Aurora 4x
C# Aurora => C# Bureau of Design => Topic started by: bombastico on April 23, 2020, 11:33:17 AM
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Hi!
Is Terraforming still doable?
I tried a basic SS design and noticed the tiny amount of terraformed atm per year. . .
Gorizia class Terraforming Station 1.014.805 tons 2.050 Crew 11.821,6 BP TCS 20.296 TH 0 EM 0
1 km/s Armour 1-899 Shields 0-0 HTK 291 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 7 Max Repair 500 MSP
Habitation Capacity 200.000 Tractor Beam
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Terraformer: 20 modules producing 0,005 atm per annum
This design is classed as a Commercial Vessel for maintenance purposes
. . . not counting how long does it take to build 1M points. . .
Am I wrong?
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please check out the Aurora C# Tutorials I have made on terraforming, and why the terraforming rate seems low but actually isnt
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Thank you very much! Very interesting and unseful video!
But. . . what about Terraforming Station design now?
It is 20 modules ok? Too much? Are Orbital Habitat Module compulsory?
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Basic terraforming station, currently terraforming planets and moons in Sol in my game.
TS class Terraforming Station 50,711 tons 210 Crew 1,097.1 BP TCS 1,014 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 28 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 13 Max Repair 500 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Terraformer: 2 modules producing 0.0012 atm per annum
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
There is no reason to have habitat module just tick No Armour in Class Design and you can build it with factories. Dont forget, that bigger platform needs stronger tug to move. I use groups of ten.
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There is no reason to have habitat module just tick No Armour in Class Design and you can build it with factories. Dont forget, that bigger platform needs stronger tug to move. I use groups of ten.
Perfect!