Aurora 4x

C# Aurora => C# Mechanics => Topic started by: xenoscepter on April 13, 2020, 04:33:42 PM

Title: How to carrier?
Post by: xenoscepter on April 13, 2020, 04:33:42 PM
How do I assign, land and launch parasites?

How do I manage them when they are on a carrier? I.E. Reload, refuel etc.
Title: Re: How to carrier?
Post by: Ciphascain on April 14, 2020, 02:45:51 AM
I'm having issues figuring it out too, i usually play heavily around fighters
Title: Re: How to carrier?
Post by: L0ckAndL0ad on April 14, 2020, 03:14:53 AM
I did a brief test. What I found was:

1. Suspected bug: I think that fleets with ships with only civilian hangars cannot be targeted by smaller civilian ships with "Land on mothership" orders (still works on fleets with military carriers). As civilian engines are inherently bigger than fighters, you can't even design civilian fighter sized ships.
2. When fighters land on a carrier, their fleet formation is forgotten and they are absorbed into carrier's fleet formation. To launch fighters again, you need to create a new fleet for them, put them there and detach. I was unable to figure out an easier solution so far.
3. There seem to be no longer launch/land orders like there used to in ship info screen in VB6. Only fleet orders to land on a mothership.
4. C# Aurora fighters can be made much smaller than before. Gauss Cannon equipped fighters can be the smallest of all normal fighters, except ground-combat oriented ones, they are even smaller because there's no FCS requirement for them. Problem of weapon malfunction still remains. I did not test any of them in combat conditions yet however.
5. There are no more threat axis/formation setups/escorts deployment, so you can no longer set up groups of fleets to screen HVUs etc.
6. You can no longer create fighter-only beam FCS, so fighter's tracking speed is now much more problematic.

Have not tried fueling/rearming yet.

Overall, lack of most OOB/TF organisational options that were present in VB6 Aurora makes fleet ops with carriers much more troublesome.
Title: Re: How to carrier?
Post by: xenoscepter on April 14, 2020, 11:48:08 AM
Yep. That'll be the trouble I was having.

I couldn't land on a commercial hangar.
Title: Re: How to carrier?
Post by: xenoscepter on April 14, 2020, 12:20:29 PM
Are there plans to add in Fighter FCS?
Title: Re: How to carrier?
Post by: TheDeadlyShoe on April 15, 2020, 04:59:37 AM
My fighters got stuck at 1 km/s when I launched them by detaching a sub-fleet, in combat. In addition to dealing with the clumsiness of parasite controls I'd say avoid fighters for now.

edit:  So it turns out if you detach a sub fleet of only fighters it doesnt launch them. You have to detach the fighters directly from the ship list.  Still very awkward, and of course you can't retain any sub fleets when landing fighters.
Title: Re: How to carrier?
Post by: Jorgen_CAB on April 15, 2020, 05:43:30 AM
Are there plans to add in Fighter FCS?

Most likely not as that was an intentional change. If game balance shows this to be a problem then perhaps it will change again, who knows.