Aurora 4x

C# Aurora => C# Suggestions => Topic started by: Gladaed on April 15, 2020, 01:19:31 PM

Title: Jump Point Stabilization not taking long enough
Post by: Gladaed on April 15, 2020, 01:19:31 PM
I would like JPS to take much longer since 180d of construction does not seem like a sufficient incentive to utilize jump systems for commercial ships. Maybe there could be an option to increase this timer/the timer could be increased as a baseline.
Just increasing the time 30-fold seems good to me. This would also give an incentive to research higher level stabilization modules.
Title: Re: Jump Point Stabilization not taking long enough
Post by: Nori on April 15, 2020, 01:38:21 PM
It's the same as it was in VB Aurora and having played several long games there, you can never only use jump gates. Granted civilian ships won't need jump engines often, but I don't see that as a issue.
Title: Re: Jump Point Stabilization not taking long enough
Post by: Bughunter on April 15, 2020, 01:50:19 PM
There is a survey speed modifier you can set when creating a new game.

http://aurora2.pentarch.org/index.php?topic=8495.msg119998#msg119998 (http://aurora2.pentarch.org/index.php?topic=8495.msg119998#msg119998)
Title: Re: Jump Point Stabilization not taking long enough
Post by: Garfunkel on April 15, 2020, 03:31:45 PM
It's a really long time in multi-faction Earth games though.