Hive Ship class Hive Ship 5,583,894 tons 43,965 Crew 183,627.7 BP TCS 111,678 TH 0 EM 0
1 km/s Armour 1-2803 Shields 0-0 HTK 12654 Sensors 0/0/0/0 DCR 5600 PPV 0
MSP 515,098 Max Repair 2000 MSP
Hangar Deck Capacity 200,000 tons Cargo 900,000 Habitation Capacity 1,000,000 Cargo Shuttle Multiplier 50
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 180 months Flight Crew Berths 4,000
Jump Point Stabilisation: 360 days
Recreational Facilities
Maintenance Modules: 200 module(s) capable of supporting ships of 200,000 tons
Fuel Capacity 7,500,000 Litres Range N/A
Refuelling Capability: 50,000 litres per hour Complete Refuel 150 hours
Strike Group
25x Geo Survey Craft Geological Survey Craft Speed: 750 km/s Size: 9.99
25x Grav Survey Craft Gravitational Survey Craft Speed: 750 km/s Size: 9.99
This design is classed as a Commercial Vessel for maintenance purposes
Ambassador Corvette class Ambassador Corvette 5,000 tons 108 Crew 534.4 BP TCS 100 TH 300 EM 0
3000 km/s Armour 1-26 Shields 0-0 HTK 24 Sensors 1/5/0/0 DCR 3 PPV 0
MSP 713 Max Repair 300 MSP
Troop Capacity 200 tons
Captain Control Rating 1 BRG DIP
Intended Deployment Time: 5.5 months
Commercial Ion Drive EP300.00 (1) Power 300.0 Fuel Use 8.07% Signature 300.00 Explosion 5%
Fuel Capacity 102,000 Litres Range 45.5 billion km (175 days at full power)
Navicomputer 50 (1) GPS 10 Range 4m km MCR 434.4k km Resolution 1
Navicomputer 5000 (1) GPS 1000 Range 18.5m km Resolution 100
TH Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Navicomputer EM Calibration System (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
Colony Ship class Colony Ship 20,000 tons 263 Crew 755.1 BP TCS 400 TH 600 EM 0
1500 km/s Armour 1-65 Shields 0-0 HTK 64 Sensors 1/1/0/0 DCR 28 PPV 0
MSP 4,260 Max Repair 75.000 MSP
Cargo 10,000 Cryogenic Berths 400 Cargo Shuttle Multiplier 4
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 7.2 months
Commercial Ion Drive EP300.00 (2) Power 600.0 Fuel Use 8.07% Signature 300.00 Explosion 5%
Fuel Capacity 249,000 Litres Range 27.8 billion km (214 days at full power)
Refuelling Capability: 50,000 litres per hour Complete Refuel 4 hours
Panetary Surface Scanner (1) GPS 1 Range 1.3m km MCR 137.4k km Resolution 1
Planetary Detection Scanner (1) GPS 500 Range 10m km Resolution 500
TH Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
EM Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
This design is classed as a Commercial Vessel for maintenance purposes
Geo Survey Craft class Geological Survey Craft 500 tons 26 Crew 178.3 BP TCS 10 TH 8 EM 0
750 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/0/1 DCR 0 PPV 0
Maint Life 14.05 Years MSP 180 AFR 4% IFR 0.1% 1YR 2 5YR 26 Max Repair 100 MSP
Commander Control Rating 1 SCI
Intended Deployment Time: 27 days Morale Check Required
Ion Drive EP3.75 (2) Power 7.5 Fuel Use 243.57% Signature 3.75 Explosion 7%
Fuel Capacity 12,000 Litres Range 1.8 billion km (27 days at full power)
Panetary Surface Scanner (1) GPS 1 Range 1.3m km MCR 137.4k km Resolution 1
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Fighter for production, combat and planetary interaction
Grav Survey Craft class Gravitational Survey Craft 500 tons 26 Crew 178.3 BP TCS 10 TH 8 EM 0
750 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/1/0 DCR 0 PPV 0
Maint Life 14.05 Years MSP 180 AFR 4% IFR 0.1% 1YR 2 5YR 26 Max Repair 100 MSP
Commander Control Rating 1 SCI
Intended Deployment Time: 27 days Morale Check Required
Ion Drive EP3.75 (2) Power 7.5 Fuel Use 243.57% Signature 3.75 Explosion 7%
Fuel Capacity 12,000 Litres Range 1.8 billion km (27 days at full power)
Panetary Surface Scanner (1) GPS 1 Range 1.3m km MCR 137.4k km Resolution 1
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Fighter for production, combat and planetary interaction
Resource Collector class Resource Collecotr 25,000 tons 245 Crew 831.4 BP TCS 500 TH 750 EM 0
1500 km/s Armour 1-76 Shields 0-0 HTK 58 Sensors 1/1/0/0 DCR 5 PPV 0
MSP 2,043 Max Repair 120 MSP
Cargo 500 Cargo Shuttle Multiplier 2
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 18.1 months
Fuel Harvester: 2 modules producing 80,000 litres per annum
Orbital Miner: 2 modules producing 20 tons per mineral per annum
Commercial Ion Drive EP375.00 (2) Power 750 Fuel Use 7.22% Signature 375 Explosion 5%
Fuel Capacity 811,000 Litres Range 80.9 billion km (624 days at full power)
Refuelling Capability: 50,000 litres per hour Complete Refuel 16 hours
Planetary Detection Scanner (1) GPS 500 Range 10m km Resolution 500
TH Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
EM Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
This design is classed as a Commercial Vessel for maintenance purposes
Salvager class Salvager 25,000 tons 205 Crew 772.2 BP TCS 500 TH 750 EM 0
1500 km/s Armour 1-76 Shields 0-0 HTK 43 Sensors 5/5/0/0 DCR 5 PPV 0
MSP 916 Max Repair 200 MSP
Cargo 6,500 Cargo Shuttle Multiplier 2 Tractor Beam
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3.1 months
Salvager: 1 module(s) capable of salvaging 500 tons per day
Commercial Ion Drive EP375.00 (2) Power 750 Fuel Use 7.22% Signature 375 Explosion 5%
Fuel Capacity 121,000 Litres Range 12.1 billion km (93 days at full power)
Navicomputer 5000 (1) GPS 1000 Range 18.5m km Resolution 100
Navicomputer 50 (1) GPS 10 Range 4m km MCR 434.4k km Resolution 1
Navicomputer TH Calibration System (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Navicomputer EM Calibration System (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
Tug Corvette class Tug Corvette 5,000 tons 76 Crew 360 BP TCS 100 TH 450 EM 0
4500 km/s Armour 1-26 Shields 0-0 HTK 25 Sensors 1/5/0/0 DCR 3 PPV 0
MSP 877 Max Repair 112.500 MSP
Tractor Beam
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 5.6 months
Commercial Ion Drive EP450.00 (1) Power 450.0 Fuel Use 6.59% Signature 450.00 Explosion 5%
Fuel Capacity 127,000 Litres Range 69.4 billion km (178 days at full power)
Navicomputer 50 (1) GPS 10 Range 4m km MCR 434.4k km Resolution 1
Navicomputer 5000 (1) GPS 1000 Range 18.5m km Resolution 100
TH Calibration System (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Navicomputer EM Calibration System (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
This design is classed as a Commercial Vessel for maintenance purposes
You could carry construction ground units in troop transport bays for manufacturing ability, rather than construction facilities in cargo holds.
You could carry construction ground units in troop transport bays for manufacturing ability, rather than construction facilities in cargo holds.
That might work. Drop down onto a planet, build the stuff you need and move out again. We could do some stripmining while we're there :)
I'm not really sure on how stabilized jump points work. Is there an upper mass they allow through?
If not then you can simply use stabilization modules to stabilize new points and move your Hive ship through without a jump drive.
I'm not really sure on how stabilized jump points work. Is there an upper mass they allow through?
If not then you can simply use stabilization modules to stabilize new points and move your Hive ship through without a jump drive.
Heliopolis class Colony 1,250,468,209 tons 76,010 Crew 529,124.7 BP TCS 25,009,364 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 64719 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 0 Max Repair 2000 MSP
Habitation Capacity 500,000,000
Kaigun-Ch?sa Control Rating 1 BRG
Intended Deployment Time: 3 months
Recreational Facilities
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
Orbital habitats don't seem to contribute to colony population caps unless there are already people there and the people get left behind when you move the station. In particular, a deep space colony doesn't seem to be possible. :(
Challenge accepted.Code: [Select]Heliopolis class Colony 1,250,468,209 tons 76,010 Crew 529,124.7 BP TCS 25,009,364 TH 0 EM 0
Orbital habitats don't seem to contribute to colony population caps unless there are already people there and the people get left behind when you move the station. In particular, a deep space colony doesn't seem to be possible. :(
1 km/s No Armour Shields 0-0 HTK 64719 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 0 Max Repair 2000 MSP
Habitation Capacity 500,000,000
Kaigun-Ch?sa Control Rating 1 BRG
Intended Deployment Time: 3 months
Recreational Facilities
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
Challenge accepted.Code: [Select]Heliopolis class Colony 1,250,468,209 tons 76,010 Crew 529,124.7 BP TCS 25,009,364 TH 0 EM 0
Orbital habitats don't seem to contribute to colony population caps unless there are already people there and the people get left behind when you move the station. In particular, a deep space colony doesn't seem to be possible. :(
1 km/s No Armour Shields 0-0 HTK 64719 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 0 Max Repair 2000 MSP
Habitation Capacity 500,000,000
Kaigun-Ch?sa Control Rating 1 BRG
Intended Deployment Time: 3 months
Recreational Facilities
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
Nice.
I think I messed around with something similar in SM mode in VB6. I remember it didn't really work the way I wanted it too but I don't recall exactly why not. What you describe sounds vaguely familiar... maybe try adding cryo chambers and putting everyone to sleep before relocating the habitat?
You can only build new ships in shipyards, unless fighters. If you can't rebuild a lost ship, then you got a problem.
Exodus class Migration Vessel 2,959,707,023 tons 5,938,794 Crew 33,647,068.2 BP TCS 59,194,140 TH 16,000,000 EM 0
270 km/s Armour 100-183629 Shields 0-0 HTK 527491 Sensors 11/11/0/0 DCR 1010 PPV 0
MSP 101,105 Max Repair 2400 MSP
Hangar Deck Capacity 250,000 tons Cargo 1,000,000 Cryogenic Berths 200,000,000 Habitation Capacity 1,000,000,000 Passengers 10000000 Cargo Shuttle Multiplier 10 Tractor Beam
Rear Admiral (Lower Half) Control Rating 4 BRG AUX ENG SCI DIP
Intended Deployment Time: 3 months Flight Crew Berths 5,000
Jump Point Stabilisation: 90 days
Recreational Facilities
Fuel Harvester: 2500 modules producing 100,000,000 litres per annum
Terraformer: 4000 modules producing 1 atm per annum
Orbital Miner: 2500 modules producing 25,000 tons per mineral per annum
Maintenance Modules: 250 module(s) capable of supporting ships of 250,000 tons
Refuelling Hub - Capable of refuelling multiple ships simultaneously
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously
Shepherd-Jordan Commercial Magneto-plasma Drive EP3200.00 (5000) Power 16000000.0 Fuel Use 2.52% Signature 3200.00 Explosion 5%
Fuel Capacity 2,000,000,000 Litres Range 4.8 billion km (207 days at full power)
Shepherd-Jordan CIWS-250 (1000x8) Range 1000 km TS: 25,000 km/s ROF 5
Shepherd-Jordan Active Search Sensor AS31-R50 (50%) (1) GPS 1050 Range 31.6m km Resolution 50
Shepherd-Jordan Active Search Sensor AS8-R1 (50%) (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Shepherd-Jordan Active Search Sensor AS50-R200 (50%) (1) GPS 4200 Range 50.1m km Resolution 200
Shepherd-Jordan EM Sensor EM1.0-11.0 (50%) (1) Sensitivity 11.0 Detect Sig Strength 1000: 26.2m km
Shepherd-Jordan Thermal Sensor TH1.0-11.0 (50%) (1) Sensitivity 11.0 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
The ship below IS game breakingly large:A refuelling hub allows other ships to refuel from it, which you probably want with this thing, but does not allow it to refuel from a colony. It would either need a fuel handling system for that, or use tankers to handle the transfer. I still award you full points for awesome. :)Code: [Select]Exodus class Migration Vessel 2,959,707,023 tons 5,938,794 Crew 33,647,068.2 BP TCS 59,194,140 TH 16,000,000 EM 0
270 km/s Armour 100-183629 Shields 0-0 HTK 527491 Sensors 11/11/0/0 DCR 1010 PPV 0
MSP 101,105 Max Repair 2400 MSP
Hangar Deck Capacity 250,000 tons Cargo 1,000,000 Cryogenic Berths 200,000,000 Habitation Capacity 1,000,000,000 Passengers 10000000 Cargo Shuttle Multiplier 10 Tractor Beam
Rear Admiral (Lower Half) Control Rating 4 BRG AUX ENG SCI DIP
Intended Deployment Time: 3 months Flight Crew Berths 5,000
Jump Point Stabilisation: 90 days
Recreational Facilities
Fuel Harvester: 2500 modules producing 100,000,000 litres per annum
Terraformer: 4000 modules producing 1 atm per annum
Orbital Miner: 2500 modules producing 25,000 tons per mineral per annum
Maintenance Modules: 250 module(s) capable of supporting ships of 250,000 tons
Refuelling Hub - Capable of refuelling multiple ships simultaneously
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously
Shepherd-Jordan Commercial Magneto-plasma Drive EP3200.00 (5000) Power 16000000.0 Fuel Use 2.52% Signature 3200.00 Explosion 5%
Fuel Capacity 2,000,000,000 Litres Range 4.8 billion km (207 days at full power)
Shepherd-Jordan CIWS-250 (1000x8) Range 1000 km TS: 25,000 km/s ROF 5
Shepherd-Jordan Active Search Sensor AS31-R50 (50%) (1) GPS 1050 Range 31.6m km Resolution 50
Shepherd-Jordan Active Search Sensor AS8-R1 (50%) (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Shepherd-Jordan Active Search Sensor AS50-R200 (50%) (1) GPS 4200 Range 50.1m km Resolution 200
Shepherd-Jordan EM Sensor EM1.0-11.0 (50%) (1) Sensitivity 11.0 Detect Sig Strength 1000: 26.2m km
Shepherd-Jordan Thermal Sensor TH1.0-11.0 (50%) (1) Sensitivity 11.0 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
The game throws an error message about a number being to big/small for int32 whenever you try to view the class design, but it can be built via SM. I was unable to make it any larger than shown due to the in32 error messages. However, even if built the ship is immobile because it cannot be refueled, even via SM refuel. It takes about 5 years to load all of the colonists that it can hold.
The cryo chambers seem to be the limiting factor. I could not add more than about 210 000 000 berths worth of cryo chambers before errors started to pop up.
A somewhat smaller version of this vessel might be interesting to attempt. Or if Mr Steve is feeling adventurous raising the int32 limit to int64 might also be interesting.