twelve colonies'.
Helios-A
Caprica
Focus: Primary Research, Shipyards for Commercial Shipping, Base for Exploration Groups
Population: 250m
Commercial Shipyards (2x 130k, 1x 126k, 1x 60k, 2x 50k, 2x 50k, 1x 50k)
33x Research Facility
200x Maintenance Facility
3x Deep Space Tracking Station
1x Spaceport
Gemenon
Focus: Shipyards for Commercial Stations
Population 140m
Commercial Shipyards (2x 130k, 2x 110k, 2x 110k)
Tauron
Focus: Viper and Raptor Production, Secondary Construction
Population: 125m
Naval Shipyards (6x1k, 2x1k, 2x1k, 2x1k)
450x Fighter Factory
300x Construction Factory
50x Maintenance Facility
1x Spaceport
Picon
Focus: Primary Naval Base, Headquarters of Colonial Fleet, Colonial Academy, Secondary Research
Population: 70m
400x Maintenance Facility
10x Research Facility
4x Military Academy
2x Naval Headquarters
Minos (moon of Tauron)
Focus: Mining Outpost, Research Outpost
Population: 2m
500x Infrastructure
40x Automated Mine
1x Research Facility
Minos Survey Report
Duranium: 89,512 0.70
Corbomite: 28,756 0.70
Tritanium: 68,400 0.10
Mercassium: 58,806 0.60
Corundium: 15,210 0.10
Gallicite: 34,225 0.70
Helios-B
Virgon
Focus: Primary Construction, Primary Finance, Naval Base
Population: 215m
750x Construction Factory
300x Financial Centre
100x Maintenance Facility
Leonis
Focus: Ground Force Production, Secondary Construction
Population: 130m
150x Construction Factory
12x Ground Force Construction Complex
Pallas
Focus: Research Outpost
Population: 2m
400x Infrastructure
1x Research Facility
Hibernia (moon of Virgon)
Population: 0.1m
20x Infrastructure
Troy
Focus: Automated Mining
200x Automated Mine
2x Mass Driver
Troy Survey Report
Duranium: 252,300 1.00
Neutronium: 261,000 0.50
Corbomite: 51,200 1.00
Tritanium: 209,600 1.00
Boronide: 83,300 1.00
Mercassium: 188,900 0.60
Vendarite: 286,700 0.70
Sorium: 134,400 1.00
Uridium: 100,300 0.70
Corundium: 193,000 0.60
Gallicite: 117,000 0.90
Helios-C
Scorpia
Focus: Shipyard for Galactica-class Battlestar
Population: 100m
Naval Shipyard (2x 75k)
1x Spaceport
Sagittarion
Focus: Fuel Production, Naval Base
Population: 85m
600x Fuel Refinery
100x Maintenance Facility
Libran
Focus: None
Population: 5m
Helios-D
Canceron
Focus: Primary Mining Site, Shipyard for Loki-class Jump Cruiser, Naval Base
Population: 335m
Naval Shipyard (1x 19k)
1200x Mine
100x Maintenance Facility
6x Mass Driver
Canceron Survey Report
Duranium: 222,900 1.00
Neutronium: 52,700 0.90
Corbomite: 61,700 1.00
Tritanium: 100,300 0.70
Boronide: 69,900 0.40
Mercassium: 67,200 0.60
Vendarite: 104,700 0.90
Sorium: 292,500 0.90
Uridium: 107,900 0.50
Corundium: 195,100 0.60
Gallicite: 135,700 1.00
Aerilon
Focus: Shipyard for Valkyrie-class Battlestar, Secondary Research
Population: 60m
Naval Shipyard (2x 37.5k)
5x Research Facility
Aquaria
Focus: None
Population: 5m
200x Infrastructure
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Colonial Marines
Formation Types
Colonial Marine Raiding Force
Transport Size: 500 tons
Build Cost: 36.9 BP
60x Colonial Marine Raider
2x Marine Raiding Force HQ
15x Colonial Marine Raider - LMG
Colonial Marine Company
Transport Size: 1,236 tons
Build Cost: 38.2 BP
100x Colonial Marine
24x Colonial Marine - LMG
3x Mortar Section
6x Anti-Tank Section
1x Forward Air Control Party
4x Centaur AFV
2x Marine Company HQ
2x Supply Section
Colonial Marine Battalion
Transport Size: 4,914 tons
Build Cost: 156.4 BP
400x Colonial Marine
96x Colonial Marine - LMG
12x Mortar Section
24x Anti-Tank Section
4x Forward Air Control Party
16x Centaur AFV
8x Supply Section
2x Marine Battalion HQ
Regimental Assets
Transport Size: 4,865 tons
Build Cost: 159.7 BP
1x Regimental HQ
36x Medium Howitzer
36x Supply Vehicle
12x Manticore Medium AA
Tank Battalion
Transport Size: 3,706 tons
Build Cost: 308.5 BP
58x Minotaur Battle Tank
2x Minotaur Command Tank
Planetary Defence Battalion
Transport Size: 4,561 tons
Build Cost: 703.4 BP
4x Sphinx Planetary Defence Installation
2x Hydra Planetary Defence Installation
1x Marine Battalion HQ
100x Colonial Marine
24x Colonial Marine - LMG
2x Supply Vehicle
Most colonies have a Colonial Marine Regiment with four Colonial Marine Battalions, plus two Planetary Defence Battalions. As the military headquarters of Colonial Fleet, Picon has double the normal forces. Aquaria and Libran are much smaller colonies so have one Colonial Marine Battalion and one Planetary Defence Battalion, as does the automated mining colony of Troy. The small outposts on Minos and Pallas are each garrisoned by a Marine Company. Six Tank Battalions are based on Picon as a central reserve, while each of the twenty-four Raptor-M assault transports carries a single Marine Raiding Force.
Total Ground Forces
Total Formations: 116
Total Transport Size: 439,767 tons
Total Cost: 30,210 BP
21,600x Colonial Marine
5,184x Colonial Marine - LMG
1,440x Colonial Marine Raider
1,140x Anti-Tank Section
760x Centaur AFV
570x Mortar Section
448x Supply Vehicle
396x Medium Howitzer
380x Supply Section
360x Colonial Marine Raider - LMG
348x Minotaur Battle Tank
190x Forward Air Control Party
132x Manticore Medium AA
120x Marine Battalion HQ
104x Sphinx Planetary Defence Installation
52x Hydra Planetary Defence Installation
48x Marine Raiding Force HQ
12x Minotaur Command Tank
11x Regimental HQ
4x Marine Company HQ
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Race Summary
(http://www.pentarch.org/steve/Screenshots/Crusade/RaceBSG.PNG)
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Colonial Medals
(http://www.pentarch.org/steve/Screenshots/Crusade/ColonialMedals.PNG)
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Rank Structure
Below is the rank structure for the Twelve Colonies. Battlestar Galactica uses a weird rank structure that starts with three naval ranks, then moves to three army ranks (possibly four) followed by the BSG-only rank of Commander, which is apparently equivalent to Brigadier, Commodore or Rear Admiral Lower Half, then moves back to the navy for Admiral ranks.
If all the ranks mentioned in the series are used, there is one rank too many to neatly match the US or UK rank structure. As there is only one Lieutenant Colonel mentioned in the entire series (Jack Fisk of the Pegasus), I've decided to drop that rank and move everything below up one rank, which seems a lot neater. Below is a link with the rank information for BSG plus a table to show the ranks I am now using and how they match US/UK ranks.
https://en.battlestarwikiclone.org/wiki/Military_Ranks_(RDM)
(http://www.pentarch.org/steve/Screenshots/Crusade/BSGRanks.PNG)