Aurora 4x

C# Aurora => C# Mechanics => Topic started by: legemaine on April 29, 2020, 04:23:07 AM

Title: GU HQs
Post by: legemaine on April 29, 2020, 04:23:07 AM
Hi all, just venturing into GU design. I built my first unit, an infantry based garrison. It's size came out at ~5000 so I bought 5 infantry HQ sections @ 1000 HQ points each. But then I read this in Steve's notes

6)   HQ: The headquarters capacity of the element’s Unit Class in tons. If there are multiple units in a template element, only one is considered for the headquarters capacity. Any additional units are for redundancy. The headquarters capacity is the total size of the formation (or formation hierarchy) that can be effectively controlled by a commander based in a unit with this component.

Does this mean that my approach will not work - do I need to build smaller units or are higher capacity HQ slots available?

Thanks
Title: Re: GU HQs
Post by: Pedroig on April 29, 2020, 04:36:12 AM
When you build a HQ element you specify its HQ rating.  Green text middle right hand pane.
Title: Re: GU HQs
Post by: SpaceMarine on April 29, 2020, 04:42:36 AM
Hi all, just venturing into GU design. I built my first unit, an infantry based garrison. It's size came out at ~5000 so I bought 5 infantry HQ sections @ 1000 HQ points each. But then I read this in Steve's notes

6)   HQ: The headquarters capacity of the element’s Unit Class in tons. If there are multiple units in a template element, only one is considered for the headquarters capacity. Any additional units are for redundancy. The headquarters capacity is the total size of the formation (or formation hierarchy) that can be effectively controlled by a commander based in a unit with this component.

Does this mean that my approach will not work - do I need to build smaller units or are higher capacity HQ slots available?

Thanks


I advise you watch this video and the person commenting above me got the quick answer ^^
Title: Re: GU HQs
Post by: Vasious on April 29, 2020, 06:26:13 AM
Neither the 2nd post nor the video explain if 5x1000 Capacity ton HQs are as functional as 1x5000 ton Capacity HQ when commanding a 5000 ton unit which I believe is the OPs question.

I don't know but I believe the answer is no, to get the full function a HQ needs to have capacity to encompass its own unit as well as an subordinate units, and extra HQs are redundency
Title: Re: GU HQs
Post by: SpaceMarine on April 29, 2020, 06:31:10 AM
Stacking HQs does not work,  they are only useful for redundancy
Title: Re: GU HQs
Post by: legemaine on April 30, 2020, 12:32:07 AM
Thanks all - found the editable HQ box - all is now good. SpaceMarine, my fellow brit, your videos are awesome

Title: Re: GU HQs
Post by: SpaceMarine on April 30, 2020, 11:10:38 AM
Much appreciated :)