Aurora 4x

C# Aurora => C# Mechanics => Topic started by: davidr on April 23, 2020, 04:47:55 AM

Title: Admin Types
Post by: davidr on April 23, 2020, 04:47:55 AM
Does anyone know if there is a Bug with the naming of Admin Commands - specifically the 3 letter type abbreviation.

I type the command ( say Cargo Command ) and add the 3 letter abbreviation LOG for Logistics so reads LOG Cargo Command.

However when it appears on the Naval Organization screen the description reads GEN LOG Cargo Command.

It seems the 3 letter abbreviation GEN is added at the front of every type of Command.

Is this correct or a bug ?

DavidR
 
Title: Re: Admin Types
Post by: Black on April 23, 2020, 04:51:06 AM
Those three letters that are added automaticaly tells you what kind of command it is. Are you sure you changed the command to Logistics?

You can select the type of command in lower part of the Naval Organization - Admin Command window. There you select type and click Update Admin button.
Title: Re: Admin Types
Post by: Eretzu on April 23, 2020, 04:53:26 AM
Yeah, not a bug.  You need to choose admin type in lower right area, if none are chosen General is chosen automatically.
Title: Re: Admin Types
Post by: davidr on April 23, 2020, 05:40:27 AM
Many thanks,

Got it - I did not highlight the Admin Command Type before Creating the Admin Type.

DavidR

Title: Re: Admin Types
Post by: Mr.Nap on April 26, 2020, 08:22:43 AM
But what are the advantages of having administrative subgroups? 
Do these also provide bonuses? With those of the main administrative command?
Or is it just for the RP side?
Title: Re: Admin Types
Post by: skoormit on April 26, 2020, 08:28:59 AM
But what are the advantages of having administrative subgroups? 
Do these also provide bonuses? With those of the main administrative command?
Or is it just for the RP side?

You would probably find this post (http://aurora2.pentarch.org/index.php?topic=8495.msg103849#msg103849) useful.
And also this one (http://aurora2.pentarch.org/index.php?topic=10666.0).
Title: Re: Admin Types
Post by: Mr.Nap on April 26, 2020, 08:46:24 AM
thank you so much :)
Title: Re: Admin Types
Post by: Kaiser on June 09, 2020, 09:02:22 AM
Hi guys, I still have issues in organizing my naval forces efficiently.

From the screen, you can see I have a Fuel Harvester Command attached to Sol system Naval Command on Earth.

The Calabria Class from 1 to 24 are currently in another system harvesting fuel, so my problem is that I cannot group them under a Fleet as Uranus and WISE because they are not phisically on the same location.

I think that having them under a unique fleet is more efficient (there's no need to assign an officer to every ship), also the scheme would look more net.

What is the more efficent way to organize this? How do you organize your forces?
Title: Re: Admin Types
Post by: davidb86 on June 09, 2020, 09:41:15 AM
You have placed your harvesters under a general administrative command,  you need to change the type to an INDustrial administrative command so that you get the 25% of the commander's mining stat bonus to mining and the 10% of his logistics stat to refueling.  What are the stats of the commander you have assigned to " Fuel Harvester Command"?

Admin commands are at least system wide and with additional naval headquarters the command radius increases to adjacent systems, so having all of the fuel harvesters in the system, even if they are at different locations, is the way things are intended to work.  You should have a fleet for each location, as this makes it easier to send tankers, or tow additional harvesters to a given location. 

The advantage of having individual commanders on each harvester is that the commanders mining bonus increases the mining rate, and the commanders logistics bonus increases the fuel transfer rate,  auto assign will put commanders with the correct stats on the harvesters, but you can manually add junior commanders without the correct stats, as they are more likely to pick up the stats (on-the-job training) if they are in a command position than if they are unassigned.

Also, all of your admin commands are general.  Cargo Fleet should be LOGistics, Exploration should be SURvey, Logistics and Construction should be split with freighters, tankers, and colony ships in one or more LOGistics commands and orbital miners, salvagers, and jump point stabilization in their own INDustrial commands.  I usually put the battle fleet under either a NAVal admin command or PATrol admin command.

Please the links above to read up on the proper use of administrative commands.
Title: Re: Admin Types
Post by: Droll on June 09, 2020, 12:05:49 PM
You have placed your harvesters under a general administrative command,  you need to change the type to an INDustrial administrative command so that you get the 25% of the commander's mining stat bonus to mining and the 10% of his logistics stat to refueling.  What are the stats of the commander you have assigned to " Fuel Harvester Command"?

Admin commands are at least system wide and with additional naval headquarters the command radius increases to adjacent systems, so having all of the fuel harvesters in the system, even if they are at different locations, is the way things are intended to work.  You should have a fleet for each location, as this makes it easier to send tankers, or tow additional harvesters to a given location. 

The advantage of having individual commanders on each harvester is that the commanders mining bonus increases the mining rate, and the commanders logistics bonus increases the fuel transfer rate,  auto assign will put commanders with the correct stats on the harvesters, but you can manually add junior commanders without the correct stats, as they are more likely to pick up the stats (on-the-job training) if they are in a command position than if they are unassigned.

Also, all of your admin commands are general.  Cargo Fleet should be LOGistics, Exploration should be SURvey, Logistics and Construction should be split with freighters, tankers, and colony ships in one or more LOGistics commands and orbital miners, salvagers, and jump point stabilization in their own INDustrial commands.  I usually put the battle fleet under either a NAVal admin command or PATrol admin command.

Please the links above to read up on the proper use of administrative commands.

What admin type would you do for diplomatic fleets. So the "diplomacy", "communication" and also "intelligence". Right now I use SURvey because that feels intuitively correct but I do not know for sure.
Title: Re: Admin Types
Post by: Ulzgoroth on June 09, 2020, 12:49:22 PM
What admin type would you do for diplomatic fleets. So the "diplomacy", "communication" and also "intelligence". Right now I use SURvey because that feels intuitively correct but I do not know for sure.
Most likely none of those benefit from any of the admin commands, so it doesn't matter. I'd lean to using a Patrol command because Reaction is more likely to help than Survey, or a Naval command to also get Crew Training.
Title: Re: Admin Types
Post by: davidb86 on June 09, 2020, 01:25:54 PM
I would use patrol, because of the doubled range, and the bump to reaction and engineering which reduces maintenance losses - helpful when you are on station for a long time.  If you do not have the range for your admin commands to reach where the ship is at, then it really doesn't matter.