Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Ekaton on April 15, 2020, 11:39:36 AM
-
I built a mining ship and sent it to an asteroid it should be able to mine, but there is no option to start mining. It has both several orbital mining sets and enough cargo capacity for two years. What am I doing wrong?
-
Have you made a colony on the asteroid?
-
I have.
-
Does the asteroid fall within the orbital mining diameter range? Also, the minerals should be in the colony itself they don't get loaded onto your ships automatically. In my game I have several asteroid mining bases and I'm not having issues.
-
Yeah, I just tested asteroid mining and it is working.
-
I have the orbital mining diameter of 250 km researched, and the comet has a diameter of 2 km. Is it impossible to mine comets this way, perhaps?
-
This is the ship, if that helps:
MNP Leander (Liverpool class Mining Platform) 59,146 tons 574 Crew 1,792.2 BP TCS 1,183 TH 480 EM 0
405 km/s Armour 1-135 Shields 0-0 HTK 112 Sensors 0/0/0/0 DCR 2 PPV 0
MSP 837 Max Repair 120 MSP
Cargo 1,000 Cargo Shuttle Multiplier 6
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months
Orbital Miner: 9 modules producing 144 tons per mineral per annum
Rolls-Royce Commercial Improved Nuclear Thermal Engine EP160.00 (3) Power 480.0 Fuel Use 7.91% Signature 160.00 Explosion 5%
Fuel Capacity 550,000 Litres Range 21.1 billion km (603 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
-
I tested it on comet Encke in Sol, it is working. Ship I used:
Agordat class Orbital Mining Platform 8,385 tons 84 Crew 251 BP TCS 168 TH 125 EM 0
745 km/s Armour 1-36 Shields 0-0 HTK 23 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 18 Max Repair 120 MSP
Lieutenant Control Rating 1 BRG
Intended Deployment Time: 3 months
Orbital Miner: 1 modules producing 10 tons per mineral per annum
Commercial Nuclear Thermal Engine EP62.5 (2) Power 125.0 Fuel Use 11.18% Signature 62.5 Explosion 5%
Fuel Capacity 200,000 Litres Range 38.4 billion km (596 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This is what it looks in Mining window:
https://imgur.com/a/daacU16
-
Ok, I can see it in the mining window. I thought I needed a specific order for the fleet to start mining.
-
I built a mining ship and sent it to an asteroid it should be able to mine, but there is no option to start mining. It has both several orbital mining sets and enough cargo capacity for two years. What am I doing wrong?
Steve removed the requirement to tell the ship to start mining. It will automatically do so when in a suitable positon.
This was a side-effect of code to grab all miners, terraformers, harvesters, etc., in a fleet and get them working, since VB Aurora had a nasty habit of not activating newly-arrived ships such as these.