Aurora 4x

C# Aurora => C# Bureau of Design => Topic started by: bombastico on April 23, 2020, 11:33:17 AM

Title: Terraforming space station
Post by: bombastico on April 23, 2020, 11:33:17 AM
Hi!
Is Terraforming still doable?
I tried a basic SS design and noticed the tiny amount of terraformed atm per year. . .
Code: [Select]
Gorizia class Terraforming Station      1.014.805 tons       2.050 Crew       11.821,6 BP       TCS 20.296    TH 0    EM 0
1 km/s      Armour 1-899       Shields 0-0       HTK 291      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 7    Max Repair 500 MSP
Habitation Capacity 200.000    Tractor Beam     
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Terraformer: 20 modules producing 0,005 atm per annum

This design is classed as a Commercial Vessel for maintenance purposes

. . . not counting how long does it take to build 1M points. . .

Am I wrong?
Title: Re: Terraforming space station
Post by: SpaceMarine on April 23, 2020, 11:35:36 AM
please check out the Aurora C# Tutorials I have made on terraforming, and why the terraforming rate seems low but actually isnt

Title: Re: Terraforming space station
Post by: bombastico on April 23, 2020, 12:16:42 PM
Thank you very much! Very interesting and unseful video!
But. . .  what about Terraforming Station design now?
It is 20 modules ok? Too much? Are Orbital Habitat Module compulsory?
Title: Re: Terraforming space station
Post by: Black on April 23, 2020, 12:24:23 PM
Basic terraforming station, currently terraforming planets and moons in Sol in my game.

Code: [Select]
TS class Terraforming Station      50,711 tons       210 Crew       1,097.1 BP       TCS 1,014    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 28      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 13    Max Repair 500 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Terraformer: 2 modules producing 0.0012 atm per annum


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes

There is no reason to have habitat module just tick No Armour in Class Design and you can build it with factories. Dont forget, that bigger platform needs stronger tug to move. I use groups of ten.
Title: Re: Terraforming space station
Post by: bombastico on April 23, 2020, 12:28:17 PM
Quote from: Black link=topic=11043. msg127348#msg127348 date=1587662663
There is no reason to have habitat module just tick No Armour in Class Design and you can build it with factories.  Dont forget, that bigger platform needs stronger tug to move.  I use groups of ten.

Perfect!