Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Hastermain on April 13, 2020, 03:29:11 PM
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Hey everyone,
Not sure if it's a bug or if I'm screwing up somehow, so I'm posting in both areas. (sorry if I shouldn't!)
My Fuel Harvester fleet theoretically works perfectly - regularly goes unload fuel at the homeworld and returns to the gas giant with sorium, but it doesn't give Earth any fuel (pretty much always at ~100%, and if Earth's fuel production's frozen, its fuel stockpile didn't change over time). Any ideas?
Thanks in advance
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What do you mean by earths production frozen? You mean you told the refineries to stop? If that is the case then yes the planet should not produce fuel on its own.
So when your tankers unload fuel at earth, you do not gain any fuel on earth? Are your tankers still at 100% or is the fuel just vanishing?
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Hey Droll,
Sorry for not being clearer: I stop the fuel production at Earth. The tankers don't unload any fuel on Earth. Step-by-step,
they're in Uranus (which has sorium), fuel at 100%, go unload fuel at earth,
the trip from the gas giant lowers their fuel to 99%,
they go back to the gas giant,
get their fuel to 100% from mining,
hang around there for a couple of months,
and the cycle begins anew
the total amount of fuel at earth never changes, though the fuel harvesters should be transferring it there
EDIT, to address what Energyz said in the bugs thread (so just copying what he said, and what I said there):
You need to check tankers in class design, that'll fix it. But I think it's a bug too
Hey Energyz,
Tried your recommendation, both by
unlocking existing design, changing to tanker and locking again,
and by creating a new one from scratch, building it and setting the harvester transfer and return routine,
but I'm still getting the same behaviour (they refill at the gas giant, go to Transfer Fuel to Colony, but don't transfer any fuel whatsoever)
so still happening
EDIT 2, for whomever might get stuck in the same issue from not reading the Changes discussion: just add an Refuelling system
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Weird, I've got the opposit issue. The sequence tanks full -> Transfer fuel to colony works great with this design :
Enduring Conviction class Fuel Harvester 95 070 tons 450 Crew 1 545.6 BP TCS 1 901 TH 1 000 EM 0
525 km/s Armour 1-185 Shields 0-0 HTK 219 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 10 Max Repair 30 MSP
Fiend Control Rating 1 BRG
Intended Deployment Time: 3 months
Fuel Harvester: 30 modules producing 1 680 000 litres per annum
Commercial Nuclear Pulse Engine EP100.0 (10) Power 1000 Fuel Use 6.71% Signature 100 Explosion 5%
Fuel Capacity 4 000 000 Litres Range 112.7 billion km (2484 days at full power)
Refuelling Capability: 50 000 litres per hour Complete Refuel 80 hours
This design is classed as a Commercial Vessel for maintenance purposes
I can also make him manually transfer fuel to a colony by issuing a manual order, without any issue
But I can't seems to make it go automaticly to a gas giant, maybe because i'm playing in a custom system
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I've built a harvester, but when I tell it to transfer fuel to a colony it always transfers 100% of its fuel. How do I make it only deposit a portion of the fuel so that it can keep running?
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I've built a harvester, but when I tell it to transfer fuel to a colony it always transfers 100% of its fuel. How do I make it only deposit a portion of the fuel so that it can keep running?
I have this same problem. How do I tell it to only transfer say 80% of its fuel instead of 100%?
FH Abarenda class Fuel Harvester 60,500 tons 300 Crew 1,119.6 BP TCS 1,210 TH 781 EM 0
645 km/s Armour 1-137 Shields 0-0 HTK 157 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 11 Max Repair 39.0625 MSP
Cargo Shuttle Multiplier 1
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Fuel Harvester: 20 modules producing 800,000 litres per annum
Picchi-Kleinert Commercial Ion Drive EP156.25 (5) Power 781.2 Fuel Use 6.71% Signature 156.25 Explosion 5%
Fuel Capacity 1,000,000 Litres Range 44.3 billion km (795 days at full power)
Refuelling Capability: 50,000 litres per hour Complete Refuel 20 hours
This design is classed as a Commercial Vessel for maintenance purposes
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In class design on the miscellaneous tab there's a minimum fuel setting. Have you tried setting that up?
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In class design on the miscellaneous tab there's a minimum fuel setting. Have you tried setting that up?
This was 100% the solution. Thank you!
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So putting 20 there means the min fuel is 20% or 20 units of fuel?
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So putting 20 there means the min fuel is 20% or 20 units of fuel?
Units. So if you have a tanker than can carry five million, and you want it to reserve 10% for its own use(like the VB6 version did), you'd type 500,000.
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However, I recommend making a fuel harvester station, using the No Armor checkbox. There's no point in dragging all those massive harvester rigs off-site to go empty their tanks; when you get the warning message that it's 90% full, send a tanker or two to grab the fuel.
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However, I recommend making a fuel harvester station, using the No Armor checkbox. There's no point in dragging all those massive harvester rigs off-site to go empty their tanks; when you get the warning message that it's 90% full, send a tanker or two to grab the fuel.
On the other hand, I recommend continuing to use fuel harvester ships with their own engines. . . and still using a tanker or two on cycling orders to fill from the harvesters and unload at the colony of your choice.
So. . . do what fits your fiction.
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However, I recommend making a fuel harvester station, using the No Armor checkbox. There's no point in dragging all those massive harvester rigs off-site to go empty their tanks; when you get the warning message that it's 90% full, send a tanker or two to grab the fuel.
On the other hand, I recommend continuing to use fuel harvester ships with their own engines. . . and still using a tanker or two on cycling orders to fill from the harvesters and unload at the colony of your choice.
So. . . do what fits your fiction.
100% agree with this