Aurora 4x

C# Aurora => C# Mechanics => Topic started by: Ekaton on April 15, 2020, 05:35:39 PM

Title: Ships stuck at 1 km/s
Post by: Ekaton on April 15, 2020, 05:35:39 PM
Some of my ships would get stuck at 1 km/s for no apparent reason. They have fuel and more than enough MSP. I used SM to move them to Earth and overhaul, thinking they might be broken, but following overhaul they would leave and get stuck after about a day. They're all red in the fleet window, what am I doing wrong?
Title: Re: Ships stuck at 1 km/s
Post by: Garfunkel on April 15, 2020, 05:39:56 PM
If their engines exploded, overhaul does not repair it. You need to use your shipyards to repair them.
Title: Re: Ships stuck at 1 km/s
Post by: Erik L on April 15, 2020, 06:22:47 PM
Red coloration on the ship name shows damage.
Title: Re: Ships stuck at 1 km/s
Post by: DoctorDanny on April 16, 2020, 01:21:59 AM
Happened to me too.

Turned out I had damaged engines and insufficient MSP on board to fix the damage.

Related question.  I had a case of overcrowding on a ship.
What could have caused that? Crew breeding like rabbits? Damaged crew quarters?
Title: Re: Ships stuck at 1 km/s
Post by: Erik L on April 16, 2020, 01:29:45 AM
Happened to me too.

Turned out I had damaged engines and insufficient MSP on board to fix the damage.

Related question.  I had a case of overcrowding on a ship.
What could have caused that? Crew breeding like rabbits? Damaged crew quarters?

Damaged crew quarters or rescued survivors from lifepods
Title: Re: Ships stuck at 1 km/s
Post by: DoctorDanny on April 16, 2020, 04:18:40 AM
Oh. Shame really. I found the idea of the crew reproducing on longer voyages strangely attractive.