Aurora 4x

C# Fiction => General C# Fiction => Topic started by: Silverkeeper on April 16, 2020, 01:44:52 PM

Title: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 16, 2020, 01:44:52 PM
Newbies interactive AAR.

I`m new to this. This is my very first public game. There will be mistakes. Mineral packets colliding with earth, poisoning of the atmosphere.
Speeding to combat without missiles, vanishing planets.
All this and more can be expected but as the good book tells us don`t panic and have towel at hand.

Rules

Everything is final, no save scumming.
Participation is encouraged.
Just have fun.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 16, 2020, 01:47:27 PM
2054 Mankind discovered Transnewtonian elements.At first they we`re hailed as a miracle for their unusual properties and usefullness.
However their relative rarity and high value caused conflict.
First small then escalating to the near death for all Humanity.

Nuclear weapons were used, a strange virus started to spread first amid
the soldiers then large cities killing countless millions. The deteriorating situation forced everyone to the negotiation table.
A cure for the plague must be found and endless wars cease or this might be their final hour.

To set an end to conflict Strongest nations established the Federation bringing any remaining resistance to a halt.
Agreement was had to share all recources equally. Even so these fantastical elements would eventually run out. Only one option remained.
What was left of mankind set their gaze at the stars.

It is year 2100, latest census sets humankind at approximately 859 million. Spacestations and armed spacecraft orbit the earth, remnants of
the terrible war, now repurposed to watch over our little blue dot.



Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 16, 2020, 01:52:39 PM
Aaand straight to a brick wall how do I show images on posts?
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 16, 2020, 02:02:32 PM
Meanwhile

We have 136000 research points available. I will try for a balanced start.
Here are my picks

Construction/production

Construction rate 12 BP 3000rp
Mining production 12 tons 3000rp
Research rate 240rp 5000rp
Wealth generation 120 3000rp

---------------------------------------------------

Defensive systems

High density duranium armor 2500rp
Thermal Reduction 75% 1500rp
Thermal Reduction 50% 3000rp

------------------------------------------------------
Energy Weapons

12cm laser focal size 2000rp
15cm Laser focal size 4000rp
Visible light laser 2000rp
Near ultraviolet laser 4000rp
------------------------------------
Logistics

Boat Bay 1000rp
Hangar deck 4000rp
Fuel storage large 1000rp
---------------------------------------------
Missiles/kinetic weapons

Box Launcher explosion change 70% 1000rp
Box launcher explosion change 50% 2000rp
Implosion fission warhead strenght 3 2000rp
Levitated-pit implosion warhead strenght 4 4000rp
Missile Agility 32 2000rp
Missile agility 48 4000rp
Missile Launcher reload rate 2 2000rp
Missile Launcher reload rate 3 4000rp
Magazine feed system effiency 80% 2000rp
Magazine neutralization system 80% 1000rp
-------------------------------------
Power and propulsion

Improved pressurised water reactor 1200rp
Improved nuclear thermal engine 2000rp
Pebble Bed reactor 2400rp
Nuclear pulse engine technology 4000rp
Fuel consumption 0.9 litres per engine ph 1000rp
Fuel consumption 0.8 litres per engine ph 2000rp
Fuel consumption 0.7 litres per engine ph 4000rp
Max engine power modifier 1.25 500rp
Max engine power modifier 1.5  1000rp
Max engine power modifier 1.75 2000rp
Max engine power modifier 2.0  4000rp
Capacitor recharge rate 2 2000rp
Capacitor recharge rate 4000rp
Maximum engine power modifier 1.25 500rp
Maximum engine power modifier 1.5  1000rp
Maximum engine power modifier 1,75 2000rp
Maximum engine power modifier 2 4000rp
Jump point theory 5000rp
Jump Drive efficiency 4 2000rp
Max squadron jump size 3 2000rp
max squadron jump radius 1000rp

---------------------------------------------------------
Sensors and fire control

Active grav sensor strenght 12 2000rp
EM sensor sensitivity 6 2000rp
Thermal sensor sensitivity 6 2000rp
Geological survey sensors 1000rp
Beam Fire control range 32000km 2000rp
Beam fire control range 48000km 4000rp
Fire control speed rating 2000km/s 2000rp
Fire control speed rating 3000km/s 4000rp


That`s 121100rp points spent, the rest 14900rp go towards ship components
Any suggestion and corrections are welcome before we commit.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 16, 2020, 02:22:34 PM
Off to bed. I will continue tomorrowish.
Title: Re: Newbie`s Interactive After Action Report
Post by: Doren on April 16, 2020, 11:29:41 PM
Aaand straight to a brick wall how do I show images on posts?
Pretty sure you need to post them somewhere else and then use the image tag to link to that posted image
Title: Re: Newbie`s Interactive After Action Report
Post by: Erik L on April 16, 2020, 11:39:11 PM
Aaand straight to a brick wall how do I show images on posts?
Pretty sure you need to post them somewhere else and then use the image tag to link to that posted image

Yes.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 12:23:42 AM
(https://i.postimg.cc/YSbK3s0F/Overview.jpg)
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 04:51:08 AM
Here are the starting designs, feel free to comment.

Discovery class Geological Survey Vessel      5 995 tons       136 Crew       640.4 BP       TCS 120    TH 120    EM 0
2001 km/s    JR 3-50      Armour 1-29       Shields 0-0       HTK 41      Sensors 0/0/0/2      DCR 3      PPV 0
Maint Life 4.49 Years     MSP 633    AFR 82%    IFR 1.1%    1YR 51    5YR 764    Max Repair 114 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 48 months    Morale Check Required   

Small Prototype Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3

Eurojet Long Range Nuclear Pulse Engine  (2)    Power 240.0    Fuel Use 12.35%    Signature 60.000    Explosion 6%
Fuel Capacity 420 000 Litres    Range 102.1 billion km (590 days at full power)

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100
Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

The federation will run out of transnewtonian elements soon, the discovery class is expected to find new deposits in
our solar system. It comes with a yet to be tested experimental jump drive and will likely be the first vessel to ever
discover new stars.

Outreach class Gravitational Survey Vessel      5 995 tons       136 Crew       640.4 BP       TCS 120    TH 120    EM 0
2001 km/s    JR 3-50      Armour 1-29       Shields 0-0       HTK 41      Sensors 0/0/2/0      DCR 3      PPV 0
Maint Life 4.49 Years     MSP 633    AFR 82%    IFR 1.1%    1YR 51    5YR 764    Max Repair 114 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 48 months    Morale Check Required   

Small Prototype Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3

Eurojet Long Range Nuclear Pulse Engine  (2)    Power 240.0    Fuel Use 12.35%    Signature 60.000    Explosion 6%
Fuel Capacity 420 000 Litres    Range 102.1 billion km (590 days at full power)

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Same hull, same electronics as the discovery, outreach is twin brother to the discovery expect it has gravitational survey
sensors instead.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 04:54:55 AM
Luna class Cargo Ship      38 147 tons       142 Crew       503.9 BP       TCS 763    TH 800    EM 0
1048 km/s      Armour 1-100       Shields 0-0       HTK 50      Sensors 0/0/0/0      DCR 0      PPV 0
MSP 0    AFR 7629%    IFR 106.0%    Max Repair 50 MSP
Cargo 25 000    Cargo Shuttle Multiplier 3   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

AeroStar C-160 Commercial Nuclear Pulse Engine  (5)    Power 800    Fuel Use 6.19%    Signature 160    Explosion 5%
Fuel Capacity 500 000 Litres    Range 38.1 billion km (420 days at full power)

Small Active Search Sensor (1)     GPS 1200     Range 22.2m km    Resolution 100

This design is classed as a Commercial Vessel for maintenance purposes
.

Liberty class Colony Ship      38 811 tons       247 Crew       1 506.1 BP       TCS 776    TH 800    EM 0
1030 km/s      Armour 1-102       Shields 0-0       HTK 63      Sensors 0/0/0/0      DCR 0      PPV 0
MSP 0    AFR 7762%    IFR 107.8%    Max Repair 100 MSP
Cryogenic Berths 100 000    Cargo Shuttle Multiplier 4   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

AeroStar C-160 Commercial Nuclear Pulse Engine  (5)    Power 800    Fuel Use 6.19%    Signature 160    Explosion 5%
Fuel Capacity 500 000 Litres    Range 37.5 billion km (420 days at full power)

Small Active Search Sensor (1)     GPS 1200     Range 22.2m km    Resolution 100

This design is classed as a Commercial Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 04:56:32 AM
Storm class Fast Attack Craft      997 tons       15 Crew       159 BP       TCS 20    TH 48    EM 0
4819 km/s      Armour 1-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 60
Maint Life 0 Years     MSP 0    AFR 199%    IFR 2.8%    1YR 47    5YR 702    Max Repair 72 MSP
Magazine 60   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Fast Nuclear Pulse Engine (1)    Power 96    Fuel Use 511.21%    Signature 48.0    Explosion 20%
Fuel Capacity 95 000 Litres    Range 3.4 billion km (8 days at full power)

Thunder Box Launcher (10)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
FC-20 Missile Fire Control (1)     Range 24.3m km    Resolution 100
Meteor Anti-Ship Missile (10)    Speed: 13 967 km/s    End: 25.3m     Range: 21.2m km    WH: 9    Size: 6    TH: 65/39/19

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 04:57:11 AM
Star class Missile Destroyer      9 998 tons       265 Crew       1 300.1 BP       TCS 200    TH 300    EM 0
3000 km/s      Armour 5-41       Shields 0-0       HTK 64      Sensors 0/0/0/0      DCR 4      PPV 48
Maint Life 1.98 Years     MSP 725    AFR 200%    IFR 2.8%    1YR 245    5YR 3 672    Max Repair 225 MSP
Magazine 493   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Eurojet M-300 Nuclear Pulse Engine (2)    Power 600    Fuel Use 70.60%    Signature 150.0    Explosion 12%
Fuel Capacity 565 000 Litres    Range 14.4 billion km (55 days at full power)

Supernova Missile Launcher (8)     Missile Size: 6    Rate of Fire 25
FC-20 Missile Fire Control (1)     Range 24.3m km    Resolution 100
Meteor Anti-Ship Missile (82)    Speed: 13 967 km/s    End: 25.3m     Range: 21.2m km    WH: 9    Size: 6    TH: 65/39/19

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 04:57:39 AM
Blue Sky class Orbital Weapon Platform      11 989 tons       329 Crew       1 569.3 BP       TCS 240    TH 0    EM 0
1 km/s      Armour 8-46       Shields 0-0       HTK 76      Sensors 0/0/0/0      DCR 9      PPV 70
Maint Life 4.00 Years     MSP 1 197    AFR 118%    IFR 1.6%    1YR 120    5YR 1 795    Max Repair 206.48 MSP
Magazine 1 138   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Supernova Missile Launcher (10)     Missile Size: 6    Rate of Fire 25
Small Missile Launcher (10)     Missile Size: 1    Rate of Fire 10
FC-20 Missile Fire Control (1)     Range 24.3m km    Resolution 100
Anti-Missile Fire Control (2)     Range 9.6m km    Resolution 1
Firefly Anti-Missile Missile (538)    Speed: 19 800 km/s    End: 1m     Range: 1.1m km    WH: 1    Size: 1    TH: 105/63/31
Meteor Anti-Ship Missile (100)    Speed: 13 967 km/s    End: 25.3m     Range: 21.2m km    WH: 9    Size: 6    TH: 65/39/19

SA-50 Active Search Sensor (1)     GPS 7200     Range 54.4m km    Resolution 100
Active Missile Search Sensor (1)     GPS 48     Range 9.6m km    MCR 1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:00:37 AM
Typhoon class Fighter      499 tons       9 Crew       86.3 BP       TCS 10    TH 23    EM 0
4652 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 30
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 13    5YR 190    Max Repair 34.800 MSP
Magazine 30   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Nuclear Pulse Engine  EP46.40 (1)    Power 46.4    Fuel Use 735.32%    Signature 23.200    Explosion 20%
Fuel Capacity 5 000 Litres    Range 0.2 billion km (14 hours at full power)

Thunder Box Launcher (5)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
FC-20 Missile Fire Control (1)     Range 24.3m km    Resolution 100

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100

This design is classed as a Fighter for production, combat and planetary interaction
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:01:22 AM
Hunter class Escort      5 995 tons       121 Crew       795.2 BP       TCS 120    TH 180    EM 0
3002 km/s      Armour 3-29       Shields 0-0       HTK 41      Sensors 0/0/0/0      DCR 2      PPV 10
Maint Life 2.11 Years     MSP 565    AFR 144%    IFR 2.0%    1YR 170    5YR 2 549    Max Repair 206.48 MSP
Magazine 544   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Eurojet M-180 Nuclear Pulse Engine (2)    Power 360    Fuel Use 91.15%    Signature 90.0    Explosion 12%
Fuel Capacity 425 000 Litres    Range 14 billion km (53 days at full power)

Small Missile Launcher (10)     Missile Size: 1    Rate of Fire 10
Anti-Missile Fire Control (1)     Range 9.6m km    Resolution 1
Firefly Anti-Missile Missile (544)    Speed: 19 800 km/s    End: 1m     Range: 1.1m km    WH: 1    Size: 1    TH: 105/63/31

SA-20 Active Search Sensor (1)     GPS 1440     Range 24.3m km    Resolution 100
Active Missile Search Sensor (1)     GPS 48     Range 9.6m km    MCR 1m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: gor on April 17, 2020, 05:06:37 AM
Not sure if intended but your desroyer have only 3 month deployment time.  That seem quite short to me.  :)
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:19:45 AM
Viking class Escort Carrier      11 997 tons       203 Crew       1 477.5 BP       TCS 240    TH 360    EM 0
3000 km/s      Armour 4-46       Shields 0-0       HTK 70      Sensors 6/36/0/0      DCR 5      PPV 0
Maint Life 2.16 Years     MSP 784    AFR 230%    IFR 3.2%    1YR 226    5YR 3 385    Max Repair 146.98 MSP
Hangar Deck Capacity 3 000 tons     Magazine 370   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Flight Crew Berths 60    Morale Check Required   

Eurojet M-180 Nuclear Pulse Engine (4)    Power 720    Fuel Use 91.15%    Signature 90.0    Explosion 12%
Fuel Capacity 1 010 000 Litres    Range 16.6 billion km (64 days at full power)

Meteor Anti-Ship Missile (61)    Speed: 13 967 km/s    End: 25.3m     Range: 21.2m km    WH: 9    Size: 6    TH: 65/39/19

SA-50 Active Search Sensor (1)     GPS 7200     Range 54.4m km    Resolution 100
Large Electromagnetic Sensor (1)     Sensitivity 36     Detect Sig Strength 1000:  47.4m km
Large Thermal Sensor (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Strike Group
6x Typhoon Fighter   Speed: 4652 km/s    Size: 9.97

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:22:18 AM
Not sure if intended but your desroyer have only 3 month deployment time.  That seem quite short to me.  :)

It only has fuel for 55 days. I don`t see the point of having a longer deployment time.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:28:58 AM
Saturn class Fuel Harvester      79 953 tons       432 Crew       1 434.3 BP       TCS 1 599    TH 1 280    EM 0
800 km/s      Armour 1-165       Shields 0-0       HTK 210      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 11    Max Repair 40 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Fuel Harvester: 24 modules producing 960 000 litres per annum

AeroStar C-160 Commercial Nuclear Pulse Engine  (8)    Power 1280    Fuel Use 6.19%    Signature 160    Explosion 5%
Fuel Capacity 1 300 000 Litres    Range 47.3 billion km (683 days at full power)
Refuelling Capability: 50 000 litres per hour     Complete Refuel 26 hours

Small Active Search Sensor (1)     GPS 1200     Range 22.2m km    Resolution 100

This design is classed as a Commercial Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 05:32:19 AM
T1 Tanker class Tanker      23 479 tons       152 Crew       809 BP       TCS 470    TH 960    EM 0
2044 km/s      Armour 1-73       Shields 0-0       HTK 244      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 21    Max Repair 40 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

AeroStar C-160 Commercial Nuclear Pulse Engine  (6)    Power 960    Fuel Use 6.19%    Signature 160    Explosion 5%
Fuel Capacity 10 000 000 Litres    Range 1 238.9 billion km (7014 days at full power)
Refuelling Capability: 50 000 litres per hour     Complete Refuel 200 hours

Small Active Search Sensor (1)     GPS 1200     Range 22.2m km    Resolution 100

This design is classed as a Commercial Vessel for maintenance purposes
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 06:24:22 AM
Starting Forces

Sol
4x CVE Viking: Argus, Hermes, Icarus, Pegasos
2x OWP Blue Sky: Blue Sky 001, Blue Sky 002
12x DDG Star: Altair, Antares, Arcturus, Casseopia, Castor, Deneb, Elnath, North Star, Polaris, Procyon, Shaula, Vega
4x GSV Outreach: Albert Einstein, Isaac Newton, Marie Curie, Nikola Tesla
6x GEV Discovery: Amerigo Vespucci, Erik the Red, Francis Drake, Francisco Pizarro, Hernán Cortés, Neil Armstrong
4x ES Hunter: Challenger, Fearless, Intrepid, Savage
10x FAC Storm
24x FTR Typhoon
5x FH Saturn
1x CS Liberty
5x FT Luna
1x TK T1 Tanker
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 06:34:25 AM
(https://i.postimg.cc/C5d5TcLn/Infantry-Batallion.jpg)


I have no clue about Land Forces. Should I set HQ non combatant?
Title: Re: Newbie`s Interactive After Action Report
Post by: Black on April 17, 2020, 06:41:41 AM
Yes HQ, supply units and observers should be set to non combat. As well as Geo and Xeno survey units.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 06:45:52 AM
(https://i.postimg.cc/hGbJRCTp/Armored-Batallion.jpg)
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 06:53:08 AM
(https://i.postimg.cc/bwkmt2K4/Shipyards.jpg)
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 06:54:31 AM
And finally the research

(https://i.postimg.cc/BQHqXmn3/research.jpg)
Title: Re: Newbie`s Interactive After Action Report
Post by: Marslettuce on April 17, 2020, 07:02:41 AM
It may only have fuel for 55 days, but it has a maintenance life of almost 3 years.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 07:09:11 AM
You may have a point. Unfortunately I allready built the fleet. Everything is final so I´ll have to asses it when upgrading ships.
Title: Re: Newbie`s Interactive After Action Report
Post by: Silverkeeper on April 17, 2020, 10:49:57 AM
We are making good progress, our solar system is nearly scanned for minerals. Sol contains 6 jump points total.

(https://i.postimg.cc/vZ70jT5R/situation.jpg)


Luna has been colonized, we`ll ship terraformers as soon as they are ready.

(https://i.postimg.cc/hPmszs4b/Luna-Colony.jpg)