Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Kamilo on April 18, 2020, 10:00:32 AM
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What is your way to protect the - poor - colonists of your empire?
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MND Discovery 001 (Discovery class Defence Monitor) 5 000 tons 134 Crew 475,4 BP TCS 100 TH 160 EM 0
1600 km/s Armour 4-26 Shields 0-0 HTK 35 Sensors 0/0/0/0 DCR 8 PPV 12
Maint Life 9,41 Years MSP 490 AFR 24% IFR 0,3% 1YR 10 5YR 150 Max Repair 100 MSP
Kapitan Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Improved Nuclear Thermal Engine EP160,00 (1) Power 160,0 Fuel Use 63,25% Signature 160,00 Explosion 10%
Fuel Capacity 565 000 Litres Range 32,2 billion km (232 days at full power)
10cm C1 Infrared Laser (4) Range 30 000km TS: 2 000 km/s Power 3-1 RM 10 000 km ROF 15
Beam Fire Control R48-TS4000 (1) Max Range: 48 000 km TS: 4 000 km/s 79 58 38 17 0 0 0 0 0 0
Active Search Sensor AS64-R100 (1) GPS 10000 Range 64,1m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
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Here's what I went with. 2x size 4 engines set to 35% power so I could send them to another system without worrying about refueling. And it has its own hull type since even though it is below 1000 tons it is decidedly not a FAC. It's just there to keep the masses happy until I have the resources to make something that is good for more than pleasing the crowds.
Atlas class Slow Attack Craft 992 tons 40 Crew 72.9 BP TCS 20 TH 14 EM 0
706 km/s Armour 1-8 Shields 0-0 HTK 9 Sensors 0/0/0/0 DCR 1 PPV 9
Maint Life 14.23 Years MSP 45 AFR 8% IFR 0.1% 1YR 0 5YR 6 Max Repair 18.9 MSP
Junior Kadar Control Rating 1
Intended Deployment Time: 6 months Morale Check Required
SAC 35% 4HS INP Engine EP14.00 (1) Power 14 Fuel Use 9.17% Signature 14 Explosion 3%
Fuel Capacity 20,000 Litres Range 39.6 billion km (649 days at full power)
10cm C2 Infrared Laser (3) Range 30,000km TS: 1,250 km/s Power 3-2 RM 10,000 km ROF 10
Beam Fire Control R40-TS1250 (1) Max Range: 40,000 km TS: 1,250 km/s 23 16 8 0 0 0 0 0 0 0
Improved Pebble Bed Reactor R6 (1) Total Power Output 6.3 Exp 5%
Active Search Sensor AS2-R6 (1) GPS 6 Range 2.3m km Resolution 6
This design is classed as a Military Vessel for maintenance purposes
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Very basic design with railguns, mainly for anti missile defence.
Watchdog class Orbital Weapon Platform 5,000 tons 193 Crew 759.9 BP TCS 100 TH 0 EM 0
1 km/s Armour 7-26 Shields 0-0 HTK 34 Sensors 0/0/0/0 DCR 8 PPV 36
Maint Life 18.04 Years MSP 760 AFR 25% IFR 0.3% 1YR 4 5YR 66 Max Repair 48 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 5 months Morale Check Required
10cm Railgun V30/C3 (12x4) Range 30,000km TS: 4,000 km/s Power 3-3 Accuracy Modifier 100% RM 30,000 km ROF 5
SPG-B-32 Railgun Fire Control R32-TS3000 (4) Max Range: 32,000 km TS: 3,000 km/s 52 28 5 0 0 0 0 0 0 0
Pebble Bed Reactor R9-2 (4) Total Power Output 36.4 Exp 5%
SPD-1 Missile Detection System (1) GPS 48 Range 9.6m km MCR 1m km Resolution 1
SPS-10 Proximity Detection System (1) GPS 240 Range 14.6m km Resolution 10
SPS-60 Space Search Sensor (1) GPS 1440 Range 26.5m km Resolution 60
This design is classed as a Military Vessel for maintenance purposes
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By the time colony protection becomes an issue I usually have some fighter factories and maintenance facilities set up. The fact that fighters can operate from the ground means I can spam out like 300 cheap fighters with cheap gauss weaponry.
This is also a useful way to avoid unassigned min rank officers - just make sure you set officer priority to the lowest so that the ships you actually want officers on actually get them.
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Militia Company
1 HQ-INF (1000 tons command rating)
330 PWL-INF
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Edited because it was indeed a typo.
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Militia Company
1 HQ-INF (1000 tons command rating)
330 PW-INF
Typo - you mean PWL-INF. 330x PW-INF is 1650 tons, so you'd need a bigger HQ. (Though HQs of under 2000 tons are all the same weight, so you could easily do 398x PW-INF and 1x HQ-2k if you wanted a bit more firepower)
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I recreate Police structure.
Police Officers, Police Precincts and moving on the ladder. I also drop a couple of Anti-terrorism units just for the flavor.