Aurora 4x
C# Aurora => General Discussion => Topic started by: Narhalles on April 24, 2020, 10:08:31 PM
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Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet. Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
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Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet. Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.
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Forgive me, what are you trying to achieve?
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Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet. Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
I don't recall being able to do that in VB Aurora either, so it looks like intended behaviour.
correct, but also not true. It really depends on what u need to do.
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I believe that you can only set up relative waypoints like that directly on top of a body, by clicking on it first.
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Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
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Im trying to "attach" a ring of way points around a planet that will move with the planet as it moves, but everything I can think to try just causes the way points to stay stationary relative to the star and not the planet. Is this intended behavior, am I missing something obvious, not yet implemented feature, or a bug?
You can't. The only waypoints you can set that move with a body are directly on top of them.
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There is the the orbit mechanic, just not sure if viable, should test. You cannot use buoy though you'll have to sort through orbital stations.
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Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.
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Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.
Are escorts implemented in C# right now?
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Im trying to build a sensor buoy ring around a planet about 120 mkm out from it.
Maybe this is possible by setting up escorts?
Create one fleet with orders to move to the planet, minimum distance 1 km.
Add your buoys to this fleet as escorts, with distance 120mkm and bearing suitably distributed in a circle.
Are escorts implemented in C# right now?
They are not. But they are on the list.