Aurora 4x
C# Aurora => C# Bureau of Design => Topic started by: 15minutegamer on April 23, 2020, 04:06:40 PM
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So, i'm new to the game, first time of playing and i'm following an old guide by Quill18 and I've designed some survey vessels, the ship is below. However on his its a commercial ship on mine is a military, as soon as I add the survey sensors it changes from as below a commerical to the one below that a military. I now have lost both ships due to lack of maintenance, where am I going wrong? I don't know how to resolve the problem , if there is a new ship design for a survey purpose it would be good if you could post the guide?
Also where is cargo handling now, so they can load and unload quicker for my next ship which is a freighter?
London - Copy class Geological Survey Vessel 2,351 tons 22 Crew 76. 8 BP TCS 47 TH 13 EM 0
265 km/s Armour 1-15 Shields 0-0 HTK 11 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 20 Max Repair 20 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 120 months
Miller Thrust Commercial Conventional Engine EP12. 5 (1) Power 12. 5 Fuel Use 11. 18% Signature 12. 5 Explosion 5%
Fuel Capacity 100,000 Litres Range 68. 3 billion km (2981 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
GEV London 002 (London class Geological Survey Vessel) 2,731 tons 32 Crew 188. 4 BP TCS 55 TH 13 EM 0
228 km/s Armour 1-17 Shields 0-0 HTK 13 Sensors 0/0/0/1 DCR 1 PPV 0
Maint Life 2. 32 Years MSP 43 AFR 60% IFR 0. 8% 1YR 11 5YR 162 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 120 months Morale Check Required
Miller Thrust Commercial Conventional Engine EP12. 5 (1) Power 12. 5 Fuel Use 11. 18% Signature 12. 5 Explosion 5%
Fuel Capacity 100,000 Litres Range 58. 7 billion km (2981 days at full power)
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
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old guide
there is your problem...
geo-sensors WERE a commercial item, they are a military NOW... with all the consequences...
a lot of the "old guides" are way out-of-date with C#
EDIT: Cargo handling is now done by cargo shuttle bays
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In C# Aurora GEO sensors are military components, so you need more engineering spaces so you can repair components that got damaged. And when ship exceeds its deployment time send it to overhaul.
This is GEO survey ship from default Aurora game, aim to make something similar:
Magellan class Geological Survey Vessel 4,500 tons 98 Crew 674.6 BP TCS 90 TH 180 EM 0
2000 km/s Armour 1-24 Shields 0-0 HTK 28 Sensors 5/5/0/4 DCR 5 PPV 0
Maint Life 7.06 Years MSP 468 AFR 32% IFR 0.4% 1YR 16 5YR 247 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 60 months Morale Check Required
NPO Energomash NP-180E Star Drive (1) Power 180 Fuel Use 25.31% Signature 180 Explosion 7%
Fuel Capacity 760,000 Litres Range 120.1 billion km (695 days at full power)
FN/SPN-1A Navigation Sensor (1) GPS 1000 Range 18.5m km Resolution 100
FN/SER-3A EM Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
FN/SQR-2A Thermal Sensor (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (4) 4 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
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Ah thank you. I had a feeling that it must have changed. At least I wasn't doing something wrong.
I'll have a look at that ship design and work it out.
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Better, look for a combined (GEO & GRAV) survey cruiser design with it's own jump drive and a decent amount of fuel, maintenace, & deployment time.
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In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
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In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
But it's great! I never would have thought of that.
Make a very interesting scientific aircraft carrier.
Brilliant idea.
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In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
Nice creativity :). But i bet its hell on the micro managment size
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So, i'm new to the game, first time of playing and i'm following an old guide by Quill18 and I've designed some survey vessels, the ship is below. However on his its a commercial ship on mine is a military, as soon as I add the survey sensors it changes from as below a commerical to the one below that a military. I now have lost both ships due to lack of maintenance, where am I going wrong? I don't know how to resolve the problem , if there is a new ship design for a survey purpose it would be good if you could post the guide?
Also where is cargo handling now, so they can load and unload quicker for my next ship which is a freighter?
London - Copy class Geological Survey Vessel 2,351 tons 22 Crew 76. 8 BP TCS 47 TH 13 EM 0
265 km/s Armour 1-15 Shields 0-0 HTK 11 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 20 Max Repair 20 MSP
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 120 months
Miller Thrust Commercial Conventional Engine EP12. 5 (1) Power 12. 5 Fuel Use 11. 18% Signature 12. 5 Explosion 5%
Fuel Capacity 100,000 Litres Range 68. 3 billion km (2981 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
GEV London 002 (London class Geological Survey Vessel) 2,731 tons 32 Crew 188. 4 BP TCS 55 TH 13 EM 0
228 km/s Armour 1-17 Shields 0-0 HTK 13 Sensors 0/0/0/1 DCR 1 PPV 0
Maint Life 2. 32 Years MSP 43 AFR 60% IFR 0. 8% 1YR 11 5YR 162 Max Repair 100 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 120 months Morale Check Required
Miller Thrust Commercial Conventional Engine EP12. 5 (1) Power 12. 5 Fuel Use 11. 18% Signature 12. 5 Explosion 5%
Fuel Capacity 100,000 Litres Range 58. 7 billion km (2981 days at full power)
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
May i suggest you check out the c# tutorials section of the forum and have a look at my conventional start series for how to get into stuff.
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In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.
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I almost wanna try doing it the other way around, myself. The distance and value of a system's gravsurvey points can change but the number and arrangement of them won't, where the system bodies can range from none to thousands.
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In my current game I've tried a grav survey main vessel with a small 500 ton hanger and a geo-survey fighter using small but relatively efficient engines and it has worked out quite well so far. Arrives in a system, pops out the fighter, the fighter goes off and does the geosurvey whilst the mothership conducts the grav survey.
Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.
Sorry, but how is it one action? I may be misunderstanding you. When I tried to do something similar (a dedicated carrier with ~10 FACs, a mix of both sensor types), I had to detatch each ship, re-set each separate fleet's standing orders, and then dock them all at the end. Is there a way to keep the standing orders intact between docking and undocking that would make this a much more viable approach? Thanks!
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Nice creativity :). But i bet its hell on the micro managment size
Not at all. Like I said, just pop out the fighter, let it do it's thing with "survey next body" whilst the mothership does it's thing with "survey next survey location" and have the fighter land back on the mothership when it's done. It's barely more micro than a combined survey ship, just one action upon jumping in and one when the fighter finishes.
Sorry, but how is it one action? I may be misunderstanding you. When I tried to do something similar (a dedicated carrier with ~10 FACs, a mix of both sensor types), I had to detatch each ship, re-set each separate fleet's standing orders, and then dock them all at the end. Is there a way to keep the standing orders intact between docking and undocking that would make this a much more viable approach? Thanks!
There's only one parasite, you only have to detach one thing and set the standing order for the parasite and the mothership. It's not a great deal of work. It's more tedious when you have a full compliment of parasites you have to set the orders for, but like I say it's a single grav survey vessel with a single geo survey parasite.
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There's only one parasite, you only have to detach one thing and set the standing order for the parasite and the mothership. It's not a great deal of work. It's more tedious when you have a full compliment of parasites you have to set the orders for, but like I say it's a single grav survey vessel with a single geo survey parasite.
I agree.... it not that hard work... I used to do this allot in VB6 as well.
Sure... now we have even better tools for automating grav and geo survey efforts, but from a RP standpoint it is more fun to work with parasites.
At least now you can detach the parasite order them to automatically geo survey and then give a conditional order to return to their assigned mother ship as well. Perhaps if they are out of fuel or if there is a hostile contact or whatever...
Some micromanagement is not so bad.. that is what this game is all about.
With that said I would no mind if there were some automatic order to release a geo survey parasite and give it a preset template of standard and conditional orders. This would actually be quite valuable for many things to have templates of that sort and be able to launch parasite and automatically apply a template.
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Dont Subfleets save standing orders when you tell them to separate?
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Yes but subfleets get deleted when they re-join their parent fleet (unless that's been changed recently and I missed it).
One way to reduce micro of large parasite fleets though is to detach all the parasites, then merge them into a single fleet, set the conditional orders and then use the 'divide into single ships' order.
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Yes but subfleets get deleted when they re-join their parent fleet (unless that's been changed recently and I missed it).
One way to reduce micro of large parasite fleets though is to detach all the parasites, then merge them into a single fleet, set the conditional orders and then use the 'divide into single ships' order.
You can use the "join as subfleet" order.